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	Shader JIT: Fix SGE/SGEI NaN behavior
SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE instruction was used with NLT
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					 1 changed files with 3 additions and 3 deletions
				
			
		|  | @ -434,10 +434,10 @@ void JitCompiler::Compile_SGE(Instruction instr) { | |||
|         Compile_SwizzleSrc(instr, 2, instr.common.src2, SRC2); | ||||
|     } | ||||
| 
 | ||||
|     CMPPS(SRC1, R(SRC2), CMP_NLT); | ||||
|     ANDPS(SRC1, R(ONE)); | ||||
|     CMPPS(SRC2, R(SRC1), CMP_LE); | ||||
|     ANDPS(SRC2, R(ONE)); | ||||
| 
 | ||||
|     Compile_DestEnable(instr, SRC1); | ||||
|     Compile_DestEnable(instr, SRC2); | ||||
| } | ||||
| 
 | ||||
| void JitCompiler::Compile_SLT(Instruction instr) { | ||||
|  |  | |||
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