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	pica/gl_shader: optimize ternary operator
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					 1 changed files with 1 additions and 1 deletions
				
			
		|  | @ -688,7 +688,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | ||||||
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 | ||||||
|         // If enabled, clamp specular component if lighting result is zero
 |         // If enabled, clamp specular component if lighting result is zero
 | ||||||
|         if (lighting.clamp_highlights) { |         if (lighting.clamp_highlights) { | ||||||
|             out += "clamp_highlights = dot_product == 0.0 ? 0.0 : 1.0;\n"; |             out += "clamp_highlights = sign(dot_product);\n"; | ||||||
|         } |         } | ||||||
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 | 
 | ||||||
|         // If enabled, compute spot light attenuation value
 |         // If enabled, compute spot light attenuation value
 | ||||||
|  |  | ||||||
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