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	build: Add flags to toggle specific renderer backends. (#7375)
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					 18 changed files with 443 additions and 211 deletions
				
			
		|  | @ -449,13 +449,19 @@ struct Values { | |||
|     Setting<bool> allow_plugin_loader{true, "allow_plugin_loader"}; | ||||
| 
 | ||||
|     // Renderer
 | ||||
|     SwitchableSetting<GraphicsAPI, true> graphics_api{ | ||||
| #ifdef HAS_OPENGL | ||||
|     SwitchableSetting<GraphicsAPI, true> graphics_api { | ||||
| #if defined(ENABLE_OPENGL) | ||||
|         GraphicsAPI::OpenGL, | ||||
| #else | ||||
| #elif defined(ENABLE_VULKAN) | ||||
|         GraphicsAPI::Vulkan, | ||||
| #elif defined(ENABLE_SOFTWARE_RENDERER) | ||||
|         GraphicsAPI::Software, | ||||
| #else | ||||
| // TODO: Add a null renderer backend for this, perhaps.
 | ||||
| #error "At least one renderer must be enabled." | ||||
| #endif | ||||
|         GraphicsAPI::Software, GraphicsAPI::Vulkan, "graphics_api"}; | ||||
|             GraphicsAPI::Software, GraphicsAPI::Vulkan, "graphics_api" | ||||
|     }; | ||||
|     SwitchableSetting<u32> physical_device{0, "physical_device"}; | ||||
|     Setting<bool> use_gles{false, "use_gles"}; | ||||
|     Setting<bool> renderer_debug{false, "renderer_debug"}; | ||||
|  |  | |||
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