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	minor fix for opengles
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					 3 changed files with 15 additions and 14 deletions
				
			
		|  | @ -22,6 +22,7 @@ | |||
| #include "video_core/regs_texturing.h" | ||||
| #include "video_core/renderer_opengl/gl_rasterizer.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_gen.h" | ||||
| #include "video_core/renderer_opengl/gl_vars.h" | ||||
| #include "video_core/renderer_opengl/pica_to_gl.h" | ||||
| #include "video_core/renderer_opengl/renderer_opengl.h" | ||||
| #include "video_core/video_core.h" | ||||
|  | @ -1622,7 +1623,7 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig( | |||
|         glSamplerParameterf(s, GL_TEXTURE_MAX_LOD, lod_max); | ||||
|     } | ||||
| 
 | ||||
|     if (lod_bias != config.lod.bias) { | ||||
|     if (!GLES && lod_bias != config.lod.bias) { | ||||
|         lod_bias = config.lod.bias; | ||||
|         glSamplerParameterf(s, GL_TEXTURE_LOD_BIAS, lod_bias / 256.0f); | ||||
|     } | ||||
|  |  | |||
|  | @ -960,8 +960,8 @@ void CachedSurface::DownloadGLTexture(const Common::Rectangle<u32>& rect, GLuint | |||
| 
 | ||||
|         glActiveTexture(GL_TEXTURE0); | ||||
|         if (GLES) { | ||||
|             GetTexImageOES(GL_TEXTURE_2D, 0, tuple.format, tuple.type, height, width, 0, | ||||
|                            &gl_buffer[buffer_offset]); | ||||
|             GetTexImageOES(GL_TEXTURE_2D, 0, tuple.format, tuple.type, rect.GetHeight(), | ||||
|                            rect.GetWidth(), 0, &gl_buffer[buffer_offset]); | ||||
|         } else { | ||||
|             glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, &gl_buffer[buffer_offset]); | ||||
|         } | ||||
|  |  | |||
|  | @ -992,17 +992,17 @@ void AppendProcTexShiftOffset(std::string& out, const std::string& v, ProcTexShi | |||
|     std::string offset = (clamp_mode == ProcTexClamp::MirroredRepeat) ? "1.0" : "0.5"; | ||||
|     switch (mode) { | ||||
|     case ProcTexShift::None: | ||||
|         out += "0"; | ||||
|         out += "0.0"; | ||||
|         break; | ||||
|     case ProcTexShift::Odd: | ||||
|         out += offset + " * ((int(" + v + ") / 2) % 2)"; | ||||
|         out += offset + " * float((int(" + v + ") / 2) % 2)"; | ||||
|         break; | ||||
|     case ProcTexShift::Even: | ||||
|         out += offset + " * (((int(" + v + ") + 1) / 2) % 2)"; | ||||
|         out += offset + " * float(((int(" + v + ") + 1) / 2) % 2)"; | ||||
|         break; | ||||
|     default: | ||||
|         LOG_CRITICAL(HW_GPU, "Unknown shift mode {}", static_cast<u32>(mode)); | ||||
|         out += "0"; | ||||
|         out += "0.0"; | ||||
|         break; | ||||
|     } | ||||
| } | ||||
|  | @ -1082,7 +1082,7 @@ void AppendProcTexSampler(std::string& out, const PicaFSConfig& config) { | |||
|     // value entries and difference entries.
 | ||||
|     out += R"( | ||||
| float ProcTexLookupLUT(int offset, float coord) { | ||||
|     coord *= 128; | ||||
|     coord *= 128.0; | ||||
|     float index_i = clamp(floor(coord), 0.0, 127.0); | ||||
|     float index_f = coord - index_i; // fract() cannot be used here because 128.0 needs to be
 | ||||
|                                      // extracted as index_i = 127.0 and index_f = 1.0
 | ||||
|  | @ -1142,7 +1142,7 @@ float ProcTexNoiseCoef(vec2 x) { | |||
|            offset3 + ", 0xF0, 0xF8, 0xFC, 0xFE);\n"; | ||||
|     out += "int lut_offset = lut_offsets[level];\n"; | ||||
|     // For the color lut, coord=0.0 is lut[offset] and coord=1.0 is lut[offset+width-1]
 | ||||
|     out += "lut_coord *= lut_width - 1;\n"; | ||||
|     out += "lut_coord *= float(lut_width - 1);\n"; | ||||
| 
 | ||||
|     switch (config.state.proctex.lut_filter) { | ||||
|     case ProcTexFilter::Linear: | ||||
|  | @ -1158,7 +1158,7 @@ float ProcTexNoiseCoef(vec2 x) { | |||
|     case ProcTexFilter::Nearest: | ||||
|     case ProcTexFilter::NearestMipmapLinear: | ||||
|     case ProcTexFilter::NearestMipmapNearest: | ||||
|         out += "lut_coord += lut_offset;\n"; | ||||
|         out += "lut_coord += float(lut_offset);\n"; | ||||
|         out += "return texelFetch(texture_buffer_lut_rgba, int(round(lut_coord)) + " | ||||
|                "proctex_lut_offset);\n"; | ||||
|         break; | ||||
|  | @ -1180,8 +1180,8 @@ float ProcTexNoiseCoef(vec2 x) { | |||
|     // Note: this is different from the one normal 2D textures use.
 | ||||
|     out += "vec2 duv = max(abs(dFdx(uv)), abs(dFdy(uv)));\n"; | ||||
|     // unlike normal texture, the bias is inside the log2
 | ||||
|     out += "float lod = log2(abs(" + std::to_string(config.state.proctex.lut_width) + | ||||
|            " * proctex_bias) * (duv.x + duv.y));\n"; | ||||
|     out += "float lod = log2(abs(float(" + std::to_string(config.state.proctex.lut_width) + | ||||
|            ") * proctex_bias) * (duv.x + duv.y));\n"; | ||||
|     out += "if (proctex_bias == 0.0) lod = 0.0;\n"; | ||||
|     out += "lod = clamp(lod, " + | ||||
|            std::to_string(std::max<float>(0.0f, config.state.proctex.lod_min)) + ", " + | ||||
|  | @ -1373,7 +1373,7 @@ vec4 shadowTexture(vec2 uv, float w) { | |||
|     if (!config.state.shadow_texture_orthographic) { | ||||
|         out += "uv /= w;"; | ||||
|     } | ||||
|     out += "uint z = uint(max(0, int(min(abs(w), 1.0) * 0xFFFFFF) - shadow_texture_bias));"; | ||||
|     out += "uint z = uint(max(0, int(min(abs(w), 1.0) * float(0xFFFFFF)) - shadow_texture_bias));"; | ||||
|     out += R"( | ||||
|     vec2 coord = vec2(imageSize(shadow_texture_px)) * uv - vec2(0.5); | ||||
|     vec2 coord_floor = floor(coord); | ||||
|  | @ -1405,7 +1405,7 @@ vec4 shadowTextureCube(vec2 uv, float w) { | |||
|         if (c.z > 0.0) uv.x = -uv.x; | ||||
|     } | ||||
| )"; | ||||
|     out += "uint z = uint(max(0, int(min(w, 1.0) * 0xFFFFFF) - shadow_texture_bias));"; | ||||
|     out += "uint z = uint(max(0, int(min(w, 1.0) * float(0xFFFFFF)) - shadow_texture_bias));"; | ||||
|     out += R"( | ||||
|     vec2 coord = vec2(size) * (uv / w * vec2(0.5) + vec2(0.5)) - vec2(0.5); | ||||
|     vec2 coord_floor = floor(coord); | ||||
|  |  | |||
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