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	Fix Disk shader cache when accurate multiplication is off (#5711)
* renderer_opengl.cpp: fix sanitize_mul check for disk shader cache
* Partially revert "Band-aid solution for 'Disk Shader Cache' (#5188)"
This reverts commit 2e0ce86c9e.
* Disable `disk_shader_cache` checkbox when `hw_renderer` is off
			
			
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					 4 changed files with 12 additions and 17 deletions
				
			
		|  | @ -23,25 +23,19 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent) | ||||||
|     connect(ui->toggle_hw_renderer, &QCheckBox::toggled, this, [this] { |     connect(ui->toggle_hw_renderer, &QCheckBox::toggled, this, [this] { | ||||||
|         auto checked = ui->toggle_hw_renderer->isChecked(); |         auto checked = ui->toggle_hw_renderer->isChecked(); | ||||||
|         ui->hw_renderer_group->setEnabled(checked); |         ui->hw_renderer_group->setEnabled(checked); | ||||||
|  |         ui->toggle_disk_shader_cache->setEnabled(checked && ui->toggle_hw_shader->isChecked()); | ||||||
|     }); |     }); | ||||||
| 
 | 
 | ||||||
|     ui->hw_shader_group->setEnabled(ui->toggle_hw_shader->isChecked()); |     ui->hw_shader_group->setEnabled(ui->toggle_hw_shader->isChecked()); | ||||||
|     connect(ui->toggle_hw_shader, &QCheckBox::toggled, ui->hw_shader_group, &QWidget::setEnabled); |     ui->toggle_disk_shader_cache->setEnabled(ui->toggle_hw_renderer->isChecked() && | ||||||
|  |                                              ui->toggle_hw_shader->isChecked()); | ||||||
| 
 | 
 | ||||||
|     ui->toggle_disk_shader_cache->setEnabled(ui->toggle_hw_shader->isChecked() && |  | ||||||
|                                              ui->toggle_accurate_mul->isChecked()); |  | ||||||
|     connect(ui->toggle_hw_shader, &QCheckBox::toggled, this, [this] { |     connect(ui->toggle_hw_shader, &QCheckBox::toggled, this, [this] { | ||||||
|         ui->toggle_disk_shader_cache->setEnabled(ui->toggle_hw_shader->isChecked() && |         auto checked = ui->toggle_hw_shader->isChecked(); | ||||||
|                                                  ui->toggle_accurate_mul->isChecked()); |         ui->hw_shader_group->setEnabled(checked); | ||||||
|         if (!ui->toggle_disk_shader_cache->isEnabled()) |         ui->toggle_disk_shader_cache->setEnabled(checked); | ||||||
|             ui->toggle_disk_shader_cache->setChecked(false); |  | ||||||
|     }); |     }); | ||||||
| 
 | 
 | ||||||
|     connect(ui->toggle_accurate_mul, &QCheckBox::toggled, this, [this] { |  | ||||||
|         ui->toggle_disk_shader_cache->setEnabled(ui->toggle_accurate_mul->isChecked()); |  | ||||||
|         if (!ui->toggle_disk_shader_cache->isEnabled()) |  | ||||||
|             ui->toggle_disk_shader_cache->setChecked(false); |  | ||||||
|     }); |  | ||||||
| #ifdef __APPLE__ | #ifdef __APPLE__ | ||||||
|     connect(ui->toggle_hw_shader, &QCheckBox::stateChanged, this, [this](int state) { |     connect(ui->toggle_hw_shader, &QCheckBox::stateChanged, this, [this](int state) { | ||||||
|         if (state == Qt::Checked) { |         if (state == Qt::Checked) { | ||||||
|  |  | ||||||
|  | @ -121,7 +121,7 @@ | ||||||
|        <item> |        <item> | ||||||
|          <widget class="QCheckBox" name="toggle_disk_shader_cache"> |          <widget class="QCheckBox" name="toggle_disk_shader_cache"> | ||||||
|            <property name="toolTip"> |            <property name="toolTip"> | ||||||
|              <string><html><head/><body><p>Reduce stuttering by storing and loading generated shaders to disk.</p><p>It cannot be used without Enable Hardware Shader or Accurate Multiplication.</p></body></html></string> |              <string><html><head/><body><p>Reduce stuttering by storing and loading generated shaders to disk.</p></body></html></string> | ||||||
|            </property> |            </property> | ||||||
|            <property name="text"> |            <property name="text"> | ||||||
|              <string>Use Disk Shader Cache</string> |              <string>Use Disk Shader Cache</string> | ||||||
|  |  | ||||||
|  | @ -106,8 +106,8 @@ ShaderDiskCache::ShaderDiskCache(bool separable) : separable{separable} {} | ||||||
| 
 | 
 | ||||||
| std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable() { | std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable() { | ||||||
|     const bool has_title_id = GetProgramID() != 0; |     const bool has_title_id = GetProgramID() != 0; | ||||||
|     if (!Settings::values.use_hw_shader || !Settings::values.shaders_accurate_mul || |     if (!Settings::values.use_hw_shader || !Settings::values.use_disk_shader_cache || | ||||||
|         !Settings::values.use_disk_shader_cache || !has_title_id) { |         !has_title_id) { | ||||||
|         return std::nullopt; |         return std::nullopt; | ||||||
|     } |     } | ||||||
|     tried_to_load = true; |     tried_to_load = true; | ||||||
|  |  | ||||||
|  | @ -496,7 +496,8 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading, | ||||||
| 
 | 
 | ||||||
|                 if (dump != dump_map.end() && decomp != decompiled_map.end()) { |                 if (dump != dump_map.end() && decomp != decompiled_map.end()) { | ||||||
|                     // Only load this shader if its sanitize_mul setting matches
 |                     // Only load this shader if its sanitize_mul setting matches
 | ||||||
|                     if (decomp->second.sanitize_mul == VideoCore::g_hw_shader_accurate_mul) { |                     if (raw.GetProgramType() == ProgramType::VS && | ||||||
|  |                         decomp->second.sanitize_mul != VideoCore::g_hw_shader_accurate_mul) { | ||||||
|                         continue; |                         continue; | ||||||
|                     } |                     } | ||||||
| 
 | 
 | ||||||
|  | @ -617,6 +618,6 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading, | ||||||
|     if (precompiled_cache_altered) { |     if (precompiled_cache_altered) { | ||||||
|         disk_cache.SaveVirtualPrecompiledFile(); |         disk_cache.SaveVirtualPrecompiledFile(); | ||||||
|     } |     } | ||||||
| } // namespace OpenGL
 | } | ||||||
| 
 | 
 | ||||||
| } // namespace OpenGL
 | } // namespace OpenGL
 | ||||||
|  |  | ||||||
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