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	fix preload textures being enabled when it shouldn't
address more comments
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					 4 changed files with 15 additions and 22 deletions
				
			
		|  | @ -23,7 +23,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent) | |||
|         ui->hw_renderer_group->setEnabled(checked); | ||||
|         ui->toggle_custom_textures->setEnabled(checked); | ||||
|         ui->toggle_dump_textures->setEnabled(checked); | ||||
|         ui->toggle_preload_textures->setEnabled(checked); | ||||
|         ui->toggle_preload_textures->setEnabled(false); | ||||
|         if (!checked) { | ||||
|             ui->toggle_custom_textures->setChecked(false); | ||||
|             ui->toggle_dump_textures->setChecked(false); | ||||
|  |  | |||
|  | @ -28,8 +28,7 @@ const CustomTexInfo& CustomTexCache::LookupTexture(u64 hash) { | |||
|     return custom_textures.at(hash); | ||||
| } | ||||
| 
 | ||||
| void CustomTexCache::CacheTexture(u64 hash, const std::vector<u8>& tex, u32 width, | ||||
|                                   u32 height) { | ||||
| void CustomTexCache::CacheTexture(u64 hash, const std::vector<u8>& tex, u32 width, u32 height) { | ||||
|     custom_textures[hash] = {width, height, tex}; | ||||
| } | ||||
| } // namespace Core
 | ||||
| } // namespace Core
 | ||||
|  |  | |||
|  | @ -13,19 +13,13 @@ namespace Frontend { | |||
| 
 | ||||
| class ImageInterface { | ||||
| public: | ||||
|     ImageInterface() = default; | ||||
|     ~ImageInterface() = default; | ||||
|     virtual ~ImageInterface() = default; | ||||
| 
 | ||||
|     // Error logging should be handled by the frontend
 | ||||
|     virtual bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height, const std::string& path) { | ||||
|         LOG_CRITICAL(Frontend, "Attempted to decode PNG without an image interface!"); | ||||
|         return false; | ||||
|     }; | ||||
|     virtual bool DecodePNG(std::vector<u8>& dst, u32& width, u32& height, | ||||
|                            const std::string& path) = 0; | ||||
|     virtual bool EncodePNG(const std::string& path, const std::vector<u8>& src, u32 width, | ||||
|                            u32 height) { | ||||
|         LOG_CRITICAL(Frontend, "Attempted to encode PNG without an image interface!"); | ||||
|         return false; | ||||
|     }; | ||||
|                            u32 height) = 0; | ||||
| }; | ||||
| 
 | ||||
| } // namespace Frontend
 | ||||
|  | @ -997,14 +997,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r | |||
| 
 | ||||
|     // Ensure no bad interactions with GL_UNPACK_ALIGNMENT
 | ||||
|     ASSERT(stride * GetGLBytesPerPixel(pixel_format) % 4 == 0); | ||||
|     if (!use_custom_tex) { | ||||
|         glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(stride)); | ||||
| 
 | ||||
|         glActiveTexture(GL_TEXTURE0); | ||||
|         glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()), | ||||
|                         static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type, | ||||
|                         &gl_buffer[buffer_offset]); | ||||
|     } else { | ||||
|     if (use_custom_tex) { | ||||
|         if (res_scale == 1) { | ||||
|             AllocateSurfaceTexture(texture.handle, GetFormatTuple(PixelFormat::RGBA8), | ||||
|                                    custom_tex_info.width, custom_tex_info.height); | ||||
|  | @ -1017,6 +1010,13 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r | |||
|         glActiveTexture(GL_TEXTURE0); | ||||
|         glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, custom_tex_info.width, custom_tex_info.height, | ||||
|                         GL_RGBA, GL_UNSIGNED_BYTE, custom_tex_info.tex.data()); | ||||
|     } else { | ||||
|         glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(stride)); | ||||
| 
 | ||||
|         glActiveTexture(GL_TEXTURE0); | ||||
|         glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()), | ||||
|                         static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type, | ||||
|                         &gl_buffer[buffer_offset]); | ||||
|     } | ||||
| 
 | ||||
|     glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); | ||||
|  |  | |||
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