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	Use pointers instead of passing handles around in some functions.
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					 1 changed files with 15 additions and 19 deletions
				
			
		|  | @ -35,16 +35,16 @@ public: | |||
|     inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; } | ||||
| 
 | ||||
|     ResultVal<bool> WaitSynchronization() override { | ||||
|         if (status != THREADSTATUS_DORMANT) { | ||||
|         const bool wait = status != THREADSTATUS_DORMANT; | ||||
|         if (wait) { | ||||
|             Handle thread = GetCurrentThreadHandle(); | ||||
|             if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) { | ||||
|                 waiting_threads.push_back(thread); | ||||
|             } | ||||
|             WaitCurrentThread(WAITTYPE_THREADEND, this->GetHandle()); | ||||
|             return MakeResult<bool>(true); | ||||
|         } else { | ||||
|             return MakeResult<bool>(false); | ||||
|         } | ||||
| 
 | ||||
|         return MakeResult<bool>(wait); | ||||
|     } | ||||
| 
 | ||||
|     ThreadContext context; | ||||
|  | @ -141,14 +141,9 @@ void ChangeReadyState(Thread* t, bool ready) { | |||
| } | ||||
| 
 | ||||
| /// Verify that a thread has not been released from waiting
 | ||||
| inline bool VerifyWait(Handle handle, WaitType type, Handle wait_handle) { | ||||
|     Thread* thread = g_object_pool.Get<Thread>(handle); | ||||
| inline bool VerifyWait(const Thread* thread, WaitType type, Handle wait_handle) { | ||||
|     _dbg_assert_(KERNEL, thread != nullptr); | ||||
| 
 | ||||
|     if (type != thread->wait_type || wait_handle != thread->wait_handle) | ||||
|         return false; | ||||
| 
 | ||||
|     return true; | ||||
|     return type == thread->wait_type && wait_handle == thread->wait_handle; | ||||
| } | ||||
| 
 | ||||
| /// Stops the current thread
 | ||||
|  | @ -158,10 +153,10 @@ ResultCode StopThread(Handle handle, const char* reason) { | |||
| 
 | ||||
|     ChangeReadyState(thread, false); | ||||
|     thread->status = THREADSTATUS_DORMANT; | ||||
|     for (size_t i = 0; i < thread->waiting_threads.size(); ++i) { | ||||
|         const Handle waiting_thread = thread->waiting_threads[i]; | ||||
|     for (Handle waiting_handle : thread->waiting_threads) { | ||||
|         Thread* waiting_thread = g_object_pool.Get<Thread>(waiting_handle); | ||||
|         if (VerifyWait(waiting_thread, WAITTYPE_THREADEND, handle)) { | ||||
|             ResumeThreadFromWait(waiting_thread); | ||||
|             ResumeThreadFromWait(waiting_handle); | ||||
|         } | ||||
|     } | ||||
|     thread->waiting_threads.clear(); | ||||
|  | @ -194,13 +189,13 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) { | |||
|     s32 priority = THREADPRIO_LOWEST; | ||||
| 
 | ||||
|     // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
 | ||||
|     for (const auto& handle : thread_queue) { | ||||
|     for (Handle handle : thread_queue) { | ||||
|         Thread* thread = g_object_pool.Get<Thread>(handle); | ||||
| 
 | ||||
|         // TODO(bunnei): Verify arbiter address...
 | ||||
|         if (!VerifyWait(handle, WAITTYPE_ARB, arbiter)) | ||||
|         if (!VerifyWait(thread, WAITTYPE_ARB, arbiter)) | ||||
|             continue; | ||||
| 
 | ||||
|         Thread* thread = g_object_pool.Get<Thread>(handle); | ||||
|         if (thread == nullptr) | ||||
|             continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up.
 | ||||
|         if(thread->current_priority <= priority) { | ||||
|  | @ -219,10 +214,11 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) { | |||
| void ArbitrateAllThreads(u32 arbiter, u32 address) { | ||||
| 
 | ||||
|     // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
 | ||||
|     for (const auto& handle : thread_queue) { | ||||
|     for (Handle handle : thread_queue) { | ||||
|         Thread* thread = g_object_pool.Get<Thread>(handle); | ||||
| 
 | ||||
|         // TODO(bunnei): Verify arbiter address...
 | ||||
|         if (VerifyWait(handle, WAITTYPE_ARB, arbiter)) | ||||
|         if (VerifyWait(thread, WAITTYPE_ARB, arbiter)) | ||||
|             ResumeThreadFromWait(handle); | ||||
|     } | ||||
| } | ||||
|  |  | |||
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