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	audio_core: Dispose of current audio sink before opening new one. (#6567)
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					 1 changed files with 3 additions and 0 deletions
				
			
		|  | @ -17,6 +17,9 @@ DspInterface::DspInterface() = default; | ||||||
| DspInterface::~DspInterface() = default; | DspInterface::~DspInterface() = default; | ||||||
| 
 | 
 | ||||||
| void DspInterface::SetSink(AudioCore::SinkType sink_type, std::string_view audio_device) { | void DspInterface::SetSink(AudioCore::SinkType sink_type, std::string_view audio_device) { | ||||||
|  |     // Dispose of the current sink first to avoid contention.
 | ||||||
|  |     sink.reset(); | ||||||
|  | 
 | ||||||
|     sink = CreateSinkFromID(sink_type, audio_device); |     sink = CreateSinkFromID(sink_type, audio_device); | ||||||
|     sink->SetCallback( |     sink->SetCallback( | ||||||
|         [this](s16* buffer, std::size_t num_frames) { OutputCallback(buffer, num_frames); }); |         [this](s16* buffer, std::size_t num_frames) { OutputCallback(buffer, num_frames); }); | ||||||
|  |  | ||||||
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