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	externals: Add option to use system SoundTouch (#6971)
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					 5 changed files with 84 additions and 7 deletions
				
			
		|  | @ -86,6 +86,7 @@ option(USE_SYSTEM_SDL2 "Use the system SDL2 lib (instead of the bundled one)" OF | |||
| option(USE_SYSTEM_BOOST "Use the system Boost libs (instead of the bundled ones)" OFF) | ||||
| option(USE_SYSTEM_OPENSSL "Use the system OpenSSL libs (instead of the bundled LibreSSL)" OFF) | ||||
| option(USE_SYSTEM_LIBUSB "Use the system libusb (instead of the bundled libusb)" OFF) | ||||
| option(USE_SYSTEM_SOUNDTOUCH "Use the system SoundTouch (instead of the bundled one)" OFF) | ||||
| 
 | ||||
| if (CITRA_USE_PRECOMPILED_HEADERS) | ||||
|     message(STATUS "Using Precompiled Headers.") | ||||
|  | @ -389,6 +390,14 @@ if (ENABLE_LIBUSB AND USE_SYSTEM_LIBUSB) | |||
|     find_package(LibUSB) | ||||
| endif() | ||||
| 
 | ||||
| if (USE_SYSTEM_SOUNDTOUCH) | ||||
|     include(FindPkgConfig) | ||||
|     find_package(SoundTouch REQUIRED) | ||||
|     add_library(SoundTouch INTERFACE) | ||||
|     target_link_libraries(SoundTouch INTERFACE "${SOUNDTOUCH_LIBRARIES}") | ||||
|     target_include_directories(SoundTouch INTERFACE "${SOUNDTOUCH_INCLUDE_DIRS}") | ||||
| endif() | ||||
| 
 | ||||
| add_subdirectory(src) | ||||
| add_subdirectory(dist/installer) | ||||
| 
 | ||||
|  |  | |||
							
								
								
									
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								externals/CMakeLists.txt
									
										
									
									
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								externals/CMakeLists.txt
									
										
									
									
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							|  | @ -122,10 +122,13 @@ add_subdirectory(open_source_archives) | |||
| add_subdirectory(library-headers EXCLUDE_FROM_ALL) | ||||
| 
 | ||||
| # SoundTouch | ||||
| set(INTEGER_SAMPLES ON CACHE BOOL "") | ||||
| set(SOUNDSTRETCH OFF CACHE BOOL "") | ||||
| set(SOUNDTOUCH_DLL OFF CACHE BOOL "") | ||||
| add_subdirectory(soundtouch EXCLUDE_FROM_ALL) | ||||
| if(NOT USE_SYSTEM_SOUNDTOUCH) | ||||
|     set(INTEGER_SAMPLES ON CACHE BOOL "") | ||||
|     set(SOUNDSTRETCH OFF CACHE BOOL "") | ||||
|     set(SOUNDTOUCH_DLL OFF CACHE BOOL "") | ||||
|     add_subdirectory(soundtouch EXCLUDE_FROM_ALL) | ||||
|     target_compile_definitions(SoundTouch PUBLIC SOUNDTOUCH_INTEGER_SAMPLES) | ||||
| endif() | ||||
| 
 | ||||
| # sirit | ||||
| add_subdirectory(sirit EXCLUDE_FROM_ALL) | ||||
|  |  | |||
							
								
								
									
										27
									
								
								externals/cmake-modules/FindSoundTouch.cmake
									
										
									
									
										vendored
									
									
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										27
									
								
								externals/cmake-modules/FindSoundTouch.cmake
									
										
									
									
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							|  | @ -0,0 +1,27 @@ | |||
| if(NOT SOUNDTOUCH_FOUND) | ||||
|     pkg_check_modules(SOUNDTOUCH_TMP soundtouch) | ||||
|      | ||||
|     find_path(SOUNDTOUCH_INCLUDE_DIRS NAMES SoundTouch.h | ||||
|         PATHS | ||||
|         ${SOUNDTOUCH_TMP_INCLUDE_DIRS} | ||||
|         /usr/include/soundtouch | ||||
|         /usr/include | ||||
|         /usr/local/include/soundtouch | ||||
|         /usr/local/include | ||||
|     ) | ||||
|      | ||||
|     find_library(SOUNDTOUCH_LIBRARIES NAMES SoundTouch | ||||
|         PATHS | ||||
|         ${SOUNDTOUCH_TMP_LIBRARY_DIRS} | ||||
|         /usr/lib | ||||
|         /usr/local/lib | ||||
|     ) | ||||
|      | ||||
|     if(SOUNDTOUCH_INCLUDE_DIRS AND SOUNDTOUCH_LIBRARIES) | ||||
|         set(SOUNDTOUCH_FOUND TRUE CACHE INTERNAL "SoundTouch found") | ||||
|         message(STATUS "Found SoundTouch: ${SOUNDTOUCH_INCLUDE_DIRS}, ${SOUNDTOUCH_LIBRARIES}") | ||||
|     else() | ||||
|         set(SOUNDTOUCH_FOUND FALSE CACHE INTERNAL "SoundTouch found") | ||||
|         message(STATUS "SoundTouch not found.") | ||||
|     endif() | ||||
| endif() | ||||
|  | @ -49,7 +49,6 @@ create_target_directory_groups(audio_core) | |||
| 
 | ||||
| target_link_libraries(audio_core PUBLIC citra_common citra_core) | ||||
| target_link_libraries(audio_core PRIVATE SoundTouch teakra) | ||||
| add_definitions(-DSOUNDTOUCH_INTEGER_SAMPLES) | ||||
| 
 | ||||
| if(ENABLE_MF) | ||||
|     target_sources(audio_core PRIVATE | ||||
|  |  | |||
|  | @ -5,7 +5,10 @@ | |||
| #include <algorithm> | ||||
| #include <cmath> | ||||
| #include <cstddef> | ||||
| #include <limits> | ||||
| #include <memory> | ||||
| #include <type_traits> | ||||
| #include <vector> | ||||
| #include <SoundTouch.h> | ||||
| #include "audio_core/audio_types.h" | ||||
| #include "audio_core/time_stretch.h" | ||||
|  | @ -62,8 +65,44 @@ std::size_t TimeStretcher::Process(const s16* in, std::size_t num_in, s16* out, | |||
|     LOG_TRACE(Audio, "{:5}/{:5} ratio:{:0.6f} backlog:{:0.6f}", num_in, num_out, stretch_ratio, | ||||
|               backlog_fullness); | ||||
| 
 | ||||
|     sound_touch->putSamples(in, static_cast<u32>(num_in)); | ||||
|     return sound_touch->receiveSamples(out, static_cast<u32>(num_out)); | ||||
|     if constexpr (std::is_floating_point<soundtouch::SAMPLETYPE>()) { | ||||
|         // The SoundTouch library on most systems expects float samples
 | ||||
|         // use this vector to store input if soundtouch::SAMPLETYPE is a float
 | ||||
|         std::vector<soundtouch::SAMPLETYPE> float_in(2 * num_in); | ||||
|         std::vector<soundtouch::SAMPLETYPE> float_out(2 * num_out); | ||||
| 
 | ||||
|         for (std::size_t i = 0; i < (2 * num_in); i++) { | ||||
|             // Conventional integer PCM uses a range of -32768 to 32767,
 | ||||
|             // but float samples use -1 to 1
 | ||||
|             // As a result we need to scale sample values during conversion
 | ||||
|             const float temp = static_cast<float>(in[i]) / std::numeric_limits<s16>::max(); | ||||
|             float_in[i] = static_cast<soundtouch::SAMPLETYPE>(temp); | ||||
|         } | ||||
| 
 | ||||
|         sound_touch->putSamples(float_in.data(), static_cast<u32>(num_in)); | ||||
| 
 | ||||
|         const std::size_t samples_received = | ||||
|             sound_touch->receiveSamples(float_out.data(), static_cast<u32>(num_out)); | ||||
| 
 | ||||
|         // Converting output samples back to shorts so we can use them
 | ||||
|         for (std::size_t i = 0; i < (2 * num_out); i++) { | ||||
|             const s16 temp = static_cast<s16>(float_out[i] * std::numeric_limits<s16>::max()); | ||||
|             out[i] = temp; | ||||
|         } | ||||
| 
 | ||||
|         return samples_received; | ||||
|     } else if (std::is_same<soundtouch::SAMPLETYPE, s16>()) { | ||||
|         // Use reinterpret_cast to workaround compile error when SAMPLETYPE is float.
 | ||||
|         sound_touch->putSamples(reinterpret_cast<const soundtouch::SAMPLETYPE*>(in), | ||||
|                                 static_cast<u32>(num_in)); | ||||
|         return sound_touch->receiveSamples(reinterpret_cast<soundtouch::SAMPLETYPE*>(out), | ||||
|                                            static_cast<u32>(num_out)); | ||||
|     } else { | ||||
|         static_assert(std::is_floating_point<soundtouch::SAMPLETYPE>() || | ||||
|                       std::is_same<soundtouch::SAMPLETYPE, s16>()); | ||||
|         UNREACHABLE_MSG("Invalid SAMPLETYPE {}", typeid(soundtouch::SAMPLETYPE).name()); | ||||
|         return 0; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void TimeStretcher::Clear() { | ||||
|  |  | |||
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