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	AudioCore: Skeleton Implementation
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.
This commit is contained in:
		
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						commit
						8b00954ec7
					
				
					 19 changed files with 875 additions and 71 deletions
				
			
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					@ -4,6 +4,7 @@ include_directories(.)
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add_subdirectory(common)
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					add_subdirectory(common)
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add_subdirectory(core)
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					add_subdirectory(core)
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add_subdirectory(video_core)
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					add_subdirectory(video_core)
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					add_subdirectory(audio_core)
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if (ENABLE_GLFW)
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					if (ENABLE_GLFW)
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    add_subdirectory(citra)
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					    add_subdirectory(citra)
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endif()
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					endif()
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										16
									
								
								src/audio_core/CMakeLists.txt
									
										
									
									
									
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										16
									
								
								src/audio_core/CMakeLists.txt
									
										
									
									
									
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					@ -0,0 +1,16 @@
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					set(SRCS
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					            audio_core.cpp
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					            hle/dsp.cpp
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					            hle/pipe.cpp
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					            )
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					set(HEADERS
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					            audio_core.h
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					            hle/dsp.h
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					            hle/pipe.h
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					            sink.h
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					            )
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					create_directory_groups(${SRCS} ${HEADERS})
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					add_library(audio_core STATIC ${SRCS} ${HEADERS})
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										53
									
								
								src/audio_core/audio_core.cpp
									
										
									
									
									
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										53
									
								
								src/audio_core/audio_core.cpp
									
										
									
									
									
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					@ -0,0 +1,53 @@
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					// Copyright 2016 Citra Emulator Project
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					// Licensed under GPLv2 or any later version
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					// Refer to the license.txt file included.
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					#include "audio_core/audio_core.h"
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					#include "audio_core/hle/dsp.h"
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					#include "core/core_timing.h"
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					#include "core/hle/kernel/vm_manager.h"
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					#include "core/hle/service/dsp_dsp.h"
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					namespace AudioCore {
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					// Audio Ticks occur about every 5 miliseconds.
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					static int tick_event;                               ///< CoreTiming event
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					static constexpr u64 audio_frame_ticks = 1310252ull; ///< Units: ARM11 cycles
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					static void AudioTickCallback(u64 /*userdata*/, int cycles_late) {
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					    if (DSP::HLE::Tick()) {
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					        // HACK: We're not signaling the interrups when they should be, but just firing them all off together.
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					        // It should be only (interrupt_id = 2, channel_id = 2) that's signalled here.
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					        // TODO(merry): Understand when the other interrupts are fired.
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					        DSP_DSP::SignalAllInterrupts();
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					    }
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					    // Reschedule recurrent event
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					    CoreTiming::ScheduleEvent(audio_frame_ticks - cycles_late, tick_event);
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					}
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					/// Initialise Audio
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					void Init() {
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					    DSP::HLE::Init();
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					    tick_event = CoreTiming::RegisterEvent("AudioCore::tick_event", AudioTickCallback);
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					    CoreTiming::ScheduleEvent(audio_frame_ticks, tick_event);
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					}
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					/// Add DSP address spaces to Process's address space.
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					void AddAddressSpace(Kernel::VMManager& address_space) {
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					    auto r0_vma = address_space.MapBackingMemory(DSP::HLE::region0_base, reinterpret_cast<u8*>(&DSP::HLE::g_region0), sizeof(DSP::HLE::SharedMemory), Kernel::MemoryState::IO).MoveFrom();
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					    address_space.Reprotect(r0_vma, Kernel::VMAPermission::ReadWrite);
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					    auto r1_vma = address_space.MapBackingMemory(DSP::HLE::region1_base, reinterpret_cast<u8*>(&DSP::HLE::g_region1), sizeof(DSP::HLE::SharedMemory), Kernel::MemoryState::IO).MoveFrom();
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					    address_space.Reprotect(r1_vma, Kernel::VMAPermission::ReadWrite);
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					}
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					/// Shutdown Audio
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					void Shutdown() {
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					    CoreTiming::UnscheduleEvent(tick_event, 0);
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					    DSP::HLE::Shutdown();
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					}
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					} //namespace
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										26
									
								
								src/audio_core/audio_core.h
									
										
									
									
									
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										26
									
								
								src/audio_core/audio_core.h
									
										
									
									
									
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					@ -0,0 +1,26 @@
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					// Copyright 2016 Citra Emulator Project
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					// Licensed under GPLv2 or any later version
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					// Refer to the license.txt file included.
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					#pragma once
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					namespace Kernel {
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					class VMManager;
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					}
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					namespace AudioCore {
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					constexpr int num_sources = 24;
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					constexpr int samples_per_frame = 160;     ///< Samples per audio frame at native sample rate
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					constexpr int native_sample_rate = 32728;  ///< 32kHz
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					/// Initialise Audio Core
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					void Init();
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					/// Add DSP address spaces to a Process.
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					void AddAddressSpace(Kernel::VMManager& vm_manager);
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					/// Shutdown Audio Core
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					void Shutdown();
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					} // namespace
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										42
									
								
								src/audio_core/hle/dsp.cpp
									
										
									
									
									
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								src/audio_core/hle/dsp.cpp
									
										
									
									
									
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					@ -0,0 +1,42 @@
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					// Copyright 2016 Citra Emulator Project
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					// Licensed under GPLv2 or any later version
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					// Refer to the license.txt file included.
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					#include "audio_core/hle/dsp.h"
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					#include "audio_core/hle/pipe.h"
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					namespace DSP {
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					namespace HLE {
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					SharedMemory g_region0;
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					SharedMemory g_region1;
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					void Init() {
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					    DSP::HLE::ResetPipes();
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					}
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					void Shutdown() {
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					}
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					bool Tick() {
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					    return true;
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					}
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					SharedMemory& CurrentRegion() {
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					    // The region with the higher frame counter is chosen unless there is wraparound.
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					    if (g_region0.frame_counter == 0xFFFFu && g_region1.frame_counter != 0xFFFEu) {
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					        // Wraparound has occured.
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					        return g_region1;
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					    }
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					    if (g_region1.frame_counter == 0xFFFFu && g_region0.frame_counter != 0xFFFEu) {
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					        // Wraparound has occured.
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					        return g_region0;
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					    }
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					    return (g_region0.frame_counter > g_region1.frame_counter) ? g_region0 : g_region1;
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					}
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					} // namespace HLE
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					} // namespace DSP
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								src/audio_core/hle/dsp.h
									
										
									
									
									
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								src/audio_core/hle/dsp.h
									
										
									
									
									
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					@ -0,0 +1,502 @@
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					// Copyright 2016 Citra Emulator Project
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					// Licensed under GPLv2 or any later version
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					// Refer to the license.txt file included.
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					#pragma once
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					#include <cstddef>
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					#include <type_traits>
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					#include "audio_core/audio_core.h"
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					#include "common/bit_field.h"
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					#include "common/common_funcs.h"
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					#include "common/common_types.h"
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					#include "common/swap.h"
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					namespace DSP {
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					namespace HLE {
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					// The application-accessible region of DSP memory consists of two parts.
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					// Both are marked as IO and have Read/Write permissions.
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					//
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					// First Region:  0x1FF50000 (Size: 0x8000)
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					// Second Region: 0x1FF70000 (Size: 0x8000)
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					//
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					// The DSP reads from each region alternately based on the frame counter for each region much like a
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					// double-buffer. The frame counter is located as the very last u16 of each region and is incremented
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					// each audio tick.
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					struct SharedMemory;
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					constexpr VAddr region0_base = 0x1FF50000;
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					extern SharedMemory g_region0;
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					constexpr VAddr region1_base = 0x1FF70000;
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					extern SharedMemory g_region1;
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					/**
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					 * The DSP is native 16-bit. The DSP also appears to be big-endian. When reading 32-bit numbers from
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					 * its memory regions, the higher and lower 16-bit halves are swapped compared to the little-endian
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					 * layout of the ARM11. Hence from the ARM11's point of view the memory space appears to be
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					 * middle-endian.
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					 *
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					 * Unusually this does not appear to be an issue for floating point numbers. The DSP makes the more
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					 * sensible choice of keeping that little-endian. There are also some exceptions such as the
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					 * IntermediateMixSamples structure, which is little-endian.
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					 *
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					 * This struct implements the conversion to and from this middle-endianness.
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					 */
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					struct u32_dsp {
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					    u32_dsp() = default;
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					    operator u32() const {
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					        return Convert(storage);
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					    }
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					    void operator=(u32 new_value) {
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					        storage = Convert(new_value);
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					    }
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					private:
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					    static constexpr u32 Convert(u32 value) {
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					        return (value << 16) | (value >> 16);
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					    }
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					    u32_le storage;
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					};
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					#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
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					static_assert(std::is_trivially_copyable<u32_dsp>::value, "u32_dsp isn't trivially copyable");
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					#endif
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					// There are 15 structures in each memory region. A table of them in the order they appear in memory
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					// is presented below
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					//
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					//       Pipe 2 #    First Region DSP Address   Purpose                               Control
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					//       5           0x8400                     DSP Status                            DSP
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					//       9           0x8410                     DSP Debug Info                        DSP
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					//       6           0x8540                     Final Mix Samples                     DSP
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					//       2           0x8680                     Source Status [24]                    DSP
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					//       8           0x8710                     Compressor Table                      Application
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					//       4           0x9430                     DSP Configuration                     Application
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					//       7           0x9492                     Intermediate Mix Samples              DSP + App
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					//       1           0x9E92                     Source Configuration [24]             Application
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					//       3           0xA792                     Source ADPCM Coefficients [24]        Application
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					//       10          0xA912                     Surround Sound Related
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					//       11          0xAA12                     Surround Sound Related
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					//       12          0xAAD2                     Surround Sound Related
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					//       13          0xAC52                     Surround Sound Related
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					//       14          0xAC5C                     Surround Sound Related
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					//       0           0xBFFF                     Frame Counter                         Application
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					//
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					// Note that the above addresses do vary slightly between audio firmwares observed; the addresses are
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					// not fixed in stone. The addresses above are only an examplar; they're what this implementation
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					// does and provides to applications.
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					//
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					// Application requests the DSP service to convert DSP addresses into ARM11 virtual addresses using the
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					// ConvertProcessAddressFromDspDram service call. Applications seem to derive the addresses for the
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					// second region via:
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					//     second_region_dsp_addr = first_region_dsp_addr | 0x10000
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					//
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					// Applications maintain most of its own audio state, the memory region is used mainly for
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					// communication and not storage of state.
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					//
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					// In the documentation below, filter and effect transfer functions are specified in the z domain.
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					// (If you are more familiar with the Laplace transform, z = exp(sT). The z domain is the digital
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					//  frequency domain, just like how the s domain is the analog frequency domain.)
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					#define INSERT_PADDING_DSPWORDS(num_words) INSERT_PADDING_BYTES(2 * (num_words))
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					// GCC versions < 5.0 do not implement std::is_trivially_copyable.
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					// Excluding MSVC because it has weird behaviour for std::is_trivially_copyable.
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					#if (__GNUC__ >= 5) || defined(__clang__)
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					    #define ASSERT_DSP_STRUCT(name, size) \
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					        static_assert(std::is_standard_layout<name>::value, "DSP structure " #name " doesn't use standard layout"); \
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					        static_assert(std::is_trivially_copyable<name>::value, "DSP structure " #name " isn't trivially copyable"); \
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					        static_assert(sizeof(name) == (size), "Unexpected struct size for DSP structure " #name)
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					#else
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					    #define ASSERT_DSP_STRUCT(name, size) \
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					        static_assert(std::is_standard_layout<name>::value, "DSP structure " #name " doesn't use standard layout"); \
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					        static_assert(sizeof(name) == (size), "Unexpected struct size for DSP structure " #name)
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					struct SourceConfiguration {
 | 
				
			||||||
 | 
					    struct Configuration {
 | 
				
			||||||
 | 
					        /// These dirty flags are set by the application when it updates the fields in this struct.
 | 
				
			||||||
 | 
					        /// The DSP clears these each audio frame.
 | 
				
			||||||
 | 
					        union {
 | 
				
			||||||
 | 
					            u32_le dirty_raw;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            BitField<2, 1, u32_le> adpcm_coefficients_dirty;
 | 
				
			||||||
 | 
					            BitField<3, 1, u32_le> partial_embedded_buffer_dirty; ///< Tends to be set when a looped buffer is queued.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            BitField<16, 1, u32_le> enable_dirty;
 | 
				
			||||||
 | 
					            BitField<17, 1, u32_le> interpolation_dirty;
 | 
				
			||||||
 | 
					            BitField<18, 1, u32_le> rate_multiplier_dirty;
 | 
				
			||||||
 | 
					            BitField<19, 1, u32_le> buffer_queue_dirty;
 | 
				
			||||||
 | 
					            BitField<20, 1, u32_le> loop_related_dirty;
 | 
				
			||||||
 | 
					            BitField<21, 1, u32_le> play_position_dirty; ///< Tends to also be set when embedded buffer is updated.
 | 
				
			||||||
 | 
					            BitField<22, 1, u32_le> filters_enabled_dirty;
 | 
				
			||||||
 | 
					            BitField<23, 1, u32_le> simple_filter_dirty;
 | 
				
			||||||
 | 
					            BitField<24, 1, u32_le> biquad_filter_dirty;
 | 
				
			||||||
 | 
					            BitField<25, 1, u32_le> gain_0_dirty;
 | 
				
			||||||
 | 
					            BitField<26, 1, u32_le> gain_1_dirty;
 | 
				
			||||||
 | 
					            BitField<27, 1, u32_le> gain_2_dirty;
 | 
				
			||||||
 | 
					            BitField<28, 1, u32_le> sync_dirty;
 | 
				
			||||||
 | 
					            BitField<29, 1, u32_le> reset_flag;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            BitField<31, 1, u32_le> embedded_buffer_dirty;
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Gain control
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        /**
 | 
				
			||||||
 | 
					         * Gain is between 0.0-1.0. This determines how much will this source appear on
 | 
				
			||||||
 | 
					         * each of the 12 channels that feed into the intermediate mixers.
 | 
				
			||||||
 | 
					         * Each of the three intermediate mixers is fed two left and two right channels.
 | 
				
			||||||
 | 
					         */
 | 
				
			||||||
 | 
					        float_le gain[3][4];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Interpolation
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        /// Multiplier for sample rate. Resampling occurs with the selected interpolation method.
 | 
				
			||||||
 | 
					        float_le rate_multiplier;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        enum class InterpolationMode : u8 {
 | 
				
			||||||
 | 
					            None = 0,
 | 
				
			||||||
 | 
					            Linear = 1,
 | 
				
			||||||
 | 
					            Polyphase = 2
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        InterpolationMode interpolation_mode;
 | 
				
			||||||
 | 
					        INSERT_PADDING_BYTES(1); ///< Interpolation related
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Filters
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        /**
 | 
				
			||||||
 | 
					         * This is the simplest normalized first-order digital recursive filter.
 | 
				
			||||||
 | 
					         * The transfer function of this filter is:
 | 
				
			||||||
 | 
					         *     H(z) = b0 / (1 + a1 z^-1)
 | 
				
			||||||
 | 
					         * Values are signed fixed point with 15 fractional bits.
 | 
				
			||||||
 | 
					         */
 | 
				
			||||||
 | 
					        struct SimpleFilter {
 | 
				
			||||||
 | 
					            s16_le b0;
 | 
				
			||||||
 | 
					            s16_le a1;
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        /**
 | 
				
			||||||
 | 
					         * This is a normalised biquad filter (second-order).
 | 
				
			||||||
 | 
					         * The transfer function of this filter is:
 | 
				
			||||||
 | 
					         *     H(z) = (b0 + b1 z^-1 + b2 z^-2) / (1 - a1 z^-1 - a2 z^-2)
 | 
				
			||||||
 | 
					         * Nintendo chose to negate the feedbackward coefficients. This differs from standard notation
 | 
				
			||||||
 | 
					         * as in: https://ccrma.stanford.edu/~jos/filters/Direct_Form_I.html
 | 
				
			||||||
 | 
					         * Values are signed fixed point with 14 fractional bits.
 | 
				
			||||||
 | 
					         */
 | 
				
			||||||
 | 
					        struct BiquadFilter {
 | 
				
			||||||
 | 
					            s16_le b0;
 | 
				
			||||||
 | 
					            s16_le b1;
 | 
				
			||||||
 | 
					            s16_le b2;
 | 
				
			||||||
 | 
					            s16_le a1;
 | 
				
			||||||
 | 
					            s16_le a2;
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        union {
 | 
				
			||||||
 | 
					            u16_le filters_enabled;
 | 
				
			||||||
 | 
					            BitField<0, 1, u16_le> simple_filter_enabled;
 | 
				
			||||||
 | 
					            BitField<1, 1, u16_le> biquad_filter_enabled;
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        SimpleFilter simple_filter;
 | 
				
			||||||
 | 
					        BiquadFilter biquad_filter;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Buffer Queue
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        /// A buffer of audio data from the application, along with metadata about it.
 | 
				
			||||||
 | 
					        struct Buffer {
 | 
				
			||||||
 | 
					            /// Physical memory address of the start of the buffer
 | 
				
			||||||
 | 
					            u32_dsp physical_address;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            /// This is length in terms of samples.
 | 
				
			||||||
 | 
					            /// Note that in different buffer formats a sample takes up different number of bytes.
 | 
				
			||||||
 | 
					            u32_dsp length;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            /// ADPCM Predictor (4 bits) and Scale (4 bits)
 | 
				
			||||||
 | 
					            union {
 | 
				
			||||||
 | 
					                u16_le adpcm_ps;
 | 
				
			||||||
 | 
					                BitField<0, 4, u16_le> adpcm_scale;
 | 
				
			||||||
 | 
					                BitField<4, 4, u16_le> adpcm_predictor;
 | 
				
			||||||
 | 
					            };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            /// ADPCM Historical Samples (y[n-1] and y[n-2])
 | 
				
			||||||
 | 
					            u16_le adpcm_yn[2];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            /// This is non-zero when the ADPCM values above are to be updated.
 | 
				
			||||||
 | 
					            u8 adpcm_dirty;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            /// Is a looping buffer.
 | 
				
			||||||
 | 
					            u8 is_looping;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            /// This value is shown in SourceStatus::previous_buffer_id when this buffer has finished.
 | 
				
			||||||
 | 
					            /// This allows the emulated application to tell what buffer is currently playing
 | 
				
			||||||
 | 
					            u16_le buffer_id;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            INSERT_PADDING_DSPWORDS(1);
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        u16_le buffers_dirty;             ///< Bitmap indicating which buffers are dirty (bit i -> buffers[i])
 | 
				
			||||||
 | 
					        Buffer buffers[4];                ///< Queued Buffers
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Playback controls
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        u32_dsp loop_related;
 | 
				
			||||||
 | 
					        u8 enable;
 | 
				
			||||||
 | 
					        INSERT_PADDING_BYTES(1);
 | 
				
			||||||
 | 
					        u16_le sync;                      ///< Application-side sync (See also: SourceStatus::sync)
 | 
				
			||||||
 | 
					        u32_dsp play_position;            ///< Position. (Units: number of samples)
 | 
				
			||||||
 | 
					        INSERT_PADDING_DSPWORDS(2);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Embedded Buffer
 | 
				
			||||||
 | 
					        // This buffer is often the first buffer to be used when initiating audio playback,
 | 
				
			||||||
 | 
					        // after which the buffer queue is used.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        u32_dsp physical_address;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        /// This is length in terms of samples.
 | 
				
			||||||
 | 
					        /// Note a sample takes up different number of bytes in different buffer formats.
 | 
				
			||||||
 | 
					        u32_dsp length;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        enum class MonoOrStereo : u16_le {
 | 
				
			||||||
 | 
					            Mono = 1,
 | 
				
			||||||
 | 
					            Stereo = 2
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        enum class Format : u16_le {
 | 
				
			||||||
 | 
					            PCM8 = 0,
 | 
				
			||||||
 | 
					            PCM16 = 1,
 | 
				
			||||||
 | 
					            ADPCM = 2
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        union {
 | 
				
			||||||
 | 
					            u16_le flags1_raw;
 | 
				
			||||||
 | 
					            BitField<0, 2, MonoOrStereo> mono_or_stereo;
 | 
				
			||||||
 | 
					            BitField<2, 2, Format> format;
 | 
				
			||||||
 | 
					            BitField<5, 1, u16_le> fade_in;
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        /// ADPCM Predictor (4 bit) and Scale (4 bit)
 | 
				
			||||||
 | 
					        union {
 | 
				
			||||||
 | 
					            u16_le adpcm_ps;
 | 
				
			||||||
 | 
					            BitField<0, 4, u16_le> adpcm_scale;
 | 
				
			||||||
 | 
					            BitField<4, 4, u16_le> adpcm_predictor;
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        /// ADPCM Historical Samples (y[n-1] and y[n-2])
 | 
				
			||||||
 | 
					        u16_le adpcm_yn[2];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        union {
 | 
				
			||||||
 | 
					            u16_le flags2_raw;
 | 
				
			||||||
 | 
					            BitField<0, 1, u16_le> adpcm_dirty; ///< Has the ADPCM info above been changed?
 | 
				
			||||||
 | 
					            BitField<1, 1, u16_le> is_looping; ///< Is this a looping buffer?
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        /// Buffer id of embedded buffer (used as a buffer id in SourceStatus to reference this buffer).
 | 
				
			||||||
 | 
					        u16_le buffer_id;
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Configuration config[AudioCore::num_sources];
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					ASSERT_DSP_STRUCT(SourceConfiguration::Configuration, 192);
 | 
				
			||||||
 | 
					ASSERT_DSP_STRUCT(SourceConfiguration::Configuration::Buffer, 20);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					struct SourceStatus {
 | 
				
			||||||
 | 
					    struct Status {
 | 
				
			||||||
 | 
					        u8 is_enabled;               ///< Is this channel enabled? (Doesn't have to be playing anything.)
 | 
				
			||||||
 | 
					        u8 previous_buffer_id_dirty; ///< Non-zero when previous_buffer_id changes
 | 
				
			||||||
 | 
					        u16_le sync;                 ///< Is set by the DSP to the value of SourceConfiguration::sync
 | 
				
			||||||
 | 
					        u32_dsp buffer_position;     ///< Number of samples into the current buffer
 | 
				
			||||||
 | 
					        u16_le previous_buffer_id;   ///< Updated when a buffer finishes playing
 | 
				
			||||||
 | 
					        INSERT_PADDING_DSPWORDS(1);
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Status status[AudioCore::num_sources];
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					ASSERT_DSP_STRUCT(SourceStatus::Status, 12);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					struct DspConfiguration {
 | 
				
			||||||
 | 
					    /// These dirty flags are set by the application when it updates the fields in this struct.
 | 
				
			||||||
 | 
					    /// The DSP clears these each audio frame.
 | 
				
			||||||
 | 
					    union {
 | 
				
			||||||
 | 
					        u32_le dirty_raw;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        BitField<8, 1, u32_le> mixer1_enabled_dirty;
 | 
				
			||||||
 | 
					        BitField<9, 1, u32_le> mixer2_enabled_dirty;
 | 
				
			||||||
 | 
					        BitField<10, 1, u32_le> delay_effect_0_dirty;
 | 
				
			||||||
 | 
					        BitField<11, 1, u32_le> delay_effect_1_dirty;
 | 
				
			||||||
 | 
					        BitField<12, 1, u32_le> reverb_effect_0_dirty;
 | 
				
			||||||
 | 
					        BitField<13, 1, u32_le> reverb_effect_1_dirty;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        BitField<16, 1, u32_le> volume_0_dirty;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        BitField<24, 1, u32_le> volume_1_dirty;
 | 
				
			||||||
 | 
					        BitField<25, 1, u32_le> volume_2_dirty;
 | 
				
			||||||
 | 
					        BitField<26, 1, u32_le> output_format_dirty;
 | 
				
			||||||
 | 
					        BitField<27, 1, u32_le> limiter_enabled_dirty;
 | 
				
			||||||
 | 
					        BitField<28, 1, u32_le> headphones_connected_dirty;
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// The DSP has three intermediate audio mixers. This controls the volume level (0.0-1.0) for each at the final mixer
 | 
				
			||||||
 | 
					    float_le volume[3];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    INSERT_PADDING_DSPWORDS(3);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    enum class OutputFormat : u16_le {
 | 
				
			||||||
 | 
					        Mono = 0,
 | 
				
			||||||
 | 
					        Stereo = 1,
 | 
				
			||||||
 | 
					        Surround = 2
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    OutputFormat output_format;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    u16_le limiter_enabled;      ///< Not sure of the exact gain equation for the limiter.
 | 
				
			||||||
 | 
					    u16_le headphones_connected; ///< Application updates the DSP on headphone status.
 | 
				
			||||||
 | 
					    INSERT_PADDING_DSPWORDS(4);  ///< TODO: Surround sound related
 | 
				
			||||||
 | 
					    INSERT_PADDING_DSPWORDS(2);  ///< TODO: Intermediate mixer 1/2 related
 | 
				
			||||||
 | 
					    u16_le mixer1_enabled;
 | 
				
			||||||
 | 
					    u16_le mixer2_enabled;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * This is delay with feedback.
 | 
				
			||||||
 | 
					     * Transfer function:
 | 
				
			||||||
 | 
					     *     H(z) = a z^-N / (1 - b z^-1 + a g z^-N)
 | 
				
			||||||
 | 
					     *   where
 | 
				
			||||||
 | 
					     *     N = frame_count * samples_per_frame
 | 
				
			||||||
 | 
					     * g, a and b are fixed point with 7 fractional bits
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    struct DelayEffect {
 | 
				
			||||||
 | 
					        /// These dirty flags are set by the application when it updates the fields in this struct.
 | 
				
			||||||
 | 
					        /// The DSP clears these each audio frame.
 | 
				
			||||||
 | 
					        union {
 | 
				
			||||||
 | 
					            u16_le dirty_raw;
 | 
				
			||||||
 | 
					            BitField<0, 1, u16_le> enable_dirty;
 | 
				
			||||||
 | 
					            BitField<1, 1, u16_le> work_buffer_address_dirty;
 | 
				
			||||||
 | 
					            BitField<2, 1, u16_le> other_dirty; ///< Set when anything else has been changed
 | 
				
			||||||
 | 
					        };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        u16_le enable;
 | 
				
			||||||
 | 
					        INSERT_PADDING_DSPWORDS(1);
 | 
				
			||||||
 | 
					        u16_le outputs;
 | 
				
			||||||
 | 
					        u32_dsp work_buffer_address; ///< The application allocates a block of memory for the DSP to use as a work buffer.
 | 
				
			||||||
 | 
					        u16_le frame_count;  ///< Frames to delay by
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        // Coefficients
 | 
				
			||||||
 | 
					        s16_le g; ///< Fixed point with 7 fractional bits
 | 
				
			||||||
 | 
					        s16_le a; ///< Fixed point with 7 fractional bits
 | 
				
			||||||
 | 
					        s16_le b; ///< Fixed point with 7 fractional bits
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    DelayEffect delay_effect[2];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    struct ReverbEffect {
 | 
				
			||||||
 | 
					        INSERT_PADDING_DSPWORDS(26); ///< TODO
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    ReverbEffect reverb_effect[2];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    INSERT_PADDING_DSPWORDS(4);
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					ASSERT_DSP_STRUCT(DspConfiguration, 196);
 | 
				
			||||||
 | 
					ASSERT_DSP_STRUCT(DspConfiguration::DelayEffect, 20);
 | 
				
			||||||
 | 
					ASSERT_DSP_STRUCT(DspConfiguration::ReverbEffect, 52);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					struct AdpcmCoefficients {
 | 
				
			||||||
 | 
					    /// Coefficients are signed fixed point with 11 fractional bits.
 | 
				
			||||||
 | 
					    /// Each source has 16 coefficients associated with it.
 | 
				
			||||||
 | 
					    s16_le coeff[AudioCore::num_sources][16];
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					ASSERT_DSP_STRUCT(AdpcmCoefficients, 768);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					struct DspStatus {
 | 
				
			||||||
 | 
					    u16_le unknown;
 | 
				
			||||||
 | 
					    u16_le dropped_frames;
 | 
				
			||||||
 | 
					    INSERT_PADDING_DSPWORDS(0xE);
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					ASSERT_DSP_STRUCT(DspStatus, 32);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/// Final mixed output in PCM16 stereo format, what you hear out of the speakers.
 | 
				
			||||||
 | 
					/// When the application writes to this region it has no effect.
 | 
				
			||||||
 | 
					struct FinalMixSamples {
 | 
				
			||||||
 | 
					    s16_le pcm16[2 * AudioCore::samples_per_frame];
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					ASSERT_DSP_STRUCT(FinalMixSamples, 640);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/// DSP writes output of intermediate mixers 1 and 2 here.
 | 
				
			||||||
 | 
					/// Writes to this region by the application edits the output of the intermediate mixers.
 | 
				
			||||||
 | 
					/// This seems to be intended to allow the application to do custom effects on the ARM11.
 | 
				
			||||||
 | 
					/// Values that exceed s16 range will be clipped by the DSP after further processing.
 | 
				
			||||||
 | 
					struct IntermediateMixSamples {
 | 
				
			||||||
 | 
					    struct Samples {
 | 
				
			||||||
 | 
					        s32_le pcm32[4][AudioCore::samples_per_frame]; ///< Little-endian as opposed to DSP middle-endian.
 | 
				
			||||||
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Samples mix1;
 | 
				
			||||||
 | 
					    Samples mix2;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					ASSERT_DSP_STRUCT(IntermediateMixSamples, 5120);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/// Compressor table
 | 
				
			||||||
 | 
					struct Compressor {
 | 
				
			||||||
 | 
					    INSERT_PADDING_DSPWORDS(0xD20); ///< TODO
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/// There is no easy way to implement this in a HLE implementation.
 | 
				
			||||||
 | 
					struct DspDebug {
 | 
				
			||||||
 | 
					    INSERT_PADDING_DSPWORDS(0x130);
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					ASSERT_DSP_STRUCT(DspDebug, 0x260);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					struct SharedMemory {
 | 
				
			||||||
 | 
					    /// Padding
 | 
				
			||||||
 | 
					    INSERT_PADDING_DSPWORDS(0x400);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    DspStatus dsp_status;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    DspDebug dsp_debug;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    FinalMixSamples final_samples;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    SourceStatus source_statuses;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    Compressor compressor;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    DspConfiguration dsp_configuration;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    IntermediateMixSamples intermediate_mix_samples;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    SourceConfiguration source_configurations;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    AdpcmCoefficients adpcm_coefficients;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Unknown 10-14 (Surround sound related)
 | 
				
			||||||
 | 
					    INSERT_PADDING_DSPWORDS(0x16ED);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    u16_le frame_counter;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					ASSERT_DSP_STRUCT(SharedMemory, 0x8000);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#undef INSERT_PADDING_DSPWORDS
 | 
				
			||||||
 | 
					#undef ASSERT_DSP_STRUCT
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/// Initialize DSP hardware
 | 
				
			||||||
 | 
					void Init();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/// Shutdown DSP hardware
 | 
				
			||||||
 | 
					void Shutdown();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Perform processing and updates state of current shared memory buffer.
 | 
				
			||||||
 | 
					 * This function is called every audio tick before triggering the audio interrupt.
 | 
				
			||||||
 | 
					 * @return Whether an audio interrupt should be triggered this frame.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					bool Tick();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/// Returns a mutable reference to the current region. Current region is selected based on the frame counter.
 | 
				
			||||||
 | 
					SharedMemory& CurrentRegion();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					} // namespace HLE
 | 
				
			||||||
 | 
					} // namespace DSP
 | 
				
			||||||
							
								
								
									
										55
									
								
								src/audio_core/hle/pipe.cpp
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										55
									
								
								src/audio_core/hle/pipe.cpp
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,55 @@
 | 
				
			||||||
 | 
					// Copyright 2016 Citra Emulator Project
 | 
				
			||||||
 | 
					// Licensed under GPLv2 or any later version
 | 
				
			||||||
 | 
					// Refer to the license.txt file included.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <array>
 | 
				
			||||||
 | 
					#include <vector>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "audio_core/hle/pipe.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "common/common_types.h"
 | 
				
			||||||
 | 
					#include "common/logging/log.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace DSP {
 | 
				
			||||||
 | 
					namespace HLE {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static size_t pipe2position = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void ResetPipes() {
 | 
				
			||||||
 | 
					    pipe2position = 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					std::vector<u8> PipeRead(u32 pipe_number, u32 length) {
 | 
				
			||||||
 | 
					    if (pipe_number != 2) {
 | 
				
			||||||
 | 
					        LOG_WARNING(Audio_DSP, "pipe_number = %u (!= 2), unimplemented", pipe_number);
 | 
				
			||||||
 | 
					        return {}; // We currently don't handle anything other than the audio pipe.
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Canned DSP responses that games expect. These were taken from HW by 3dmoo team.
 | 
				
			||||||
 | 
					    // TODO: Our implementation will actually use a slightly different response than this one.
 | 
				
			||||||
 | 
					    // TODO: Use offsetof on DSP structures instead for a proper response.
 | 
				
			||||||
 | 
					    static const std::array<u8, 32> canned_response {{
 | 
				
			||||||
 | 
					        0x0F, 0x00, 0xFF, 0xBF, 0x8E, 0x9E, 0x80, 0x86, 0x8E, 0xA7, 0x30, 0x94, 0x00, 0x84, 0x40, 0x85,
 | 
				
			||||||
 | 
					        0x8E, 0x94, 0x10, 0x87, 0x10, 0x84, 0x0E, 0xA9, 0x0E, 0xAA, 0xCE, 0xAA, 0x4E, 0xAC, 0x58, 0xAC
 | 
				
			||||||
 | 
					    }};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // TODO: Move this into dsp::DSP service since it happens on the service side.
 | 
				
			||||||
 | 
					    // Hardware observation: No data is returned if requested length reads beyond the end of the data in-pipe.
 | 
				
			||||||
 | 
					    if (pipe2position + length > canned_response.size()) {
 | 
				
			||||||
 | 
					        return {};
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    std::vector<u8> ret;
 | 
				
			||||||
 | 
					    for (size_t i = 0; i < length; i++, pipe2position++) {
 | 
				
			||||||
 | 
					        ret.emplace_back(canned_response[pipe2position]);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    return ret;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void PipeWrite(u32 pipe_number, const std::vector<u8>& buffer) {
 | 
				
			||||||
 | 
					    // TODO: proper pipe behaviour
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					} // namespace HLE
 | 
				
			||||||
 | 
					} // namespace DSP
 | 
				
			||||||
							
								
								
									
										38
									
								
								src/audio_core/hle/pipe.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										38
									
								
								src/audio_core/hle/pipe.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,38 @@
 | 
				
			||||||
 | 
					// Copyright 2016 Citra Emulator Project
 | 
				
			||||||
 | 
					// Licensed under GPLv2 or any later version
 | 
				
			||||||
 | 
					// Refer to the license.txt file included.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#pragma once
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <vector>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "common/common_types.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace DSP {
 | 
				
			||||||
 | 
					namespace HLE {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/// Reset the pipes by setting pipe positions back to the beginning.
 | 
				
			||||||
 | 
					void ResetPipes();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Read a DSP pipe.
 | 
				
			||||||
 | 
					 * Pipe IDs:
 | 
				
			||||||
 | 
					 *   pipe_number = 0: Debug
 | 
				
			||||||
 | 
					 *   pipe_number = 1: P-DMA
 | 
				
			||||||
 | 
					 *   pipe_number = 2: Audio
 | 
				
			||||||
 | 
					 *   pipe_number = 3: Binary
 | 
				
			||||||
 | 
					 * @param pipe_number The Pipe ID
 | 
				
			||||||
 | 
					 * @param length How much data to request.
 | 
				
			||||||
 | 
					 * @return The data read from the pipe. The size of this vector can be less than the length requested.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					std::vector<u8> PipeRead(u32 pipe_number, u32 length);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Write to a DSP pipe.
 | 
				
			||||||
 | 
					 * @param pipe_number The Pipe ID
 | 
				
			||||||
 | 
					 * @param buffer The data to write to the pipe.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					void PipeWrite(u32 pipe_number, const std::vector<u8>& buffer);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					} // namespace HLE
 | 
				
			||||||
 | 
					} // namespace DSP
 | 
				
			||||||
							
								
								
									
										34
									
								
								src/audio_core/sink.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										34
									
								
								src/audio_core/sink.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,34 @@
 | 
				
			||||||
 | 
					// Copyright 2016 Citra Emulator Project
 | 
				
			||||||
 | 
					// Licensed under GPLv2 or any later version
 | 
				
			||||||
 | 
					// Refer to the license.txt file included.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#pragma once
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <vector>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "common/common_types.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace AudioCore {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * This class is an interface for an audio sink. An audio sink accepts samples in stereo signed PCM16 format to be output.
 | 
				
			||||||
 | 
					 * Sinks *do not* handle resampling and expect the correct sample rate. They are dumb outputs.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					class Sink {
 | 
				
			||||||
 | 
					public:
 | 
				
			||||||
 | 
					    virtual ~Sink() = default;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// The native rate of this sink. The sink expects to be fed samples that respect this. (Units: samples/sec)
 | 
				
			||||||
 | 
					    virtual unsigned GetNativeSampleRate() const = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /**
 | 
				
			||||||
 | 
					     * Feed stereo samples to sink.
 | 
				
			||||||
 | 
					     * @param samples Samples in interleaved stereo PCM16 format. Size of vector must be multiple of two.
 | 
				
			||||||
 | 
					     */
 | 
				
			||||||
 | 
					    virtual void EnqueueSamples(const std::vector<s16>& samples) = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    /// Samples enqueued that have not been played yet.
 | 
				
			||||||
 | 
					    virtual std::size_t SamplesInQueue() const = 0;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					} // namespace
 | 
				
			||||||
| 
						 | 
					@ -17,7 +17,7 @@ include_directories(${GLFW_INCLUDE_DIRS})
 | 
				
			||||||
link_directories(${GLFW_LIBRARY_DIRS})
 | 
					link_directories(${GLFW_LIBRARY_DIRS})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
add_executable(citra ${SRCS} ${HEADERS})
 | 
					add_executable(citra ${SRCS} ${HEADERS})
 | 
				
			||||||
target_link_libraries(citra core video_core common)
 | 
					target_link_libraries(citra core video_core audio_core common)
 | 
				
			||||||
target_link_libraries(citra ${GLFW_LIBRARIES} ${OPENGL_gl_LIBRARY} inih glad)
 | 
					target_link_libraries(citra ${GLFW_LIBRARIES} ${OPENGL_gl_LIBRARY} inih glad)
 | 
				
			||||||
if (MSVC)
 | 
					if (MSVC)
 | 
				
			||||||
    target_link_libraries(citra getopt)
 | 
					    target_link_libraries(citra getopt)
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -79,7 +79,7 @@ if (APPLE)
 | 
				
			||||||
else()
 | 
					else()
 | 
				
			||||||
    add_executable(citra-qt ${SRCS} ${HEADERS} ${UI_HDRS})
 | 
					    add_executable(citra-qt ${SRCS} ${HEADERS} ${UI_HDRS})
 | 
				
			||||||
endif()
 | 
					endif()
 | 
				
			||||||
target_link_libraries(citra-qt core video_core common qhexedit)
 | 
					target_link_libraries(citra-qt core video_core audio_core common qhexedit)
 | 
				
			||||||
target_link_libraries(citra-qt ${OPENGL_gl_LIBRARY} ${CITRA_QT_LIBS})
 | 
					target_link_libraries(citra-qt ${OPENGL_gl_LIBRARY} ${CITRA_QT_LIBS})
 | 
				
			||||||
target_link_libraries(citra-qt ${PLATFORM_LIBRARIES})
 | 
					target_link_libraries(citra-qt ${PLATFORM_LIBRARIES})
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -185,6 +185,6 @@ private:
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
#pragma pack()
 | 
					#pragma pack()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#if (__GNUC__ >= 5) || defined __clang__ || defined _MSC_VER
 | 
					#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
 | 
				
			||||||
static_assert(std::is_trivially_copyable<BitField<0, 1, u32>>::value, "BitField must be trivially copyable");
 | 
					static_assert(std::is_trivially_copyable<BitField<0, 1, u32>>::value, "BitField must be trivially copyable");
 | 
				
			||||||
#endif
 | 
					#endif
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -58,6 +58,8 @@ namespace Log {
 | 
				
			||||||
        CLS(Render) \
 | 
					        CLS(Render) \
 | 
				
			||||||
        SUB(Render, Software) \
 | 
					        SUB(Render, Software) \
 | 
				
			||||||
        SUB(Render, OpenGL) \
 | 
					        SUB(Render, OpenGL) \
 | 
				
			||||||
 | 
					        CLS(Audio) \
 | 
				
			||||||
 | 
					        SUB(Audio, DSP) \
 | 
				
			||||||
        CLS(Loader)
 | 
					        CLS(Loader)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// GetClassName is a macro defined by Windows.h, grrr...
 | 
					// GetClassName is a macro defined by Windows.h, grrr...
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -73,6 +73,8 @@ enum class Class : ClassType {
 | 
				
			||||||
    Render,                     ///< Emulator video output and hardware acceleration
 | 
					    Render,                     ///< Emulator video output and hardware acceleration
 | 
				
			||||||
    Render_Software,            ///< Software renderer backend
 | 
					    Render_Software,            ///< Software renderer backend
 | 
				
			||||||
    Render_OpenGL,              ///< OpenGL backend
 | 
					    Render_OpenGL,              ///< OpenGL backend
 | 
				
			||||||
 | 
					    Audio,                      ///< Emulator audio output
 | 
				
			||||||
 | 
					    Audio_DSP,                  ///< The HLE implementation of the DSP
 | 
				
			||||||
    Loader,                     ///< ROM loader
 | 
					    Loader,                     ///< ROM loader
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Count ///< Total number of logging classes
 | 
					    Count ///< Total number of logging classes
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -7,6 +7,8 @@
 | 
				
			||||||
#include <utility>
 | 
					#include <utility>
 | 
				
			||||||
#include <vector>
 | 
					#include <vector>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "audio_core/audio_core.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "common/common_types.h"
 | 
					#include "common/common_types.h"
 | 
				
			||||||
#include "common/logging/log.h"
 | 
					#include "common/logging/log.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -107,7 +109,6 @@ struct MemoryArea {
 | 
				
			||||||
static MemoryArea memory_areas[] = {
 | 
					static MemoryArea memory_areas[] = {
 | 
				
			||||||
    {SHARED_MEMORY_VADDR, SHARED_MEMORY_SIZE,     "Shared Memory"}, // Shared memory
 | 
					    {SHARED_MEMORY_VADDR, SHARED_MEMORY_SIZE,     "Shared Memory"}, // Shared memory
 | 
				
			||||||
    {VRAM_VADDR,          VRAM_SIZE,              "VRAM"},          // Video memory (VRAM)
 | 
					    {VRAM_VADDR,          VRAM_SIZE,              "VRAM"},          // Video memory (VRAM)
 | 
				
			||||||
    {DSP_RAM_VADDR,       DSP_RAM_SIZE,           "DSP RAM"},       // DSP memory
 | 
					 | 
				
			||||||
    {TLS_AREA_VADDR,      TLS_AREA_SIZE,          "TLS Area"},      // TLS memory
 | 
					    {TLS_AREA_VADDR,      TLS_AREA_SIZE,          "TLS Area"},      // TLS memory
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					@ -133,6 +134,8 @@ void InitLegacyAddressSpace(Kernel::VMManager& address_space) {
 | 
				
			||||||
    auto shared_page_vma = address_space.MapBackingMemory(SHARED_PAGE_VADDR,
 | 
					    auto shared_page_vma = address_space.MapBackingMemory(SHARED_PAGE_VADDR,
 | 
				
			||||||
            (u8*)&SharedPage::shared_page, SHARED_PAGE_SIZE, MemoryState::Shared).MoveFrom();
 | 
					            (u8*)&SharedPage::shared_page, SHARED_PAGE_SIZE, MemoryState::Shared).MoveFrom();
 | 
				
			||||||
    address_space.Reprotect(shared_page_vma, VMAPermission::Read);
 | 
					    address_space.Reprotect(shared_page_vma, VMAPermission::Read);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    AudioCore::AddAddressSpace(address_space);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
} // namespace
 | 
					} // namespace
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -2,6 +2,8 @@
 | 
				
			||||||
// Licensed under GPLv2 or any later version
 | 
					// Licensed under GPLv2 or any later version
 | 
				
			||||||
// Refer to the license.txt file included.
 | 
					// Refer to the license.txt file included.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "audio_core/hle/pipe.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "common/logging/log.h"
 | 
					#include "common/logging/log.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "core/hle/kernel/event.h"
 | 
					#include "core/hle/kernel/event.h"
 | 
				
			||||||
| 
						 | 
					@ -14,17 +16,30 @@ namespace DSP_DSP {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
static u32 read_pipe_count;
 | 
					static u32 read_pipe_count;
 | 
				
			||||||
static Kernel::SharedPtr<Kernel::Event> semaphore_event;
 | 
					static Kernel::SharedPtr<Kernel::Event> semaphore_event;
 | 
				
			||||||
static Kernel::SharedPtr<Kernel::Event> interrupt_event;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
void SignalInterrupt() {
 | 
					struct PairHash {
 | 
				
			||||||
    // TODO(bunnei): This is just a stub, it does not do anything other than signal to the emulated
 | 
					    template <typename T, typename U>
 | 
				
			||||||
    // application that a DSP interrupt occurred, without specifying which one. Since we do not
 | 
					    std::size_t operator()(const std::pair<T, U> &x) const {
 | 
				
			||||||
    // emulate the DSP yet (and how it works is largely unknown), this is a work around to get games
 | 
					        // TODO(yuriks): Replace with better hash combining function.
 | 
				
			||||||
    // that check the DSP interrupt signal event to run. We should figure out the different types of
 | 
					        return std::hash<T>()(x.first) ^ std::hash<U>()(x.second);
 | 
				
			||||||
    // DSP interrupts, and trigger them at the appropriate times.
 | 
					    }
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if (interrupt_event != 0)
 | 
					/// Map of (audio interrupt number, channel number) to Kernel::Events. See: RegisterInterruptEvents
 | 
				
			||||||
        interrupt_event->Signal();
 | 
					static std::unordered_map<std::pair<u32, u32>, Kernel::SharedPtr<Kernel::Event>, PairHash> interrupt_events;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// DSP Interrupts:
 | 
				
			||||||
 | 
					// Interrupt #2 occurs every frame tick. Userland programs normally have a thread that's waiting
 | 
				
			||||||
 | 
					// for an interrupt event. Immediately after this interrupt event, userland normally updates the
 | 
				
			||||||
 | 
					// state in the next region and increments the relevant frame counter by two.
 | 
				
			||||||
 | 
					void SignalAllInterrupts() {
 | 
				
			||||||
 | 
					    // HACK: The other interrupts have currently unknown purpose, we trigger them each tick in any case.
 | 
				
			||||||
 | 
					    for (auto& interrupt_event : interrupt_events)
 | 
				
			||||||
 | 
					        interrupt_event.second->Signal();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void SignalInterrupt(u32 interrupt, u32 channel) {
 | 
				
			||||||
 | 
					    interrupt_events[std::make_pair(interrupt, channel)]->Signal();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
| 
						 | 
					@ -43,7 +58,7 @@ static void ConvertProcessAddressFromDspDram(Service::Interface* self) {
 | 
				
			||||||
    cmd_buff[1] = 0; // No error
 | 
					    cmd_buff[1] = 0; // No error
 | 
				
			||||||
    cmd_buff[2] = (addr << 1) + (Memory::DSP_RAM_VADDR + 0x40000);
 | 
					    cmd_buff[2] = (addr << 1) + (Memory::DSP_RAM_VADDR + 0x40000);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    LOG_WARNING(Service_DSP, "(STUBBED) called with address 0x%08X", addr);
 | 
					    LOG_TRACE(Service_DSP, "addr=0x%08X", addr);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
| 
						 | 
					@ -121,8 +136,8 @@ static void FlushDataCache(Service::Interface* self) {
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * DSP_DSP::RegisterInterruptEvents service function
 | 
					 * DSP_DSP::RegisterInterruptEvents service function
 | 
				
			||||||
 *  Inputs:
 | 
					 *  Inputs:
 | 
				
			||||||
 *      1 : Parameter 0 (purpose unknown)
 | 
					 *      1 : Interrupt Number
 | 
				
			||||||
 *      2 : Parameter 1 (purpose unknown)
 | 
					 *      2 : Channel Number
 | 
				
			||||||
 *      4 : Interrupt event handle
 | 
					 *      4 : Interrupt event handle
 | 
				
			||||||
 *  Outputs:
 | 
					 *  Outputs:
 | 
				
			||||||
 *      1 : Result of function, 0 on success, otherwise error code
 | 
					 *      1 : Result of function, 0 on success, otherwise error code
 | 
				
			||||||
| 
						 | 
					@ -130,22 +145,24 @@ static void FlushDataCache(Service::Interface* self) {
 | 
				
			||||||
static void RegisterInterruptEvents(Service::Interface* self) {
 | 
					static void RegisterInterruptEvents(Service::Interface* self) {
 | 
				
			||||||
    u32* cmd_buff = Kernel::GetCommandBuffer();
 | 
					    u32* cmd_buff = Kernel::GetCommandBuffer();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    u32 param0 = cmd_buff[1];
 | 
					    u32 interrupt = cmd_buff[1];
 | 
				
			||||||
    u32 param1 = cmd_buff[2];
 | 
					    u32 channel = cmd_buff[2];
 | 
				
			||||||
    u32 event_handle = cmd_buff[4];
 | 
					    u32 event_handle = cmd_buff[4];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    auto evt = Kernel::g_handle_table.Get<Kernel::Event>(cmd_buff[4]);
 | 
					    if (event_handle) {
 | 
				
			||||||
    if (evt != nullptr) {
 | 
					        auto evt = Kernel::g_handle_table.Get<Kernel::Event>(cmd_buff[4]);
 | 
				
			||||||
        interrupt_event = evt;
 | 
					        if (evt) {
 | 
				
			||||||
        cmd_buff[1] = 0; // No error
 | 
					            interrupt_events[std::make_pair(interrupt, channel)] = evt;
 | 
				
			||||||
 | 
					            cmd_buff[1] = RESULT_SUCCESS.raw;
 | 
				
			||||||
 | 
					            LOG_WARNING(Service_DSP, "Registered interrupt=%u, channel=%u, event_handle=0x%08X", interrupt, channel, event_handle);
 | 
				
			||||||
 | 
					        } else {
 | 
				
			||||||
 | 
					            cmd_buff[1] = -1;
 | 
				
			||||||
 | 
					            LOG_ERROR(Service_DSP, "Invalid event handle! interrupt=%u, channel=%u, event_handle=0x%08X", interrupt, channel, event_handle);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
    } else {
 | 
					    } else {
 | 
				
			||||||
        LOG_ERROR(Service_DSP, "called with invalid handle=%08X", cmd_buff[4]);
 | 
					        interrupt_events.erase(std::make_pair(interrupt, channel));
 | 
				
			||||||
 | 
					        LOG_WARNING(Service_DSP, "Unregistered interrupt=%u, channel=%u, event_handle=0x%08X", interrupt, channel, event_handle);
 | 
				
			||||||
        // TODO(yuriks): An error should be returned from SendSyncRequest, not in the cmdbuf
 | 
					 | 
				
			||||||
        cmd_buff[1] = -1;
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					 | 
				
			||||||
    LOG_WARNING(Service_DSP, "(STUBBED) called param0=%u, param1=%u, event_handle=0x%08X", param0, param1, event_handle);
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
| 
						 | 
					@ -158,8 +175,6 @@ static void RegisterInterruptEvents(Service::Interface* self) {
 | 
				
			||||||
static void SetSemaphore(Service::Interface* self) {
 | 
					static void SetSemaphore(Service::Interface* self) {
 | 
				
			||||||
    u32* cmd_buff = Kernel::GetCommandBuffer();
 | 
					    u32* cmd_buff = Kernel::GetCommandBuffer();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    SignalInterrupt();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    cmd_buff[1] = 0; // No error
 | 
					    cmd_buff[1] = 0; // No error
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    LOG_WARNING(Service_DSP, "(STUBBED) called");
 | 
					    LOG_WARNING(Service_DSP, "(STUBBED) called");
 | 
				
			||||||
| 
						 | 
					@ -168,9 +183,9 @@ static void SetSemaphore(Service::Interface* self) {
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * DSP_DSP::WriteProcessPipe service function
 | 
					 * DSP_DSP::WriteProcessPipe service function
 | 
				
			||||||
 *  Inputs:
 | 
					 *  Inputs:
 | 
				
			||||||
 *      1 : Number
 | 
					 *      1 : Channel
 | 
				
			||||||
 *      2 : Size
 | 
					 *      2 : Size
 | 
				
			||||||
 *      3 : (size <<14) | 0x402
 | 
					 *      3 : (size << 14) | 0x402
 | 
				
			||||||
 *      4 : Buffer
 | 
					 *      4 : Buffer
 | 
				
			||||||
 *  Outputs:
 | 
					 *  Outputs:
 | 
				
			||||||
 *      0 : Return header
 | 
					 *      0 : Return header
 | 
				
			||||||
| 
						 | 
					@ -179,21 +194,42 @@ static void SetSemaphore(Service::Interface* self) {
 | 
				
			||||||
static void WriteProcessPipe(Service::Interface* self) {
 | 
					static void WriteProcessPipe(Service::Interface* self) {
 | 
				
			||||||
    u32* cmd_buff = Kernel::GetCommandBuffer();
 | 
					    u32* cmd_buff = Kernel::GetCommandBuffer();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    u32 number   = cmd_buff[1];
 | 
					    u32 channel  = cmd_buff[1];
 | 
				
			||||||
    u32 size     = cmd_buff[2];
 | 
					    u32 size     = cmd_buff[2];
 | 
				
			||||||
    u32 new_size = cmd_buff[3];
 | 
					 | 
				
			||||||
    u32 buffer   = cmd_buff[4];
 | 
					    u32 buffer   = cmd_buff[4];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (IPC::StaticBufferDesc(size, 1) != cmd_buff[3]) {
 | 
				
			||||||
 | 
					        LOG_ERROR(Service_DSP, "IPC static buffer descriptor failed validation (0x%X). channel=%u, size=0x%X, buffer=0x%08X", cmd_buff[3], channel, size, buffer);
 | 
				
			||||||
 | 
					        cmd_buff[1] = -1; // TODO
 | 
				
			||||||
 | 
					        return;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (!Memory::GetPointer(buffer)) {
 | 
				
			||||||
 | 
					        LOG_ERROR(Service_DSP, "Invalid Buffer: channel=%u, size=0x%X, buffer=0x%08X", channel, size, buffer);
 | 
				
			||||||
 | 
					        cmd_buff[1] = -1; // TODO
 | 
				
			||||||
 | 
					        return;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    std::vector<u8> message(size);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    for (size_t i = 0; i < size; i++) {
 | 
				
			||||||
 | 
					        message[i] = Memory::Read8(buffer + i);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    DSP::HLE::PipeWrite(channel, message);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    cmd_buff[1] = RESULT_SUCCESS.raw; // No error
 | 
					    cmd_buff[1] = RESULT_SUCCESS.raw; // No error
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    LOG_WARNING(Service_DSP, "(STUBBED) called number=%u, size=0x%X, new_size=0x%X, buffer=0x%08X",
 | 
					    LOG_TRACE(Service_DSP, "channel=%u, size=0x%X, buffer=0x%08X", channel, size, buffer);
 | 
				
			||||||
                number, size, new_size, buffer);
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
 * DSP_DSP::ReadPipeIfPossible service function
 | 
					 * DSP_DSP::ReadPipeIfPossible service function
 | 
				
			||||||
 | 
					 *      A pipe is a means of communication between the ARM11 and DSP that occurs on
 | 
				
			||||||
 | 
					 *      hardware by writing to/reading from the DSP registers at 0x10203000.
 | 
				
			||||||
 | 
					 *      Pipes are used for initialisation. See also DSP::HLE::PipeRead.
 | 
				
			||||||
 *  Inputs:
 | 
					 *  Inputs:
 | 
				
			||||||
 *      1 : Unknown
 | 
					 *      1 : Pipe Number
 | 
				
			||||||
 *      2 : Unknown
 | 
					 *      2 : Unknown
 | 
				
			||||||
 *      3 : Size in bytes of read (observed only lower half word used)
 | 
					 *      3 : Size in bytes of read (observed only lower half word used)
 | 
				
			||||||
 *      0x41 : Virtual address to read from DSP pipe to in memory
 | 
					 *      0x41 : Virtual address to read from DSP pipe to in memory
 | 
				
			||||||
| 
						 | 
					@ -204,35 +240,25 @@ static void WriteProcessPipe(Service::Interface* self) {
 | 
				
			||||||
static void ReadPipeIfPossible(Service::Interface* self) {
 | 
					static void ReadPipeIfPossible(Service::Interface* self) {
 | 
				
			||||||
    u32* cmd_buff = Kernel::GetCommandBuffer();
 | 
					    u32* cmd_buff = Kernel::GetCommandBuffer();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    u32 unk1 = cmd_buff[1];
 | 
					    u32 pipe = cmd_buff[1];
 | 
				
			||||||
    u32 unk2 = cmd_buff[2];
 | 
					    u32 unk2 = cmd_buff[2];
 | 
				
			||||||
    u32 size = cmd_buff[3] & 0xFFFF;// Lower 16 bits are size
 | 
					    u32 size = cmd_buff[3] & 0xFFFF;// Lower 16 bits are size
 | 
				
			||||||
    VAddr addr = cmd_buff[0x41];
 | 
					    VAddr addr = cmd_buff[0x41];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Canned DSP responses that games expect. These were taken from HW by 3dmoo team.
 | 
					    if (!Memory::GetPointer(addr)) {
 | 
				
			||||||
    // TODO: Remove this hack :)
 | 
					        LOG_ERROR(Service_DSP, "Invalid addr: pipe=0x%08X, unk2=0x%08X, size=0x%X, buffer=0x%08X", pipe, unk2, size, addr);
 | 
				
			||||||
    static const std::array<u16, 16> canned_read_pipe = {{
 | 
					        cmd_buff[1] = -1; // TODO
 | 
				
			||||||
        0x000F, 0xBFFF, 0x9E8E, 0x8680, 0xA78E, 0x9430, 0x8400, 0x8540,
 | 
					        return;
 | 
				
			||||||
        0x948E, 0x8710, 0x8410, 0xA90E, 0xAA0E, 0xAACE, 0xAC4E, 0xAC58
 | 
					 | 
				
			||||||
    }};
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    u32 initial_size = read_pipe_count;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    for (unsigned offset = 0; offset < size; offset += sizeof(u16)) {
 | 
					 | 
				
			||||||
        if (read_pipe_count < canned_read_pipe.size()) {
 | 
					 | 
				
			||||||
            Memory::Write16(addr + offset, canned_read_pipe[read_pipe_count]);
 | 
					 | 
				
			||||||
            read_pipe_count++;
 | 
					 | 
				
			||||||
        } else {
 | 
					 | 
				
			||||||
            LOG_ERROR(Service_DSP, "canned read pipe log exceeded!");
 | 
					 | 
				
			||||||
            break;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    cmd_buff[1] = 0; // No error
 | 
					    std::vector<u8> response = DSP::HLE::PipeRead(pipe, size);
 | 
				
			||||||
    cmd_buff[2] = (read_pipe_count - initial_size) * sizeof(u16);
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    LOG_WARNING(Service_DSP, "(STUBBED) called unk1=0x%08X, unk2=0x%08X, size=0x%X, buffer=0x%08X",
 | 
					    Memory::WriteBlock(addr, response.data(), response.size());
 | 
				
			||||||
                unk1, unk2, size, addr);
 | 
					
 | 
				
			||||||
 | 
					    cmd_buff[1] = 0; // No error
 | 
				
			||||||
 | 
					    cmd_buff[2] = (u32)response.size();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    LOG_TRACE(Service_DSP, "pipe=0x%08X, unk2=0x%08X, size=0x%X, buffer=0x%08X", pipe, unk2, size, addr);
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/**
 | 
					/**
 | 
				
			||||||
| 
						 | 
					@ -311,7 +337,6 @@ const Interface::FunctionInfo FunctionTable[] = {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Interface::Interface() {
 | 
					Interface::Interface() {
 | 
				
			||||||
    semaphore_event = Kernel::Event::Create(RESETTYPE_ONESHOT, "DSP_DSP::semaphore_event");
 | 
					    semaphore_event = Kernel::Event::Create(RESETTYPE_ONESHOT, "DSP_DSP::semaphore_event");
 | 
				
			||||||
    interrupt_event = nullptr;
 | 
					 | 
				
			||||||
    read_pipe_count = 0;
 | 
					    read_pipe_count = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    Register(FunctionTable);
 | 
					    Register(FunctionTable);
 | 
				
			||||||
| 
						 | 
					@ -319,7 +344,7 @@ Interface::Interface() {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Interface::~Interface() {
 | 
					Interface::~Interface() {
 | 
				
			||||||
    semaphore_event = nullptr;
 | 
					    semaphore_event = nullptr;
 | 
				
			||||||
    interrupt_event = nullptr;
 | 
					    interrupt_events.clear();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
} // namespace
 | 
					} // namespace
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -23,7 +23,15 @@ public:
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
/// Signals that a DSP interrupt has occurred to userland code
 | 
					/// Signal all audio related interrupts.
 | 
				
			||||||
void SignalInterrupt();
 | 
					void SignalAllInterrupts();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Signal a specific audio related interrupt based on interrupt id and channel id.
 | 
				
			||||||
 | 
					 * @param interrupt_id The interrupt id
 | 
				
			||||||
 | 
					 * @param channel_id The channel id
 | 
				
			||||||
 | 
					 * The significance of various values of interrupt_id and channel_id is not yet known.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					void SignalInterrupt(u32 interrupt_id, u32 channel_id);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
} // namespace
 | 
					} // namespace
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -17,7 +17,6 @@
 | 
				
			||||||
#include "core/core_timing.h"
 | 
					#include "core/core_timing.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "core/hle/service/gsp_gpu.h"
 | 
					#include "core/hle/service/gsp_gpu.h"
 | 
				
			||||||
#include "core/hle/service/dsp_dsp.h"
 | 
					 | 
				
			||||||
#include "core/hle/service/hid/hid.h"
 | 
					#include "core/hle/service/hid/hid.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "core/hw/hw.h"
 | 
					#include "core/hw/hw.h"
 | 
				
			||||||
| 
						 | 
					@ -414,11 +413,6 @@ static void VBlankCallback(u64 userdata, int cycles_late) {
 | 
				
			||||||
    GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0);
 | 
					    GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0);
 | 
				
			||||||
    GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1);
 | 
					    GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // TODO(bunnei): Fake a DSP interrupt on each frame. This does not belong here, but
 | 
					 | 
				
			||||||
    // until we can emulate DSP interrupts, this is probably the only reasonable place to do
 | 
					 | 
				
			||||||
    // this. Certain games expect this to be periodically signaled.
 | 
					 | 
				
			||||||
    DSP_DSP::SignalInterrupt();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    // Check for user input updates
 | 
					    // Check for user input updates
 | 
				
			||||||
    Service::HID::Update();
 | 
					    Service::HID::Update();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -2,9 +2,12 @@
 | 
				
			||||||
// Licensed under GPLv2 or any later version
 | 
					// Licensed under GPLv2 or any later version
 | 
				
			||||||
// Refer to the license.txt file included.
 | 
					// Refer to the license.txt file included.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "audio_core/audio_core.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "core/core.h"
 | 
					#include "core/core.h"
 | 
				
			||||||
#include "core/core_timing.h"
 | 
					#include "core/core_timing.h"
 | 
				
			||||||
#include "core/system.h"
 | 
					#include "core/system.h"
 | 
				
			||||||
 | 
					#include "core/gdbstub/gdbstub.h"
 | 
				
			||||||
#include "core/hw/hw.h"
 | 
					#include "core/hw/hw.h"
 | 
				
			||||||
#include "core/hle/hle.h"
 | 
					#include "core/hle/hle.h"
 | 
				
			||||||
#include "core/hle/kernel/kernel.h"
 | 
					#include "core/hle/kernel/kernel.h"
 | 
				
			||||||
| 
						 | 
					@ -12,8 +15,6 @@
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "video_core/video_core.h"
 | 
					#include "video_core/video_core.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "core/gdbstub/gdbstub.h"
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
namespace System {
 | 
					namespace System {
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Init(EmuWindow* emu_window) {
 | 
					void Init(EmuWindow* emu_window) {
 | 
				
			||||||
| 
						 | 
					@ -24,11 +25,13 @@ void Init(EmuWindow* emu_window) {
 | 
				
			||||||
    Kernel::Init();
 | 
					    Kernel::Init();
 | 
				
			||||||
    HLE::Init();
 | 
					    HLE::Init();
 | 
				
			||||||
    VideoCore::Init(emu_window);
 | 
					    VideoCore::Init(emu_window);
 | 
				
			||||||
 | 
					    AudioCore::Init();
 | 
				
			||||||
    GDBStub::Init();
 | 
					    GDBStub::Init();
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void Shutdown() {
 | 
					void Shutdown() {
 | 
				
			||||||
    GDBStub::Shutdown();
 | 
					    GDBStub::Shutdown();
 | 
				
			||||||
 | 
					    AudioCore::Shutdown();
 | 
				
			||||||
    VideoCore::Shutdown();
 | 
					    VideoCore::Shutdown();
 | 
				
			||||||
    HLE::Shutdown();
 | 
					    HLE::Shutdown();
 | 
				
			||||||
    Kernel::Shutdown();
 | 
					    Kernel::Shutdown();
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
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