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	Fix Disk shader cache when accurate multiplication is off (#5711)
* renderer_opengl.cpp: fix sanitize_mul check for disk shader cache
* Partially revert "Band-aid solution for 'Disk Shader Cache' (#5188)"
This reverts commit 2e0ce86c9e.
* Disable `disk_shader_cache` checkbox when `hw_renderer` is off
			
			
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					 4 changed files with 12 additions and 17 deletions
				
			
		|  | @ -23,25 +23,19 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent) | |||
|     connect(ui->toggle_hw_renderer, &QCheckBox::toggled, this, [this] { | ||||
|         auto checked = ui->toggle_hw_renderer->isChecked(); | ||||
|         ui->hw_renderer_group->setEnabled(checked); | ||||
|         ui->toggle_disk_shader_cache->setEnabled(checked && ui->toggle_hw_shader->isChecked()); | ||||
|     }); | ||||
| 
 | ||||
|     ui->hw_shader_group->setEnabled(ui->toggle_hw_shader->isChecked()); | ||||
|     connect(ui->toggle_hw_shader, &QCheckBox::toggled, ui->hw_shader_group, &QWidget::setEnabled); | ||||
|     ui->toggle_disk_shader_cache->setEnabled(ui->toggle_hw_renderer->isChecked() && | ||||
|                                              ui->toggle_hw_shader->isChecked()); | ||||
| 
 | ||||
|     ui->toggle_disk_shader_cache->setEnabled(ui->toggle_hw_shader->isChecked() && | ||||
|                                              ui->toggle_accurate_mul->isChecked()); | ||||
|     connect(ui->toggle_hw_shader, &QCheckBox::toggled, this, [this] { | ||||
|         ui->toggle_disk_shader_cache->setEnabled(ui->toggle_hw_shader->isChecked() && | ||||
|                                                  ui->toggle_accurate_mul->isChecked()); | ||||
|         if (!ui->toggle_disk_shader_cache->isEnabled()) | ||||
|             ui->toggle_disk_shader_cache->setChecked(false); | ||||
|         auto checked = ui->toggle_hw_shader->isChecked(); | ||||
|         ui->hw_shader_group->setEnabled(checked); | ||||
|         ui->toggle_disk_shader_cache->setEnabled(checked); | ||||
|     }); | ||||
| 
 | ||||
|     connect(ui->toggle_accurate_mul, &QCheckBox::toggled, this, [this] { | ||||
|         ui->toggle_disk_shader_cache->setEnabled(ui->toggle_accurate_mul->isChecked()); | ||||
|         if (!ui->toggle_disk_shader_cache->isEnabled()) | ||||
|             ui->toggle_disk_shader_cache->setChecked(false); | ||||
|     }); | ||||
| #ifdef __APPLE__ | ||||
|     connect(ui->toggle_hw_shader, &QCheckBox::stateChanged, this, [this](int state) { | ||||
|         if (state == Qt::Checked) { | ||||
|  |  | |||
|  | @ -121,7 +121,7 @@ | |||
|        <item> | ||||
|          <widget class="QCheckBox" name="toggle_disk_shader_cache"> | ||||
|            <property name="toolTip"> | ||||
|              <string><html><head/><body><p>Reduce stuttering by storing and loading generated shaders to disk.</p><p>It cannot be used without Enable Hardware Shader or Accurate Multiplication.</p></body></html></string> | ||||
|              <string><html><head/><body><p>Reduce stuttering by storing and loading generated shaders to disk.</p></body></html></string> | ||||
|            </property> | ||||
|            <property name="text"> | ||||
|              <string>Use Disk Shader Cache</string> | ||||
|  |  | |||
|  | @ -106,8 +106,8 @@ ShaderDiskCache::ShaderDiskCache(bool separable) : separable{separable} {} | |||
| 
 | ||||
| std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable() { | ||||
|     const bool has_title_id = GetProgramID() != 0; | ||||
|     if (!Settings::values.use_hw_shader || !Settings::values.shaders_accurate_mul || | ||||
|         !Settings::values.use_disk_shader_cache || !has_title_id) { | ||||
|     if (!Settings::values.use_hw_shader || !Settings::values.use_disk_shader_cache || | ||||
|         !has_title_id) { | ||||
|         return std::nullopt; | ||||
|     } | ||||
|     tried_to_load = true; | ||||
|  |  | |||
|  | @ -496,7 +496,8 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading, | |||
| 
 | ||||
|                 if (dump != dump_map.end() && decomp != decompiled_map.end()) { | ||||
|                     // Only load this shader if its sanitize_mul setting matches
 | ||||
|                     if (decomp->second.sanitize_mul == VideoCore::g_hw_shader_accurate_mul) { | ||||
|                     if (raw.GetProgramType() == ProgramType::VS && | ||||
|                         decomp->second.sanitize_mul != VideoCore::g_hw_shader_accurate_mul) { | ||||
|                         continue; | ||||
|                     } | ||||
| 
 | ||||
|  | @ -617,6 +618,6 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading, | |||
|     if (precompiled_cache_altered) { | ||||
|         disk_cache.SaveVirtualPrecompiledFile(); | ||||
|     } | ||||
| } // namespace OpenGL
 | ||||
| } | ||||
| 
 | ||||
| } // namespace OpenGL
 | ||||
|  |  | |||
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