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	small changes to ApplicationState handling, just in case
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					 2 changed files with 6 additions and 3 deletions
				
			
		|  | @ -29,7 +29,7 @@ | |||
|           </property> | ||||
|          </widget> | ||||
|         </item> | ||||
|        <item> | ||||
|         <item> | ||||
|          <widget class="QCheckBox" name="toggle_background_pause"> | ||||
|           <property name="text"> | ||||
|            <string>Pause emulation when in background</string> | ||||
|  |  | |||
|  | @ -503,12 +503,15 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { | |||
|     if (!UISettings::values.pause_when_in_background) { | ||||
|         return; | ||||
|     } | ||||
|     if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive && | ||||
|         state != Qt::ApplicationActive) { | ||||
|         LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state); | ||||
|     } | ||||
|     if (ui.action_Pause->isEnabled() && | ||||
|         (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { | ||||
|         auto_paused = true; | ||||
|         OnPauseGame(); | ||||
|     } | ||||
|     if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) { | ||||
|     } else if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) { | ||||
|         auto_paused = false; | ||||
|         OnStartGame(); | ||||
|     } | ||||
|  |  | |||
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