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	pica_to_gl: Add GLuvec{2,3,4} aliases
To allow for transfer for integers into shaders.
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		|  | @ -19,6 +19,10 @@ using GLvec2 = std::array<GLfloat, 2>; | ||||||
| using GLvec3 = std::array<GLfloat, 3>; | using GLvec3 = std::array<GLfloat, 3>; | ||||||
| using GLvec4 = std::array<GLfloat, 4>; | using GLvec4 = std::array<GLfloat, 4>; | ||||||
| 
 | 
 | ||||||
|  | using GLuvec2 = std::array<GLuint, 2>; | ||||||
|  | using GLuvec3 = std::array<GLuint, 3>; | ||||||
|  | using GLuvec4 = std::array<GLuint, 4>; | ||||||
|  | 
 | ||||||
| namespace PicaToGL { | namespace PicaToGL { | ||||||
| 
 | 
 | ||||||
| inline GLenum TextureFilterMode(Pica::TexturingRegs::TextureConfig::TextureFilter mode) { | inline GLenum TextureFilterMode(Pica::TexturingRegs::TextureConfig::TextureFilter mode) { | ||||||
|  |  | ||||||
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