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	Fix crash when the disassembler pause button is pressed while no game is running.
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					 1 changed files with 3 additions and 1 deletions
				
			
		|  | @ -220,7 +220,9 @@ void DisassemblerWidget::OnPause() | |||
|     emu_thread.SetCpuRunning(false); | ||||
| 
 | ||||
|     // TODO: By now, the CPU might not have actually stopped...
 | ||||
|     model->SetNextInstruction(Core::g_app_core->GetPC()); | ||||
|     if (model && Core::g_app_core) { | ||||
|         model->SetNextInstruction(Core::g_app_core->GetPC()); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void DisassemblerWidget::OnToggleStartStop() | ||||
|  |  | |||
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