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	shader_jit_x64: Free memory that's no longer needed after compilation.
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					 1 changed files with 6 additions and 0 deletions
				
			
		|  | @ -845,6 +845,12 @@ void JitCompiler::Compile() { | ||||||
|         SetJumpTarget(branch.first, code_ptr[branch.second]); |         SetJumpTarget(branch.first, code_ptr[branch.second]); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     // Free memory that's no longer needed
 | ||||||
|  |     return_offsets.clear(); | ||||||
|  |     return_offsets.shrink_to_fit(); | ||||||
|  |     fixup_branches.clear(); | ||||||
|  |     fixup_branches.shrink_to_fit(); | ||||||
|  | 
 | ||||||
|     uintptr_t size = reinterpret_cast<uintptr_t>(GetCodePtr()) - reinterpret_cast<uintptr_t>(program); |     uintptr_t size = reinterpret_cast<uintptr_t>(GetCodePtr()) - reinterpret_cast<uintptr_t>(program); | ||||||
|     ASSERT_MSG(size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!"); |     ASSERT_MSG(size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!"); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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