Miscallenious fixes to gl backend and qt frontend (#6834)

* renderer_gl: Make rasterizer normal class member

* It doesn't need to be heap allocated anymore

* gl_rasterizer: Remove default_texture

* It's unused

* gl_rasterizer: General cleanup

* gl_rasterizer: Lower case lambdas

* Match style with review comments from vulkan backend

* rasterizer_cache: Prevent memory leak

* Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends

* rasterizer_cache: Make temp copy of old surface

* The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly

* citra_qt: Manually create dialog tabs

* Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration

* citra_qt: Eliminate global system usage

* core: Remove global system usage in memory and HIO

* citra_qt: Use qOverload

* tests: Run clang format

* gl_texture_runtime: Fix surface scaling
This commit is contained in:
GPUCode 2023-08-02 01:40:39 +03:00 committed by GitHub
parent 970f2284d8
commit 88ea66053e
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GPG key ID: 4AEE18F83AFDEB23
73 changed files with 594 additions and 555 deletions

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@ -7,11 +7,9 @@
#include <QtConcurrent/QtConcurrentRun>
#include "citra_qt/game_list_p.h"
#include "citra_qt/main.h"
#include "citra_qt/multiplayer/client_room.h"
#include "citra_qt/multiplayer/lobby.h"
#include "citra_qt/multiplayer/lobby_p.h"
#include "citra_qt/multiplayer/message.h"
#include "citra_qt/multiplayer/state.h"
#include "citra_qt/multiplayer/validation.h"
#include "citra_qt/uisettings.h"
#include "common/logging/log.h"
@ -23,10 +21,10 @@
#include "web_service/web_backend.h"
#endif
Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
Lobby::Lobby(Core::System& system_, QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Network::AnnounceMultiplayerSession> session)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::Lobby>()), announce_multiplayer_session(session) {
ui(std::make_unique<Ui::Lobby>()), system{system_}, announce_multiplayer_session(session) {
ui->setupUi(this);
// setup the watcher for background connections
@ -152,8 +150,8 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
const std::string verify_UID =
proxy->data(connection_index, LobbyItemHost::HostVerifyUIDRole).toString().toStdString();
// attempt to connect in a different thread
QFuture<void> f = QtConcurrent::run([nickname, ip, port, password, verify_UID] {
// Attempt to connect in a different thread
QFuture<void> f = QtConcurrent::run([this, nickname, ip, port, password, verify_UID] {
std::string token;
#ifdef ENABLE_WEB_SERVICE
if (!NetSettings::values.citra_username.empty() &&
@ -170,8 +168,8 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
}
#endif
if (auto room_member = Network::GetRoomMember().lock()) {
room_member->Join(nickname, Service::CFG::GetConsoleIdHash(Core::System::GetInstance()),
ip.c_str(), port, 0, Network::NoPreferredMac, password, token);
room_member->Join(nickname, Service::CFG::GetConsoleIdHash(system), ip.c_str(), port, 0,
Network::NoPreferredMac, password, token);
}
});
watcher->setFuture(f);