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	gl_shader_util: Specify default precision for uimage2D
Otherwise, this causes the application to crash when compiling any shader, on both devices I tested.
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		|  | @ -15,10 +15,12 @@ static constexpr char fragment_shader_precision_OES[] = R"( | |||
| precision highp int; | ||||
| precision highp float; | ||||
| precision highp samplerBuffer; | ||||
| precision highp uimage2D; | ||||
| #else | ||||
| precision mediump int; | ||||
| precision mediump float; | ||||
| precision mediump samplerBuffer; | ||||
| precision mediump uimage2D; | ||||
| #endif // GL_FRAGMENT_PRECISION_HIGH
 | ||||
| )"; | ||||
| 
 | ||||
|  |  | |||
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