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	gpu: add comments for TextureCopy
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					 2 changed files with 8 additions and 8 deletions
				
			
		|  | @ -334,25 +334,25 @@ static void TextureCopy(const Regs::DisplayTransferConfig& config) { | ||||||
|     u32 remaining_size = Common::AlignDown(config.texture_copy.size, 16); |     u32 remaining_size = Common::AlignDown(config.texture_copy.size, 16); | ||||||
| 
 | 
 | ||||||
|     if (remaining_size == 0) { |     if (remaining_size == 0) { | ||||||
|         // Real hardware freeze on this
 |         LOG_CRITICAL(HW_GPU, "zero size. Real hardware freezes on this."); | ||||||
|         LOG_CRITICAL(HW_GPU, "zero size"); |  | ||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     u32 input_gap = config.texture_copy.input_gap * 16; |     u32 input_gap = config.texture_copy.input_gap * 16; | ||||||
|     u32 input_width = input_gap == 0 ? remaining_size : config.texture_copy.input_width * 16; |  | ||||||
|     u32 output_gap = config.texture_copy.output_gap * 16; |     u32 output_gap = config.texture_copy.output_gap * 16; | ||||||
|  | 
 | ||||||
|  |     // Zero gap means contiguous input/output even if width = 0. To avoid infinite loop below, width
 | ||||||
|  |     // is assigned with the total size if gap = 0.
 | ||||||
|  |     u32 input_width = input_gap == 0 ? remaining_size : config.texture_copy.input_width * 16; | ||||||
|     u32 output_width = output_gap == 0 ? remaining_size : config.texture_copy.output_width * 16; |     u32 output_width = output_gap == 0 ? remaining_size : config.texture_copy.output_width * 16; | ||||||
| 
 | 
 | ||||||
|     if (input_width == 0) { |     if (input_width == 0) { | ||||||
|         // Real hardware freeze on this
 |         LOG_CRITICAL(HW_GPU, "zero input width. Real hardware freezes on this."); | ||||||
|         LOG_CRITICAL(HW_GPU, "zero input width"); |  | ||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     if (output_width == 0) { |     if (output_width == 0) { | ||||||
|         // Real hardware freeze on this
 |         LOG_CRITICAL(HW_GPU, "zero output width. Real hardware freezes on this."); | ||||||
|         LOG_CRITICAL(HW_GPU, "zero output width"); |  | ||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -225,7 +225,7 @@ struct Regs { | ||||||
|         INSERT_PADDING_WORDS(0x1); |         INSERT_PADDING_WORDS(0x1); | ||||||
| 
 | 
 | ||||||
|         struct { |         struct { | ||||||
|             u32 size; |             u32 size; // The lower 4 bits are ignored
 | ||||||
| 
 | 
 | ||||||
|             union { |             union { | ||||||
|                 u32 input_size; |                 u32 input_size; | ||||||
|  |  | ||||||
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