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	Pica: Fix a bug in the register definitions, relating to texture wrapping.
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					 2 changed files with 2 additions and 2 deletions
				
			
		|  | @ -131,7 +131,7 @@ struct Regs { | ||||||
| 
 | 
 | ||||||
|         union { |         union { | ||||||
|             BitField< 8, 2, WrapMode> wrap_s; |             BitField< 8, 2, WrapMode> wrap_s; | ||||||
|             BitField<11, 2, WrapMode> wrap_t; |             BitField<12, 2, WrapMode> wrap_t; | ||||||
|         }; |         }; | ||||||
| 
 | 
 | ||||||
|         INSERT_PADDING_WORDS(0x1); |         INSERT_PADDING_WORDS(0x1); | ||||||
|  |  | ||||||
|  | @ -243,7 +243,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, | ||||||
| 
 | 
 | ||||||
|                 int s = (int)(uv[i].u() * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32(); |                 int s = (int)(uv[i].u() * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32(); | ||||||
|                 int t = (int)(uv[i].v() * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32(); |                 int t = (int)(uv[i].v() * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32(); | ||||||
|                 auto GetWrappedTexCoord = [](Regs::TextureConfig::WrapMode mode, int val, unsigned size) { |                 static auto GetWrappedTexCoord = [](Regs::TextureConfig::WrapMode mode, int val, unsigned size) { | ||||||
|                     switch (mode) { |                     switch (mode) { | ||||||
|                         case Regs::TextureConfig::ClampToEdge: |                         case Regs::TextureConfig::ClampToEdge: | ||||||
|                             val = std::max(val, 0); |                             val = std::max(val, 0); | ||||||
|  |  | ||||||
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