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	gl_rasterizer: Move TBO syncing helper to one function.
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					 2 changed files with 51 additions and 43 deletions
				
			
		|  | @ -806,49 +806,8 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) { | ||||||
|         shader_dirty = false; |         shader_dirty = false; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     // Sync the lighting luts
 |     // Sync the LUTs within the texture buffer
 | ||||||
|     for (unsigned index = 0; index < uniform_block_data.lut_dirty.size(); index++) { |     SyncAndUploadLUTs(); | ||||||
|         if (uniform_block_data.lut_dirty[index]) { |  | ||||||
|             SyncLightingLUT(index); |  | ||||||
|             uniform_block_data.lut_dirty[index] = false; |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     // Sync the fog lut
 |  | ||||||
|     if (uniform_block_data.fog_lut_dirty) { |  | ||||||
|         SyncFogLUT(); |  | ||||||
|         uniform_block_data.fog_lut_dirty = false; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     // Sync the proctex noise lut
 |  | ||||||
|     if (uniform_block_data.proctex_noise_lut_dirty) { |  | ||||||
|         SyncProcTexNoiseLUT(); |  | ||||||
|         uniform_block_data.proctex_noise_lut_dirty = false; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     // Sync the proctex color map
 |  | ||||||
|     if (uniform_block_data.proctex_color_map_dirty) { |  | ||||||
|         SyncProcTexColorMap(); |  | ||||||
|         uniform_block_data.proctex_color_map_dirty = false; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     // Sync the proctex alpha map
 |  | ||||||
|     if (uniform_block_data.proctex_alpha_map_dirty) { |  | ||||||
|         SyncProcTexAlphaMap(); |  | ||||||
|         uniform_block_data.proctex_alpha_map_dirty = false; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     // Sync the proctex lut
 |  | ||||||
|     if (uniform_block_data.proctex_lut_dirty) { |  | ||||||
|         SyncProcTexLUT(); |  | ||||||
|         uniform_block_data.proctex_lut_dirty = false; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     // Sync the proctex difference lut
 |  | ||||||
|     if (uniform_block_data.proctex_diff_lut_dirty) { |  | ||||||
|         SyncProcTexDiffLUT(); |  | ||||||
|         uniform_block_data.proctex_diff_lut_dirty = false; |  | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     // Sync the uniform data
 |     // Sync the uniform data
 | ||||||
|     const bool use_gs = regs.pipeline.use_gs == Pica::PipelineRegs::UseGS::Yes; |     const bool use_gs = regs.pipeline.use_gs == Pica::PipelineRegs::UseGS::Yes; | ||||||
|  | @ -2065,6 +2024,52 @@ void RasterizerOpenGL::SyncShadowBias() { | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | void RasterizerOpenGL::SyncAndUploadLUTs() { | ||||||
|  |     // Sync the lighting luts
 | ||||||
|  |     for (unsigned index = 0; index < uniform_block_data.lut_dirty.size(); index++) { | ||||||
|  |         if (uniform_block_data.lut_dirty[index]) { | ||||||
|  |             SyncLightingLUT(index); | ||||||
|  |             uniform_block_data.lut_dirty[index] = false; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     // Sync the fog lut
 | ||||||
|  |     if (uniform_block_data.fog_lut_dirty) { | ||||||
|  |         SyncFogLUT(); | ||||||
|  |         uniform_block_data.fog_lut_dirty = false; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     // Sync the proctex noise lut
 | ||||||
|  |     if (uniform_block_data.proctex_noise_lut_dirty) { | ||||||
|  |         SyncProcTexNoiseLUT(); | ||||||
|  |         uniform_block_data.proctex_noise_lut_dirty = false; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     // Sync the proctex color map
 | ||||||
|  |     if (uniform_block_data.proctex_color_map_dirty) { | ||||||
|  |         SyncProcTexColorMap(); | ||||||
|  |         uniform_block_data.proctex_color_map_dirty = false; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     // Sync the proctex alpha map
 | ||||||
|  |     if (uniform_block_data.proctex_alpha_map_dirty) { | ||||||
|  |         SyncProcTexAlphaMap(); | ||||||
|  |         uniform_block_data.proctex_alpha_map_dirty = false; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     // Sync the proctex lut
 | ||||||
|  |     if (uniform_block_data.proctex_lut_dirty) { | ||||||
|  |         SyncProcTexLUT(); | ||||||
|  |         uniform_block_data.proctex_lut_dirty = false; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     // Sync the proctex difference lut
 | ||||||
|  |     if (uniform_block_data.proctex_diff_lut_dirty) { | ||||||
|  |         SyncProcTexDiffLUT(); | ||||||
|  |         uniform_block_data.proctex_diff_lut_dirty = false; | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
| void RasterizerOpenGL::UploadUniforms(bool accelerate_draw, bool use_gs) { | void RasterizerOpenGL::UploadUniforms(bool accelerate_draw, bool use_gs) { | ||||||
|     // glBindBufferRange below also changes the generic buffer binding point, so we sync the state
 |     // glBindBufferRange below also changes the generic buffer binding point, so we sync the state
 | ||||||
|     // first
 |     // first
 | ||||||
|  |  | ||||||
|  | @ -220,6 +220,9 @@ private: | ||||||
|     /// Syncs the shadow rendering bias to match the PICA register
 |     /// Syncs the shadow rendering bias to match the PICA register
 | ||||||
|     void SyncShadowBias(); |     void SyncShadowBias(); | ||||||
| 
 | 
 | ||||||
|  |     /// Syncs and uploads the lighting, fog and proctex LUTs
 | ||||||
|  |     void SyncAndUploadLUTs(); | ||||||
|  | 
 | ||||||
|     /// Upload the uniform blocks to the uniform buffer object
 |     /// Upload the uniform blocks to the uniform buffer object
 | ||||||
|     void UploadUniforms(bool accelerate_draw, bool use_gs); |     void UploadUniforms(bool accelerate_draw, bool use_gs); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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