mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-30 21:30:04 +00:00 
			
		
		
		
	Merge pull request #1254 from bunnei/fix-gl-uniforms
renderer_opengl: Fix uniform issues with #1253
This commit is contained in:
		
						commit
						913be80782
					
				
					 2 changed files with 8 additions and 6 deletions
				
			
		|  | @ -492,10 +492,12 @@ void RasterizerOpenGL::SetShader() { | |||
|         state.Apply(); | ||||
| 
 | ||||
|         // Set the texture samplers to correspond to different texture units
 | ||||
|         GLuint uniform_tex = glGetUniformLocation(shader->shader.handle, "tex"); | ||||
|         glUniform1i(uniform_tex,     0); | ||||
|         glUniform1i(uniform_tex + 1, 1); | ||||
|         glUniform1i(uniform_tex + 2, 2); | ||||
|         GLuint uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[0]"); | ||||
|         if (uniform_tex != -1) { glUniform1i(uniform_tex, 0); } | ||||
|         uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[1]"); | ||||
|         if (uniform_tex != -1) { glUniform1i(uniform_tex, 1); } | ||||
|         uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[2]"); | ||||
|         if (uniform_tex != -1) { glUniform1i(uniform_tex, 2); } | ||||
| 
 | ||||
|         current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get(); | ||||
| 
 | ||||
|  |  | |||
|  | @ -320,7 +320,7 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi | |||
| 
 | ||||
| std::string GenerateFragmentShader(const PicaShaderConfig& config) { | ||||
|     std::string out = R"( | ||||
| #version 330 | ||||
| #version 330 core | ||||
| #define NUM_TEV_STAGES 6 | ||||
| 
 | ||||
| in vec4 primary_color; | ||||
|  | @ -362,7 +362,7 @@ layout (std140) uniform shader_data { | |||
| } | ||||
| 
 | ||||
| std::string GenerateVertexShader() { | ||||
|     std::string out = "#version 330\n"; | ||||
|     std::string out = "#version 330 core\n"; | ||||
|     out += "layout(location = " + std::to_string((int)ATTRIBUTE_POSITION)  + ") in vec4 vert_position;\n"; | ||||
|     out += "layout(location = " + std::to_string((int)ATTRIBUTE_COLOR)     + ") in vec4 vert_color;\n"; | ||||
|     out += "layout(location = " + std::to_string((int)ATTRIBUTE_TEXCOORD0) + ") in vec2 vert_texcoord0;\n"; | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue