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	Dispaly all valid game regions
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					 3 changed files with 30 additions and 35 deletions
				
			
		|  | @ -75,30 +75,32 @@ static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh, | |||
|  * @return QString region | ||||
|  */ | ||||
| static QString GetRegionFromSMDH(const Loader::SMDH& smdh) { | ||||
|     const Loader::SMDH::GameRegion region = smdh.GetRegion(); | ||||
|     using GameRegion = Loader::SMDH::GameRegion; | ||||
|     static const std::map<GameRegion, QString> regions_map = { | ||||
|         {GameRegion::Japan, QObject::tr("Japan")}, | ||||
|         {GameRegion::NorthAmerica, QObject::tr("North America")}, | ||||
|         {GameRegion::Europe, QObject::tr("Europe")}, | ||||
|         {GameRegion::Australia,QObject::tr("Australia")}, | ||||
|         {GameRegion::China, QObject::tr("China")}, | ||||
|         {GameRegion::Korea, QObject::tr("Korea")}, | ||||
|         {GameRegion::Taiwan, QObject::tr("Taiwan")} | ||||
|     }; | ||||
| 
 | ||||
|     switch (region) { | ||||
|     case Loader::SMDH::GameRegion::Invalid: | ||||
|     std::vector<GameRegion> regions = smdh.GetRegions(); | ||||
| 
 | ||||
|     if (regions.empty()) { | ||||
|         return QObject::tr("Invalid region"); | ||||
|     case Loader::SMDH::GameRegion::Japan: | ||||
|         return QObject::tr("Japan"); | ||||
|     case Loader::SMDH::GameRegion::NorthAmerica: | ||||
|         return QObject::tr("North America"); | ||||
|     case Loader::SMDH::GameRegion::Europe: | ||||
|         return QObject::tr("Europe"); | ||||
|     case Loader::SMDH::GameRegion::Australia: | ||||
|         return QObject::tr("Australia"); | ||||
|     case Loader::SMDH::GameRegion::China: | ||||
|         return QObject::tr("China"); | ||||
|     case Loader::SMDH::GameRegion::Korea: | ||||
|         return QObject::tr("Korea"); | ||||
|     case Loader::SMDH::GameRegion::Taiwan: | ||||
|         return QObject::tr("Taiwan"); | ||||
|     case Loader::SMDH::GameRegion::RegionFree: | ||||
|         return QObject::tr("Region free"); | ||||
|     default: | ||||
|         return QObject::tr("Invalid Region"); | ||||
|     } | ||||
| 
 | ||||
|     if (std::find(regions.begin(), regions.end(), GameRegion::RegionFree) != regions.end()) { | ||||
|         return QObject::tr("Region free"); | ||||
|     } | ||||
| 
 | ||||
|     QString result = regions_map.at(regions.front()); | ||||
|     for (auto region = ++regions.begin(); region != regions.end(); ++region) { | ||||
|         result += "\n" + regions_map.at(*region); | ||||
|     } | ||||
|     return result; | ||||
| } | ||||
| 
 | ||||
| class GameListItem : public QStandardItem { | ||||
|  |  | |||
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