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	vertex_shader: Implement MIN instruction.
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		|  | @ -208,6 +208,15 @@ static void ProcessShaderCode(VertexShaderState& state) { | ||||||
|                 } |                 } | ||||||
|                 break; |                 break; | ||||||
| 
 | 
 | ||||||
|  |             case OpCode::Id::MIN: | ||||||
|  |                 for (int i = 0; i < 4; ++i) { | ||||||
|  |                     if (!swizzle.DestComponentEnabled(i)) | ||||||
|  |                         continue; | ||||||
|  | 
 | ||||||
|  |                     dest[i] = std::min(src1[i], src2[i]); | ||||||
|  |                 } | ||||||
|  |                 break; | ||||||
|  | 
 | ||||||
|             case OpCode::Id::DP3: |             case OpCode::Id::DP3: | ||||||
|             case OpCode::Id::DP4: |             case OpCode::Id::DP4: | ||||||
|             { |             { | ||||||
|  |  | ||||||
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