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	pica/gl_shader: optimize ternary operator
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		|  | @ -688,7 +688,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||
| 
 | ||||
|         // If enabled, clamp specular component if lighting result is zero
 | ||||
|         if (lighting.clamp_highlights) { | ||||
|             out += "clamp_highlights = dot_product == 0.0 ? 0.0 : 1.0;\n"; | ||||
|             out += "clamp_highlights = sign(dot_product);\n"; | ||||
|         } | ||||
| 
 | ||||
|         // If enabled, compute spot light attenuation value
 | ||||
|  |  | |||
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