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	gl_shader_gen: rearrange function definition to avoid suprious warnings
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					 1 changed files with 18 additions and 11 deletions
				
			
		|  | @ -1640,6 +1640,24 @@ uint vertex_id = 0u; | ||||||
| bool prim_emit = false; | bool prim_emit = false; | ||||||
| bool winding = false; | bool winding = false; | ||||||
| 
 | 
 | ||||||
|  | void setemit(uint vertex_id_, bool prim_emit_, bool winding_); | ||||||
|  | void emit(); | ||||||
|  | 
 | ||||||
|  | void main() { | ||||||
|  | )"; | ||||||
|  |     for (u32 i = 0; i < config.state.num_outputs; ++i) { | ||||||
|  |         out += | ||||||
|  |             "    output_buffer.attributes[" + std::to_string(i) + "] = vec4(0.0, 0.0, 0.0, 1.0);\n"; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     // execute shader
 | ||||||
|  |     out += "\n    exec_shader();\n\n"; | ||||||
|  | 
 | ||||||
|  |     out += "}\n\n"; | ||||||
|  | 
 | ||||||
|  |     // Put the definition of setemit and emit after main to avoid spurious warning about
 | ||||||
|  |     // uninitialized output_buffer in some drivers
 | ||||||
|  |     out += R"( | ||||||
| void setemit(uint vertex_id_, bool prim_emit_, bool winding_) { | void setemit(uint vertex_id_, bool prim_emit_, bool winding_) { | ||||||
|     vertex_id = vertex_id_; |     vertex_id = vertex_id_; | ||||||
|     prim_emit = prim_emit_; |     prim_emit = prim_emit_; | ||||||
|  | @ -1658,18 +1676,7 @@ void emit() { | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 |  | ||||||
| void main() { |  | ||||||
| )"; | )"; | ||||||
|     for (u32 i = 0; i < config.state.num_outputs; ++i) { |  | ||||||
|         out += |  | ||||||
|             "    output_buffer.attributes[" + std::to_string(i) + "] = vec4(0.0, 0.0, 0.0, 1.0);\n"; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     // execute shader
 |  | ||||||
|     out += "\n    exec_shader();\n\n"; |  | ||||||
| 
 |  | ||||||
|     out += "}\n\n"; |  | ||||||
| 
 | 
 | ||||||
|     out += program_source; |     out += program_source; | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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