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	Merge pull request #439 from Subv/idle_thread_m
Threads: Use a dummy idle thread when no other are ready.
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						91d96840ea
					
				
					 4 changed files with 47 additions and 2 deletions
				
			
		|  | @ -5,6 +5,7 @@ | |||
| #include "common/common_types.h" | ||||
| 
 | ||||
| #include "core/core.h" | ||||
| #include "core/core_timing.h" | ||||
| 
 | ||||
| #include "core/settings.h" | ||||
| #include "core/arm/disassembler/arm_disasm.h" | ||||
|  | @ -23,7 +24,17 @@ ARM_Interface*     g_sys_core = nullptr;  ///< ARM11 system (OS) core | |||
| 
 | ||||
| /// Run the core CPU loop
 | ||||
| void RunLoop(int tight_loop) { | ||||
|     g_app_core->Run(tight_loop); | ||||
|     // If the current thread is an idle thread, then don't execute instructions,
 | ||||
|     // instead advance to the next event and try to yield to the next thread
 | ||||
|     if (Kernel::IsIdleThread(Kernel::GetCurrentThreadHandle())) { | ||||
|         LOG_TRACE(Core_ARM11, "Idling"); | ||||
|         CoreTiming::Idle(); | ||||
|         CoreTiming::Advance(); | ||||
|         HLE::Reschedule(__func__); | ||||
|     } else { | ||||
|         g_app_core->Run(tight_loop); | ||||
|     } | ||||
| 
 | ||||
|     HW::Update(); | ||||
|     if (HLE::g_reschedule) { | ||||
|         Kernel::Reschedule(); | ||||
|  |  | |||
|  | @ -124,6 +124,8 @@ bool LoadExec(u32 entry_point) { | |||
| 
 | ||||
|     // 0x30 is the typical main thread priority I've seen used so far
 | ||||
|     g_main_thread = Kernel::SetupMainThread(0x30); | ||||
|     // Setup the idle thread
 | ||||
|     Kernel::SetupIdleThread(); | ||||
| 
 | ||||
|     return true; | ||||
| } | ||||
|  |  | |||
|  | @ -11,6 +11,7 @@ | |||
| #include "common/thread_queue_list.h" | ||||
| 
 | ||||
| #include "core/core.h" | ||||
| #include "core/core_timing.h" | ||||
| #include "core/hle/hle.h" | ||||
| #include "core/hle/kernel/kernel.h" | ||||
| #include "core/hle/kernel/thread.h" | ||||
|  | @ -34,6 +35,7 @@ public: | |||
|     inline bool IsReady() const { return (status & THREADSTATUS_READY) != 0; } | ||||
|     inline bool IsWaiting() const { return (status & THREADSTATUS_WAIT) != 0; } | ||||
|     inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; } | ||||
|     inline bool IsIdle() const { return idle; } | ||||
| 
 | ||||
|     ResultVal<bool> WaitSynchronization() override { | ||||
|         const bool wait = status != THREADSTATUS_DORMANT; | ||||
|  | @ -69,6 +71,9 @@ public: | |||
|     std::vector<Handle> waiting_threads; | ||||
| 
 | ||||
|     std::string name; | ||||
| 
 | ||||
|     /// Whether this thread is intended to never actually be executed, i.e. always idle
 | ||||
|     bool idle = false; | ||||
| }; | ||||
| 
 | ||||
| // Lists all thread ids that aren't deleted/etc.
 | ||||
|  | @ -444,7 +449,14 @@ ResultCode SetThreadPriority(Handle handle, s32 priority) { | |||
|     return RESULT_SUCCESS; | ||||
| } | ||||
| 
 | ||||
| /// Sets up the primary application thread
 | ||||
| Handle SetupIdleThread() { | ||||
|     Handle handle; | ||||
|     Thread* thread = CreateThread(handle, "idle", 0, THREADPRIO_LOWEST, THREADPROCESSORID_0, 0, 0); | ||||
|     thread->idle = true; | ||||
|     CallThread(thread); | ||||
|     return handle; | ||||
| } | ||||
| 
 | ||||
| Handle SetupMainThread(s32 priority, int stack_size) { | ||||
|     Handle handle; | ||||
| 
 | ||||
|  | @ -497,6 +509,15 @@ void Reschedule() { | |||
|         ResumeThreadFromWait(prev->GetHandle()); | ||||
| } | ||||
| 
 | ||||
| bool IsIdleThread(Handle handle) { | ||||
|     Thread* thread = g_handle_table.Get<Thread>(handle); | ||||
|     if (!thread) { | ||||
|         LOG_ERROR(Kernel, "Thread not found %u", handle); | ||||
|         return false; | ||||
|     } | ||||
|     return thread->IsIdle(); | ||||
| } | ||||
| 
 | ||||
| ResultCode GetThreadId(u32* thread_id, Handle handle) { | ||||
|     Thread* thread = g_handle_table.Get<Thread>(handle); | ||||
|     if (thread == nullptr) | ||||
|  |  | |||
|  | @ -104,6 +104,17 @@ ResultVal<u32> GetThreadPriority(const Handle handle); | |||
| /// Set the priority of the thread specified by handle
 | ||||
| ResultCode SetThreadPriority(Handle handle, s32 priority); | ||||
| 
 | ||||
| /**
 | ||||
|  * Sets up the idle thread, this is a thread that is intended to never execute instructions, | ||||
|  * only to advance the timing. It is scheduled when there are no other ready threads in the thread queue | ||||
|  * and will try to yield on every call. | ||||
|  * @returns The handle of the idle thread | ||||
|  */ | ||||
| Handle SetupIdleThread(); | ||||
| 
 | ||||
| /// Whether the current thread is an idle thread
 | ||||
| bool IsIdleThread(Handle thread); | ||||
| 
 | ||||
| /// Initialize threading
 | ||||
| void ThreadingInit(); | ||||
| 
 | ||||
|  |  | |||
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