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	gl_shader_gen: rearrange function definition to avoid suprious warnings
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					 1 changed files with 18 additions and 11 deletions
				
			
		|  | @ -1640,6 +1640,24 @@ uint vertex_id = 0u; | |||
| bool prim_emit = false; | ||||
| bool winding = false; | ||||
| 
 | ||||
| void setemit(uint vertex_id_, bool prim_emit_, bool winding_); | ||||
| void emit(); | ||||
| 
 | ||||
| void main() { | ||||
| )"; | ||||
|     for (u32 i = 0; i < config.state.num_outputs; ++i) { | ||||
|         out += | ||||
|             "    output_buffer.attributes[" + std::to_string(i) + "] = vec4(0.0, 0.0, 0.0, 1.0);\n"; | ||||
|     } | ||||
| 
 | ||||
|     // execute shader
 | ||||
|     out += "\n    exec_shader();\n\n"; | ||||
| 
 | ||||
|     out += "}\n\n"; | ||||
| 
 | ||||
|     // Put the definition of setemit and emit after main to avoid spurious warning about
 | ||||
|     // uninitialized output_buffer in some drivers
 | ||||
|     out += R"( | ||||
| void setemit(uint vertex_id_, bool prim_emit_, bool winding_) { | ||||
|     vertex_id = vertex_id_; | ||||
|     prim_emit = prim_emit_; | ||||
|  | @ -1658,18 +1676,7 @@ void emit() { | |||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void main() { | ||||
| )"; | ||||
|     for (u32 i = 0; i < config.state.num_outputs; ++i) { | ||||
|         out += | ||||
|             "    output_buffer.attributes[" + std::to_string(i) + "] = vec4(0.0, 0.0, 0.0, 1.0);\n"; | ||||
|     } | ||||
| 
 | ||||
|     // execute shader
 | ||||
|     out += "\n    exec_shader();\n\n"; | ||||
| 
 | ||||
|     out += "}\n\n"; | ||||
| 
 | ||||
|     out += program_source; | ||||
| 
 | ||||
|  |  | |||
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