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	fix preload textures being enabled when it shouldn't
address more comments
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					 4 changed files with 15 additions and 22 deletions
				
			
		|  | @ -997,14 +997,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r | |||
| 
 | ||||
|     // Ensure no bad interactions with GL_UNPACK_ALIGNMENT
 | ||||
|     ASSERT(stride * GetGLBytesPerPixel(pixel_format) % 4 == 0); | ||||
|     if (!use_custom_tex) { | ||||
|         glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(stride)); | ||||
| 
 | ||||
|         glActiveTexture(GL_TEXTURE0); | ||||
|         glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()), | ||||
|                         static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type, | ||||
|                         &gl_buffer[buffer_offset]); | ||||
|     } else { | ||||
|     if (use_custom_tex) { | ||||
|         if (res_scale == 1) { | ||||
|             AllocateSurfaceTexture(texture.handle, GetFormatTuple(PixelFormat::RGBA8), | ||||
|                                    custom_tex_info.width, custom_tex_info.height); | ||||
|  | @ -1017,6 +1010,13 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r | |||
|         glActiveTexture(GL_TEXTURE0); | ||||
|         glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, custom_tex_info.width, custom_tex_info.height, | ||||
|                         GL_RGBA, GL_UNSIGNED_BYTE, custom_tex_info.tex.data()); | ||||
|     } else { | ||||
|         glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(stride)); | ||||
| 
 | ||||
|         glActiveTexture(GL_TEXTURE0); | ||||
|         glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()), | ||||
|                         static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type, | ||||
|                         &gl_buffer[buffer_offset]); | ||||
|     } | ||||
| 
 | ||||
|     glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); | ||||
|  |  | |||
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