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	Remove vsync setting
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					 6 changed files with 0 additions and 10 deletions
				
			
		|  | @ -120,7 +120,6 @@ void Config::ReadValues() { | |||
|     Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true); | ||||
|     Settings::values.resolution_factor = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1)); | ||||
|     Settings::values.vsync_enabled = sdl2_config->GetBoolean("Renderer", "vsync_enabled", false); | ||||
|     Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true); | ||||
|     Settings::values.frame_limit = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); | ||||
|  |  | |||
|  | @ -117,10 +117,6 @@ use_shader_jit = | |||
| # factor for the 3DS resolution | ||||
| resolution_factor = | ||||
| 
 | ||||
| # Whether to enable V-Sync (caps the framerate at 60FPS) or not. | ||||
| # 0 (default): Off, 1: On | ||||
| vsync_enabled = | ||||
| 
 | ||||
| # Turns on the frame limiter, which will limit frames output to the target game speed | ||||
| # 0: Off, 1: On (default) | ||||
| use_frame_limit = | ||||
|  |  | |||
|  | @ -430,7 +430,6 @@ void Config::ReadRendererValues() { | |||
|     Settings::values.use_shader_jit = ReadSetting(QStringLiteral("use_shader_jit"), true).toBool(); | ||||
|     Settings::values.resolution_factor = | ||||
|         static_cast<u16>(ReadSetting(QStringLiteral("resolution_factor"), 1).toInt()); | ||||
|     Settings::values.vsync_enabled = ReadSetting(QStringLiteral("vsync_enabled"), false).toBool(); | ||||
|     Settings::values.use_frame_limit = | ||||
|         ReadSetting(QStringLiteral("use_frame_limit"), true).toBool(); | ||||
|     Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt(); | ||||
|  | @ -857,7 +856,6 @@ void Config::SaveRendererValues() { | |||
|                  false); | ||||
|     WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit, true); | ||||
|     WriteSetting(QStringLiteral("resolution_factor"), Settings::values.resolution_factor, 1); | ||||
|     WriteSetting(QStringLiteral("vsync_enabled"), Settings::values.vsync_enabled, false); | ||||
|     WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true); | ||||
|     WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100); | ||||
| 
 | ||||
|  |  | |||
|  | @ -78,7 +78,6 @@ void LogSettings() { | |||
|     LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul); | ||||
|     LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit); | ||||
|     LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor); | ||||
|     LogSetting("Renderer_VsyncEnabled", Settings::values.vsync_enabled); | ||||
|     LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit); | ||||
|     LogSetting("Renderer_FrameLimit", Settings::values.frame_limit); | ||||
|     LogSetting("Renderer_PostProcessingShader", Settings::values.pp_shader_name); | ||||
|  |  | |||
|  | @ -144,7 +144,6 @@ struct Values { | |||
|     bool shaders_accurate_mul; | ||||
|     bool use_shader_jit; | ||||
|     u16 resolution_factor; | ||||
|     bool vsync_enabled; | ||||
|     bool use_frame_limit; | ||||
|     u16 frame_limit; | ||||
| 
 | ||||
|  |  | |||
|  | @ -192,7 +192,6 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) { | |||
|              Settings::values.shaders_accurate_mul); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_UseShaderJit", | ||||
|              Settings::values.use_shader_jit); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_UseVsync", Settings::values.vsync_enabled); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_FilterMode", Settings::values.filter_mode); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_Render3d", | ||||
|              static_cast<int>(Settings::values.render_3d)); | ||||
|  |  | |||
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