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	Kernel/ServerSession: Keep track of which threads have issued sync requests.
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					 3 changed files with 29 additions and 9 deletions
				
			
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			@ -39,7 +39,7 @@ ResultCode ClientSession::SendSyncRequest() {
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        return ERR_SESSION_CLOSED_BY_REMOTE;
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    // Signal the server session that new data is available
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    return server->HandleSyncRequest();
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    return server->HandleSyncRequest(GetCurrentThread());
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}
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} // namespace
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			@ -32,22 +32,29 @@ ResultVal<SharedPtr<ServerSession>> ServerSession::Create(std::string name) {
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    SharedPtr<ServerSession> server_session(new ServerSession);
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    server_session->name = std::move(name);
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    server_session->signaled = false;
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    server_session->parent = nullptr;
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    return MakeResult(std::move(server_session));
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}
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bool ServerSession::ShouldWait(Thread* thread) const {
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    return !signaled;
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    // Closed sessions should never wait, an error will be returned from svcReplyAndReceive.
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    if (parent->client == nullptr)
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        return false;
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    // Wait if we have no pending requests, or if we're currently handling a request.
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    return pending_requesting_threads.empty() || currently_handling != nullptr;
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}
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void ServerSession::Acquire(Thread* thread) {
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    ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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    signaled = false;
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    // We are now handling a request, pop it from the stack.
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    // TODO(Subv): What happens if the client endpoint is closed before any requests are made?
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    ASSERT(!pending_requesting_threads.empty());
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    currently_handling = pending_requesting_threads.back();
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    pending_requesting_threads.pop_back();
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}
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ResultCode ServerSession::HandleSyncRequest() {
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ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) {
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    // The ServerSession received a sync request, this means that there's new data available
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    // from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or
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    // similar.
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			@ -60,11 +67,14 @@ ResultCode ServerSession::HandleSyncRequest() {
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            return result;
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        hle_handler->HandleSyncRequest(SharedPtr<ServerSession>(this));
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        // TODO(Subv): Translate the response command buffer.
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    } else {
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        // Add the thread to the list of threads that have issued a sync request with this
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        // server.
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        pending_requesting_threads.push_back(std::move(thread));
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    }
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    // If this ServerSession does not have an HLE implementation, just wake up the threads waiting
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    // on it.
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    signaled = true;
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    WakeupAllWaitingThreads();
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    return RESULT_SUCCESS;
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}
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			@ -90,4 +100,4 @@ ResultCode TranslateHLERequest(ServerSession* server_session) {
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    // TODO(Subv): Implement this function once multiple concurrent processes are supported.
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    return RESULT_SUCCESS;
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}
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}
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} // namespace Kernel
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			@ -67,20 +67,30 @@ public:
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    /**
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     * Handle a sync request from the emulated application.
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     * @param thread Thread that initiated the request.
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     * @returns ResultCode from the operation.
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     */
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    ResultCode HandleSyncRequest();
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    ResultCode HandleSyncRequest(SharedPtr<Thread> thread);
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    bool ShouldWait(Thread* thread) const override;
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    void Acquire(Thread* thread) override;
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    std::string name;                ///< The name of this session (optional)
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    bool signaled;                   ///< Whether there's new data available to this ServerSession
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    std::shared_ptr<Session> parent; ///< The parent session, which links to the client endpoint.
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    std::shared_ptr<SessionRequestHandler>
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        hle_handler; ///< This session's HLE request handler (optional)
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    /// List of threads that are pending a response after a sync request. This list is processed in
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    /// a LIFO manner, thus, the last request will be dispatched first.
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    /// TODO(Subv): Verify if this is indeed processed in LIFO using a hardware test.
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    std::vector<SharedPtr<Thread>> pending_requesting_threads;
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    /// Thread whose request is currently being handled. A request is considered "handled" when a
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    /// response is sent via svcReplyAndReceive.
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    /// TODO(Subv): Find a better name for this.
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    SharedPtr<Thread> currently_handling;
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private:
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    ServerSession();
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    ~ServerSession() override;
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