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	Fix "auto" resolution factor (#6218)
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		|  | @ -444,7 +444,7 @@ struct Values { | |||
|     SwitchableSetting<bool> shaders_accurate_mul{true, "shaders_accurate_mul"}; | ||||
|     SwitchableSetting<bool> use_vsync_new{true, "use_vsync_new"}; | ||||
|     Setting<bool> use_shader_jit{true, "use_shader_jit"}; | ||||
|     SwitchableSetting<u16, true> resolution_factor{1, 1, 10, "resolution_factor"}; | ||||
|     SwitchableSetting<u16, true> resolution_factor{1, 0, 10, "resolution_factor"}; | ||||
|     SwitchableSetting<u16, true> frame_limit{100, 0, 1000, "frame_limit"}; | ||||
|     SwitchableSetting<std::string> texture_filter_name{"none", "texture_filter_name"}; | ||||
| 
 | ||||
|  |  | |||
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