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	fix typo; updated comment about apples bad driver
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					 10 changed files with 20 additions and 20 deletions
				
			
		|  | @ -112,10 +112,10 @@ void Config::ReadValues() { | ||||||
|     Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true); |     Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true); | ||||||
|     Settings::values.use_hw_shader = sdl2_config->GetBoolean("Renderer", "use_hw_shader", true); |     Settings::values.use_hw_shader = sdl2_config->GetBoolean("Renderer", "use_hw_shader", true); | ||||||
| #ifdef __APPLE__ | #ifdef __APPLE__ | ||||||
|     // Hardware shader is broken on macos thanks to poor drivers.
 |     // Separable shader is broken on macos with Intel GPU thanks to poor drivers.
 | ||||||
|     // We still want to provide this option for test/development purposes, but disable it by
 |     // We still want to provide this option for test/development purposes, but disable it by
 | ||||||
|     // default.
 |     // default.
 | ||||||
|     Settings::values.seperable_shader = sdl2_config->GetBoolean("Renderer", "seperable_shader", false); |     Settings::values.separable_shader = sdl2_config->GetBoolean("Renderer", "separable_shader", false); | ||||||
| #endif | #endif | ||||||
|     Settings::values.shaders_accurate_mul = |     Settings::values.shaders_accurate_mul = | ||||||
|         sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", false); |         sdl2_config->GetBoolean("Renderer", "shaders_accurate_mul", false); | ||||||
|  |  | ||||||
|  | @ -110,9 +110,9 @@ use_hw_renderer = | ||||||
| # 0: Software, 1 (default): Hardware | # 0: Software, 1 (default): Hardware | ||||||
| use_hw_shader = | use_hw_shader = | ||||||
| 
 | 
 | ||||||
| # Whether to use seperable shaders to emulate 3DS shaders (macOS only) | # Whether to use separable shaders to emulate 3DS shaders (macOS only) | ||||||
| # 0: Off (Default), 1 : On | # 0: Off (Default), 1 : On | ||||||
| seperable_shader = | separable_shader = | ||||||
| 
 | 
 | ||||||
| # Whether to use accurate multiplication in hardware shaders | # Whether to use accurate multiplication in hardware shaders | ||||||
| # 0: Off (Default. Faster, but causes issues in some games) 1: On (Slower, but correct) | # 0: Off (Default. Faster, but causes issues in some games) 1: On (Slower, but correct) | ||||||
|  |  | ||||||
|  | @ -436,7 +436,7 @@ void Config::ReadRendererValues() { | ||||||
|     // Hardware shader is broken on macos thanks to poor drivers.
 |     // Hardware shader is broken on macos thanks to poor drivers.
 | ||||||
|     // We still want to provide this option for test/development purposes, but disable it by
 |     // We still want to provide this option for test/development purposes, but disable it by
 | ||||||
|     // default.
 |     // default.
 | ||||||
|     Settings::values.seperable_shader = ReadSetting(QStringLiteral("seperable_shader"), false).toBool(); |     Settings::values.separable_shader = ReadSetting(QStringLiteral("separable_shader"), false).toBool(); | ||||||
| #endif | #endif | ||||||
|     Settings::values.shaders_accurate_mul = |     Settings::values.shaders_accurate_mul = | ||||||
|         ReadSetting(QStringLiteral("shaders_accurate_mul"), false).toBool(); |         ReadSetting(QStringLiteral("shaders_accurate_mul"), false).toBool(); | ||||||
|  | @ -919,7 +919,7 @@ void Config::SaveRendererValues() { | ||||||
| #ifdef __APPLE__ | #ifdef __APPLE__ | ||||||
|     // Hardware shader is broken on macos thanks to poor drivers.
 |     // Hardware shader is broken on macos thanks to poor drivers.
 | ||||||
|     // TODO: enable this for none Intel GPUs
 |     // TODO: enable this for none Intel GPUs
 | ||||||
|     WriteSetting(QStringLiteral("use_seperable_shader"), Settings::values.seperable_shader, false); |     WriteSetting(QStringLiteral("use_separable_shader"), Settings::values.separable_shader, false); | ||||||
| #endif | #endif | ||||||
|     WriteSetting(QStringLiteral("shaders_accurate_mul"), Settings::values.shaders_accurate_mul, |     WriteSetting(QStringLiteral("shaders_accurate_mul"), Settings::values.shaders_accurate_mul, | ||||||
|                  false); |                  false); | ||||||
|  |  | ||||||
|  | @ -30,14 +30,14 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent) | ||||||
| #ifdef __APPLE__ | #ifdef __APPLE__ | ||||||
|     connect(ui->toggle_hw_shader, &QCheckBox::stateChanged, this, [this](int state) { |     connect(ui->toggle_hw_shader, &QCheckBox::stateChanged, this, [this](int state) { | ||||||
|         if (state == Qt::Checked) { |         if (state == Qt::Checked) { | ||||||
|             ui->toggle_seperable_shader->setEnabled(true); |             ui->toggle_separable_shader->setEnabled(true); | ||||||
|         } |         } | ||||||
|     }); |     }); | ||||||
|     connect(ui->toggle_seperable_shader, &QCheckBox::stateChanged, this, [this](int state) { |     connect(ui->toggle_separable_shader, &QCheckBox::stateChanged, this, [this](int state) { | ||||||
|         if (state == Qt::Checked) { |         if (state == Qt::Checked) { | ||||||
|             QMessageBox::warning( |             QMessageBox::warning( | ||||||
|                 this, tr("Hardware Shader Warning"), |                 this, tr("Hardware Shader Warning"), | ||||||
|                 tr("Seperable Shader support is broken on macOS with Intel GPUs, and will cause graphical issues " |                 tr("Separable Shader support is broken on macOS with Intel GPUs, and will cause graphical issues " | ||||||
|                    "like showing a black screen.<br><br>The option is only there for " |                    "like showing a black screen.<br><br>The option is only there for " | ||||||
|                    "test/development purposes. If you experience graphical issues with Hardware " |                    "test/development purposes. If you experience graphical issues with Hardware " | ||||||
|                    "Shader, please turn it off.")); |                    "Shader, please turn it off.")); | ||||||
|  | @ -45,7 +45,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent) | ||||||
|     }); |     }); | ||||||
| #else | #else | ||||||
|     // TODO(B3N30): Hide this for macs with none Intel GPUs, too.
 |     // TODO(B3N30): Hide this for macs with none Intel GPUs, too.
 | ||||||
|     ui->toggle_seperable_shader->visible(false); |     ui->toggle_separable_shader->setVisible(false); | ||||||
| #endif | #endif | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | @ -54,7 +54,7 @@ ConfigureGraphics::~ConfigureGraphics() = default; | ||||||
| void ConfigureGraphics::SetConfiguration() { | void ConfigureGraphics::SetConfiguration() { | ||||||
|     ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer); |     ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer); | ||||||
|     ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader); |     ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader); | ||||||
|     ui->toggle_seperable_shader->setChecked(Settings::values.seperable_shader); |     ui->toggle_separable_shader->setChecked(Settings::values.separable_shader); | ||||||
|     ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul); |     ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul); | ||||||
|     ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit); |     ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit); | ||||||
|     ui->toggle_vsync_new->setChecked(Settings::values.use_vsync_new); |     ui->toggle_vsync_new->setChecked(Settings::values.use_vsync_new); | ||||||
|  | @ -63,7 +63,7 @@ void ConfigureGraphics::SetConfiguration() { | ||||||
| void ConfigureGraphics::ApplyConfiguration() { | void ConfigureGraphics::ApplyConfiguration() { | ||||||
|     Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked(); |     Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked(); | ||||||
|     Settings::values.use_hw_shader = ui->toggle_hw_shader->isChecked(); |     Settings::values.use_hw_shader = ui->toggle_hw_shader->isChecked(); | ||||||
|     Settings::values.seperable_shader = ui->toggle_seperable_shader->isChecked(); |     Settings::values.separable_shader = ui->toggle_separable_shader->isChecked(); | ||||||
|     Settings::values.shaders_accurate_mul = ui->toggle_accurate_mul->isChecked(); |     Settings::values.shaders_accurate_mul = ui->toggle_accurate_mul->isChecked(); | ||||||
|     Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked(); |     Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked(); | ||||||
|     Settings::values.use_vsync_new = ui->toggle_vsync_new->isChecked(); |     Settings::values.use_vsync_new = ui->toggle_vsync_new->isChecked(); | ||||||
|  |  | ||||||
|  | @ -77,9 +77,9 @@ | ||||||
|              <number>0</number> |              <number>0</number> | ||||||
|             </property> |             </property> | ||||||
|             <item> |             <item> | ||||||
|              <widget class="QCheckBox" name="toggle_seperable_shader"> |              <widget class="QCheckBox" name="toggle_separable_shader"> | ||||||
|               <property name="text"> |               <property name="text"> | ||||||
|                <string>Seperable Shader (Intel GPUs only)</string> |                <string>Separable Shader (Intel GPUs only)</string> | ||||||
|               </property> |               </property> | ||||||
|              </widget> |              </widget> | ||||||
|             </item> |             </item> | ||||||
|  |  | ||||||
|  | @ -27,7 +27,7 @@ void Apply() { | ||||||
|     VideoCore::g_hw_renderer_enabled = values.use_hw_renderer; |     VideoCore::g_hw_renderer_enabled = values.use_hw_renderer; | ||||||
|     VideoCore::g_shader_jit_enabled = values.use_shader_jit; |     VideoCore::g_shader_jit_enabled = values.use_shader_jit; | ||||||
|     VideoCore::g_hw_shader_enabled = values.use_hw_shader; |     VideoCore::g_hw_shader_enabled = values.use_hw_shader; | ||||||
|     VideoCore::g_seperable_shader_enabled = values.seperable_shader; |     VideoCore::g_separable_shader_enabled = values.separable_shader; | ||||||
|     VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul; |     VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul; | ||||||
|     VideoCore::g_use_disk_shader_cache = values.use_disk_shader_cache; |     VideoCore::g_use_disk_shader_cache = values.use_disk_shader_cache; | ||||||
| 
 | 
 | ||||||
|  | @ -79,7 +79,7 @@ void LogSettings() { | ||||||
|     LogSetting("Renderer_UseGLES", Settings::values.use_gles); |     LogSetting("Renderer_UseGLES", Settings::values.use_gles); | ||||||
|     LogSetting("Renderer_UseHwRenderer", Settings::values.use_hw_renderer); |     LogSetting("Renderer_UseHwRenderer", Settings::values.use_hw_renderer); | ||||||
|     LogSetting("Renderer_UseHwShader", Settings::values.use_hw_shader); |     LogSetting("Renderer_UseHwShader", Settings::values.use_hw_shader); | ||||||
|     LogSetting("Renderer_SeperableShader", Settings::values.seperable_shader); |     LogSetting("Renderer_SeparableShader", Settings::values.separable_shader); | ||||||
|     LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul); |     LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul); | ||||||
|     LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit); |     LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit); | ||||||
|     LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor); |     LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor); | ||||||
|  |  | ||||||
|  | @ -142,7 +142,7 @@ struct Values { | ||||||
|     bool use_gles; |     bool use_gles; | ||||||
|     bool use_hw_renderer; |     bool use_hw_renderer; | ||||||
|     bool use_hw_shader; |     bool use_hw_shader; | ||||||
|     bool seperable_shader; |     bool separable_shader; | ||||||
|     bool use_disk_shader_cache; |     bool use_disk_shader_cache; | ||||||
|     bool shaders_accurate_mul; |     bool shaders_accurate_mul; | ||||||
|     bool use_shader_jit; |     bool use_shader_jit; | ||||||
|  |  | ||||||
|  | @ -168,7 +168,7 @@ RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& window) | ||||||
| #ifdef __APPLE__ | #ifdef __APPLE__ | ||||||
|     if (IsVendorIntel()) { |     if (IsVendorIntel()) { | ||||||
|         shader_program_manager = std::make_unique<ShaderProgramManager>( |         shader_program_manager = std::make_unique<ShaderProgramManager>( | ||||||
|             VideoCore::g_seperable_shader_enabled ? GLAD_GL_ARB_separate_shader_objects : false, |             VideoCore::g_separable_shader_enabled ? GLAD_GL_ARB_separate_shader_objects : false, | ||||||
|             is_amd); |             is_amd); | ||||||
|     } else { |     } else { | ||||||
|         shader_program_manager = |         shader_program_manager = | ||||||
|  |  | ||||||
|  | @ -23,7 +23,7 @@ std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin | ||||||
| std::atomic<bool> g_hw_renderer_enabled; | std::atomic<bool> g_hw_renderer_enabled; | ||||||
| std::atomic<bool> g_shader_jit_enabled; | std::atomic<bool> g_shader_jit_enabled; | ||||||
| std::atomic<bool> g_hw_shader_enabled; | std::atomic<bool> g_hw_shader_enabled; | ||||||
| std::atomic<bool> g_seperable_shader_enabled; | std::atomic<bool> g_separable_shader_enabled; | ||||||
| std::atomic<bool> g_hw_shader_accurate_mul; | std::atomic<bool> g_hw_shader_accurate_mul; | ||||||
| std::atomic<bool> g_use_disk_shader_cache; | std::atomic<bool> g_use_disk_shader_cache; | ||||||
| std::atomic<bool> g_renderer_bg_color_update_requested; | std::atomic<bool> g_renderer_bg_color_update_requested; | ||||||
|  |  | ||||||
|  | @ -31,7 +31,7 @@ extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin | ||||||
| extern std::atomic<bool> g_hw_renderer_enabled; | extern std::atomic<bool> g_hw_renderer_enabled; | ||||||
| extern std::atomic<bool> g_shader_jit_enabled; | extern std::atomic<bool> g_shader_jit_enabled; | ||||||
| extern std::atomic<bool> g_hw_shader_enabled; | extern std::atomic<bool> g_hw_shader_enabled; | ||||||
| extern std::atomic<bool> g_seperable_shader_enabled; | extern std::atomic<bool> g_separable_shader_enabled; | ||||||
| extern std::atomic<bool> g_hw_shader_accurate_mul; | extern std::atomic<bool> g_hw_shader_accurate_mul; | ||||||
| extern std::atomic<bool> g_use_disk_shader_cache; | extern std::atomic<bool> g_use_disk_shader_cache; | ||||||
| extern std::atomic<bool> g_renderer_bg_color_update_requested; | extern std::atomic<bool> g_renderer_bg_color_update_requested; | ||||||
|  |  | ||||||
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