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	General: Remove usages of ARRAY_SIZE where applicable. (#5392)
Same behavior, but without our own boilerplate function.
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					 10 changed files with 35 additions and 29 deletions
				
			
		|  | @ -206,7 +206,7 @@ void OpenGLState::Apply() const { | |||
|     } | ||||
| 
 | ||||
|     // Textures
 | ||||
|     for (unsigned i = 0; i < ARRAY_SIZE(texture_units); ++i) { | ||||
|     for (u32 i = 0; i < texture_units.size(); ++i) { | ||||
|         if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) { | ||||
|             glActiveTexture(TextureUnits::PicaTexture(i).Enum()); | ||||
|             glBindTexture(GL_TEXTURE_2D, texture_units[i].texture_2d); | ||||
|  |  | |||
|  | @ -90,10 +90,11 @@ public: | |||
|     GLenum logic_op; // GL_LOGIC_OP_MODE
 | ||||
| 
 | ||||
|     // 3 texture units - one for each that is used in PICA fragment shader emulation
 | ||||
|     struct { | ||||
|     struct TextureUnit { | ||||
|         GLuint texture_2d; // GL_TEXTURE_BINDING_2D
 | ||||
|         GLuint sampler;    // GL_SAMPLER_BINDING
 | ||||
|     } texture_units[3]; | ||||
|     }; | ||||
|     std::array<TextureUnit, 3> texture_units; | ||||
| 
 | ||||
|     struct { | ||||
|         GLuint texture_cube; // GL_TEXTURE_BINDING_CUBE_MAP
 | ||||
|  |  | |||
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