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	Fix a bug in the fullscreen implementation
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					 2 changed files with 31 additions and 15 deletions
				
			
		|  | @ -583,7 +583,9 @@ void GMainWindow::BootGame(const QString& filename) { | |||
|     render_window->setFocus(); | ||||
| 
 | ||||
|     emulation_running = true; | ||||
|     ToggleFullscreen(); | ||||
|     if (ui.action_Fullscreen->isChecked()) { | ||||
|         ShowFullscreen(); | ||||
|     } | ||||
|     OnStartGame(); | ||||
| } | ||||
| 
 | ||||
|  | @ -812,21 +814,33 @@ void GMainWindow::ToggleFullscreen() { | |||
|         return; | ||||
|     } | ||||
|     if (ui.action_Fullscreen->isChecked()) { | ||||
|         if (ui.action_Single_Window_Mode->isChecked()) { | ||||
|             ui.menubar->hide(); | ||||
|             statusBar()->hide(); | ||||
|             showFullScreen(); | ||||
|         } else { | ||||
|             render_window->showFullScreen(); | ||||
|         } | ||||
|         ShowFullscreen(); | ||||
|     } else { | ||||
|         if (ui.action_Single_Window_Mode->isChecked()) { | ||||
|             statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); | ||||
|             ui.menubar->show(); | ||||
|             showNormal(); | ||||
|         } else { | ||||
|             render_window->showNormal(); | ||||
|         } | ||||
|         HideFullscreen(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::ShowFullscreen() { | ||||
|     if (ui.action_Single_Window_Mode->isChecked()) { | ||||
|         UISettings::values.geometry = saveGeometry(); | ||||
|         ui.menubar->hide(); | ||||
|         statusBar()->hide(); | ||||
|         showFullScreen(); | ||||
|     } else { | ||||
|         UISettings::values.renderwindow_geometry = render_window->saveGeometry(); | ||||
|         render_window->showFullScreen(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GMainWindow::HideFullscreen() { | ||||
|     if (ui.action_Single_Window_Mode->isChecked()) { | ||||
|         statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked()); | ||||
|         ui.menubar->show(); | ||||
|         showNormal(); | ||||
|         restoreGeometry(UISettings::values.geometry); | ||||
|     } else { | ||||
|         render_window->showNormal(); | ||||
|         render_window->restoreGeometry(UISettings::values.renderwindow_geometry); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -141,6 +141,8 @@ private slots: | |||
|     void OnToggleFilterBar(); | ||||
|     void OnDisplayTitleBars(bool); | ||||
|     void ToggleFullscreen(); | ||||
|     void ShowFullscreen(); | ||||
|     void HideFullscreen(); | ||||
|     void ToggleWindowMode(); | ||||
|     void OnCreateGraphicsSurfaceViewer(); | ||||
|     void OnCoreError(Core::System::ResultStatus, std::string); | ||||
|  |  | |||
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