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	3dtv botenable improved (#1)
* Fixed crash when right eye isn't available * Enabled swap screens in stereo views. Fixed window alignment in stereo views to handle all screen aspect ratios. * Minor code cleanup and clang fomat updates. * Minor cleanup of swapped and aspect ratio code
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		|  | @ -163,6 +163,9 @@ void RendererOpenGL::SwapBuffers() { | ||||||
| void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& framebuffer, | void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& framebuffer, | ||||||
|                                         ScreenInfo& screen_info, bool right_eye) { |                                         ScreenInfo& screen_info, bool right_eye) { | ||||||
| 
 | 
 | ||||||
|  |     if (framebuffer.address_right1 == 0 || framebuffer.address_right2 == 0) | ||||||
|  |         right_eye = false; | ||||||
|  | 
 | ||||||
|     const PAddr framebuffer_addr = |     const PAddr framebuffer_addr = | ||||||
|         framebuffer.active_fb == 0 |         framebuffer.active_fb == 0 | ||||||
|             ? (!right_eye ? framebuffer.address_left1 : framebuffer.address_right1) |             ? (!right_eye ? framebuffer.address_left1 : framebuffer.address_right1) | ||||||
|  |  | ||||||
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