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	ConfigMem: Remove duplicate retail bit
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		|  | @ -66,7 +66,6 @@ void Init() { | ||||||
|     config_mem.unit_info = 0x1; // Bit 0 set for Retail
 |     config_mem.unit_info = 0x1; // Bit 0 set for Retail
 | ||||||
|     config_mem.prev_firm = 0; |     config_mem.prev_firm = 0; | ||||||
|     config_mem.app_mem_type = 0x2; // Default app mem type is 0
 |     config_mem.app_mem_type = 0x2; // Default app mem type is 0
 | ||||||
|     config_mem.unit_info = 0x1; // Bit 0 set for Retail
 |  | ||||||
|     config_mem.app_mem_alloc = 0x06000000; // Set to 96MB, since some games use more than the default (64MB)
 |     config_mem.app_mem_alloc = 0x06000000; // Set to 96MB, since some games use more than the default (64MB)
 | ||||||
|     config_mem.base_mem_alloc = 0x01400000; // Default base memory is 20MB
 |     config_mem.base_mem_alloc = 0x01400000; // Default base memory is 20MB
 | ||||||
|     config_mem.sys_mem_alloc = Memory::FCRAM_SIZE - (config_mem.app_mem_alloc + config_mem.base_mem_alloc); |     config_mem.sys_mem_alloc = Memory::FCRAM_SIZE - (config_mem.app_mem_alloc + config_mem.base_mem_alloc); | ||||||
|  |  | ||||||
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