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	Kernel/ServerSession: Keep track of which threads have issued sync requests.
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					 3 changed files with 29 additions and 9 deletions
				
			
		|  | @ -39,7 +39,7 @@ ResultCode ClientSession::SendSyncRequest() { | ||||||
|         return ERR_SESSION_CLOSED_BY_REMOTE; |         return ERR_SESSION_CLOSED_BY_REMOTE; | ||||||
| 
 | 
 | ||||||
|     // Signal the server session that new data is available
 |     // Signal the server session that new data is available
 | ||||||
|     return server->HandleSyncRequest(); |     return server->HandleSyncRequest(GetCurrentThread()); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| } // namespace
 | } // namespace
 | ||||||
|  |  | ||||||
|  | @ -32,22 +32,29 @@ ResultVal<SharedPtr<ServerSession>> ServerSession::Create(std::string name) { | ||||||
|     SharedPtr<ServerSession> server_session(new ServerSession); |     SharedPtr<ServerSession> server_session(new ServerSession); | ||||||
| 
 | 
 | ||||||
|     server_session->name = std::move(name); |     server_session->name = std::move(name); | ||||||
|     server_session->signaled = false; |  | ||||||
|     server_session->parent = nullptr; |     server_session->parent = nullptr; | ||||||
| 
 | 
 | ||||||
|     return MakeResult(std::move(server_session)); |     return MakeResult(std::move(server_session)); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| bool ServerSession::ShouldWait(Thread* thread) const { | bool ServerSession::ShouldWait(Thread* thread) const { | ||||||
|     return !signaled; |     // Closed sessions should never wait, an error will be returned from svcReplyAndReceive.
 | ||||||
|  |     if (parent->client == nullptr) | ||||||
|  |         return false; | ||||||
|  |     // Wait if we have no pending requests, or if we're currently handling a request.
 | ||||||
|  |     return pending_requesting_threads.empty() || currently_handling != nullptr; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void ServerSession::Acquire(Thread* thread) { | void ServerSession::Acquire(Thread* thread) { | ||||||
|     ASSERT_MSG(!ShouldWait(thread), "object unavailable!"); |     ASSERT_MSG(!ShouldWait(thread), "object unavailable!"); | ||||||
|     signaled = false; |     // We are now handling a request, pop it from the stack.
 | ||||||
|  |     // TODO(Subv): What happens if the client endpoint is closed before any requests are made?
 | ||||||
|  |     ASSERT(!pending_requesting_threads.empty()); | ||||||
|  |     currently_handling = pending_requesting_threads.back(); | ||||||
|  |     pending_requesting_threads.pop_back(); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| ResultCode ServerSession::HandleSyncRequest() { | ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) { | ||||||
|     // The ServerSession received a sync request, this means that there's new data available
 |     // The ServerSession received a sync request, this means that there's new data available
 | ||||||
|     // from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or
 |     // from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or
 | ||||||
|     // similar.
 |     // similar.
 | ||||||
|  | @ -60,11 +67,14 @@ ResultCode ServerSession::HandleSyncRequest() { | ||||||
|             return result; |             return result; | ||||||
|         hle_handler->HandleSyncRequest(SharedPtr<ServerSession>(this)); |         hle_handler->HandleSyncRequest(SharedPtr<ServerSession>(this)); | ||||||
|         // TODO(Subv): Translate the response command buffer.
 |         // TODO(Subv): Translate the response command buffer.
 | ||||||
|  |     } else { | ||||||
|  |         // Add the thread to the list of threads that have issued a sync request with this
 | ||||||
|  |         // server.
 | ||||||
|  |         pending_requesting_threads.push_back(std::move(thread)); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     // If this ServerSession does not have an HLE implementation, just wake up the threads waiting
 |     // If this ServerSession does not have an HLE implementation, just wake up the threads waiting
 | ||||||
|     // on it.
 |     // on it.
 | ||||||
|     signaled = true; |  | ||||||
|     WakeupAllWaitingThreads(); |     WakeupAllWaitingThreads(); | ||||||
|     return RESULT_SUCCESS; |     return RESULT_SUCCESS; | ||||||
| } | } | ||||||
|  | @ -90,4 +100,4 @@ ResultCode TranslateHLERequest(ServerSession* server_session) { | ||||||
|     // TODO(Subv): Implement this function once multiple concurrent processes are supported.
 |     // TODO(Subv): Implement this function once multiple concurrent processes are supported.
 | ||||||
|     return RESULT_SUCCESS; |     return RESULT_SUCCESS; | ||||||
| } | } | ||||||
| } | } // namespace Kernel
 | ||||||
|  |  | ||||||
|  | @ -67,20 +67,30 @@ public: | ||||||
| 
 | 
 | ||||||
|     /**
 |     /**
 | ||||||
|      * Handle a sync request from the emulated application. |      * Handle a sync request from the emulated application. | ||||||
|  |      * @param thread Thread that initiated the request. | ||||||
|      * @returns ResultCode from the operation. |      * @returns ResultCode from the operation. | ||||||
|      */ |      */ | ||||||
|     ResultCode HandleSyncRequest(); |     ResultCode HandleSyncRequest(SharedPtr<Thread> thread); | ||||||
| 
 | 
 | ||||||
|     bool ShouldWait(Thread* thread) const override; |     bool ShouldWait(Thread* thread) const override; | ||||||
| 
 | 
 | ||||||
|     void Acquire(Thread* thread) override; |     void Acquire(Thread* thread) override; | ||||||
| 
 | 
 | ||||||
|     std::string name;                ///< The name of this session (optional)
 |     std::string name;                ///< The name of this session (optional)
 | ||||||
|     bool signaled;                   ///< Whether there's new data available to this ServerSession
 |  | ||||||
|     std::shared_ptr<Session> parent; ///< The parent session, which links to the client endpoint.
 |     std::shared_ptr<Session> parent; ///< The parent session, which links to the client endpoint.
 | ||||||
|     std::shared_ptr<SessionRequestHandler> |     std::shared_ptr<SessionRequestHandler> | ||||||
|         hle_handler; ///< This session's HLE request handler (optional)
 |         hle_handler; ///< This session's HLE request handler (optional)
 | ||||||
| 
 | 
 | ||||||
|  |     /// List of threads that are pending a response after a sync request. This list is processed in
 | ||||||
|  |     /// a LIFO manner, thus, the last request will be dispatched first.
 | ||||||
|  |     /// TODO(Subv): Verify if this is indeed processed in LIFO using a hardware test.
 | ||||||
|  |     std::vector<SharedPtr<Thread>> pending_requesting_threads; | ||||||
|  | 
 | ||||||
|  |     /// Thread whose request is currently being handled. A request is considered "handled" when a
 | ||||||
|  |     /// response is sent via svcReplyAndReceive.
 | ||||||
|  |     /// TODO(Subv): Find a better name for this.
 | ||||||
|  |     SharedPtr<Thread> currently_handling; | ||||||
|  | 
 | ||||||
| private: | private: | ||||||
|     ServerSession(); |     ServerSession(); | ||||||
|     ~ServerSession() override; |     ~ServerSession() override; | ||||||
|  |  | ||||||
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