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	gl_rasterizer: Move TBO syncing helper to one function.
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					 2 changed files with 51 additions and 43 deletions
				
			
		|  | @ -806,49 +806,8 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) { | |||
|         shader_dirty = false; | ||||
|     } | ||||
| 
 | ||||
|     // Sync the lighting luts
 | ||||
|     for (unsigned index = 0; index < uniform_block_data.lut_dirty.size(); index++) { | ||||
|         if (uniform_block_data.lut_dirty[index]) { | ||||
|             SyncLightingLUT(index); | ||||
|             uniform_block_data.lut_dirty[index] = false; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     // Sync the fog lut
 | ||||
|     if (uniform_block_data.fog_lut_dirty) { | ||||
|         SyncFogLUT(); | ||||
|         uniform_block_data.fog_lut_dirty = false; | ||||
|     } | ||||
| 
 | ||||
|     // Sync the proctex noise lut
 | ||||
|     if (uniform_block_data.proctex_noise_lut_dirty) { | ||||
|         SyncProcTexNoiseLUT(); | ||||
|         uniform_block_data.proctex_noise_lut_dirty = false; | ||||
|     } | ||||
| 
 | ||||
|     // Sync the proctex color map
 | ||||
|     if (uniform_block_data.proctex_color_map_dirty) { | ||||
|         SyncProcTexColorMap(); | ||||
|         uniform_block_data.proctex_color_map_dirty = false; | ||||
|     } | ||||
| 
 | ||||
|     // Sync the proctex alpha map
 | ||||
|     if (uniform_block_data.proctex_alpha_map_dirty) { | ||||
|         SyncProcTexAlphaMap(); | ||||
|         uniform_block_data.proctex_alpha_map_dirty = false; | ||||
|     } | ||||
| 
 | ||||
|     // Sync the proctex lut
 | ||||
|     if (uniform_block_data.proctex_lut_dirty) { | ||||
|         SyncProcTexLUT(); | ||||
|         uniform_block_data.proctex_lut_dirty = false; | ||||
|     } | ||||
| 
 | ||||
|     // Sync the proctex difference lut
 | ||||
|     if (uniform_block_data.proctex_diff_lut_dirty) { | ||||
|         SyncProcTexDiffLUT(); | ||||
|         uniform_block_data.proctex_diff_lut_dirty = false; | ||||
|     } | ||||
|     // Sync the LUTs within the texture buffer
 | ||||
|     SyncAndUploadLUTs(); | ||||
| 
 | ||||
|     // Sync the uniform data
 | ||||
|     const bool use_gs = regs.pipeline.use_gs == Pica::PipelineRegs::UseGS::Yes; | ||||
|  | @ -2065,6 +2024,52 @@ void RasterizerOpenGL::SyncShadowBias() { | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::SyncAndUploadLUTs() { | ||||
|     // Sync the lighting luts
 | ||||
|     for (unsigned index = 0; index < uniform_block_data.lut_dirty.size(); index++) { | ||||
|         if (uniform_block_data.lut_dirty[index]) { | ||||
|             SyncLightingLUT(index); | ||||
|             uniform_block_data.lut_dirty[index] = false; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     // Sync the fog lut
 | ||||
|     if (uniform_block_data.fog_lut_dirty) { | ||||
|         SyncFogLUT(); | ||||
|         uniform_block_data.fog_lut_dirty = false; | ||||
|     } | ||||
| 
 | ||||
|     // Sync the proctex noise lut
 | ||||
|     if (uniform_block_data.proctex_noise_lut_dirty) { | ||||
|         SyncProcTexNoiseLUT(); | ||||
|         uniform_block_data.proctex_noise_lut_dirty = false; | ||||
|     } | ||||
| 
 | ||||
|     // Sync the proctex color map
 | ||||
|     if (uniform_block_data.proctex_color_map_dirty) { | ||||
|         SyncProcTexColorMap(); | ||||
|         uniform_block_data.proctex_color_map_dirty = false; | ||||
|     } | ||||
| 
 | ||||
|     // Sync the proctex alpha map
 | ||||
|     if (uniform_block_data.proctex_alpha_map_dirty) { | ||||
|         SyncProcTexAlphaMap(); | ||||
|         uniform_block_data.proctex_alpha_map_dirty = false; | ||||
|     } | ||||
| 
 | ||||
|     // Sync the proctex lut
 | ||||
|     if (uniform_block_data.proctex_lut_dirty) { | ||||
|         SyncProcTexLUT(); | ||||
|         uniform_block_data.proctex_lut_dirty = false; | ||||
|     } | ||||
| 
 | ||||
|     // Sync the proctex difference lut
 | ||||
|     if (uniform_block_data.proctex_diff_lut_dirty) { | ||||
|         SyncProcTexDiffLUT(); | ||||
|         uniform_block_data.proctex_diff_lut_dirty = false; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RasterizerOpenGL::UploadUniforms(bool accelerate_draw, bool use_gs) { | ||||
|     // glBindBufferRange below also changes the generic buffer binding point, so we sync the state
 | ||||
|     // first
 | ||||
|  |  | |||
|  | @ -220,6 +220,9 @@ private: | |||
|     /// Syncs the shadow rendering bias to match the PICA register
 | ||||
|     void SyncShadowBias(); | ||||
| 
 | ||||
|     /// Syncs and uploads the lighting, fog and proctex LUTs
 | ||||
|     void SyncAndUploadLUTs(); | ||||
| 
 | ||||
|     /// Upload the uniform blocks to the uniform buffer object
 | ||||
|     void UploadUniforms(bool accelerate_draw, bool use_gs); | ||||
| 
 | ||||
|  |  | |||
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