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	small changes to ApplicationState handling, just in case
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					 2 changed files with 6 additions and 3 deletions
				
			
		|  | @ -29,7 +29,7 @@ | ||||||
|           </property> |           </property> | ||||||
|          </widget> |          </widget> | ||||||
|         </item> |         </item> | ||||||
|        <item> |         <item> | ||||||
|          <widget class="QCheckBox" name="toggle_background_pause"> |          <widget class="QCheckBox" name="toggle_background_pause"> | ||||||
|           <property name="text"> |           <property name="text"> | ||||||
|            <string>Pause emulation when in background</string> |            <string>Pause emulation when in background</string> | ||||||
|  |  | ||||||
|  | @ -503,12 +503,15 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { | ||||||
|     if (!UISettings::values.pause_when_in_background) { |     if (!UISettings::values.pause_when_in_background) { | ||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
|  |     if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive && | ||||||
|  |         state != Qt::ApplicationActive) { | ||||||
|  |         LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state); | ||||||
|  |     } | ||||||
|     if (ui.action_Pause->isEnabled() && |     if (ui.action_Pause->isEnabled() && | ||||||
|         (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { |         (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { | ||||||
|         auto_paused = true; |         auto_paused = true; | ||||||
|         OnPauseGame(); |         OnPauseGame(); | ||||||
|     } |     } else if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) { | ||||||
|     if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) { |  | ||||||
|         auto_paused = false; |         auto_paused = false; | ||||||
|         OnStartGame(); |         OnStartGame(); | ||||||
|     } |     } | ||||||
|  |  | ||||||
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