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	Pica: Improve accuracy of immediate-mode support
This partially fixes Etrian Odyssey IV.
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					 5 changed files with 56 additions and 29 deletions
				
			
		|  | @ -75,12 +75,17 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|             GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::P3D); | ||||
|             break; | ||||
| 
 | ||||
|         case PICA_REG_INDEX_WORKAROUND(triangle_topology, 0x25E): | ||||
|             g_state.primitive_assembler.Reconfigure(regs.triangle_topology); | ||||
|             break; | ||||
| 
 | ||||
|         case PICA_REG_INDEX_WORKAROUND(restart_primitive, 0x25F): | ||||
|             g_state.primitive_assembler.Reset(); | ||||
|             break; | ||||
| 
 | ||||
|         case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.index, 0x232): | ||||
|             if (regs.vs_default_attributes_setup.index == 15) { | ||||
|                 // Reset immediate primitive state
 | ||||
|                 g_state.immediate.primitive_assembler.Reconfigure(regs.triangle_topology); | ||||
|                 g_state.immediate.attribute_id = 0; | ||||
|             } | ||||
|             g_state.immediate.current_attribute = 0; | ||||
|             default_attr_counter = 0; | ||||
|             break; | ||||
| 
 | ||||
|         // Load default vertex input attributes
 | ||||
|  | @ -105,7 +110,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|                     break; | ||||
|                 } | ||||
| 
 | ||||
|                 Math::Vec4<float24>& attribute = g_state.vs.default_attributes[setup.index]; | ||||
|                 Math::Vec4<float24> attribute; | ||||
| 
 | ||||
|                 // NOTE: The destination component order indeed is "backwards"
 | ||||
|                 attribute.w = float24::FromRaw(default_attr_write_buffer[0] >> 8); | ||||
|  | @ -119,26 +124,29 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
| 
 | ||||
|                 // TODO: Verify that this actually modifies the register!
 | ||||
|                 if (setup.index < 15) { | ||||
|                     g_state.vs.default_attributes[setup.index] = attribute; | ||||
|                     setup.index++; | ||||
|                 } else { | ||||
|                     // Put each attribute into an immediate input buffer.
 | ||||
|                     // When all specified immediate attributes are present, the Vertex Shader is invoked and everything is
 | ||||
|                     // sent to the primitive assembler.
 | ||||
| 
 | ||||
|                     auto& immediate_input = g_state.immediate.input; | ||||
|                     auto& immediate_attribute_id = g_state.immediate.attribute_id; | ||||
|                     const auto& attribute_config = regs.vertex_attributes; | ||||
|                     auto& immediate_input = g_state.immediate.input_vertex; | ||||
|                     auto& immediate_attribute_id = g_state.immediate.current_attribute; | ||||
| 
 | ||||
|                     immediate_input.attr[immediate_attribute_id++] = attribute; | ||||
| 
 | ||||
|                     if (immediate_attribute_id >= attribute_config.GetNumTotalAttributes()) { | ||||
|                     if (immediate_attribute_id >= regs.vs.num_input_attributes+1) { | ||||
|                         immediate_attribute_id = 0; | ||||
| 
 | ||||
|                         Shader::UnitState<false> shader_unit; | ||||
|                         Shader::Setup(shader_unit); | ||||
| 
 | ||||
|                         if (g_debug_context) | ||||
|                             g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, static_cast<void*>(&immediate_input)); | ||||
| 
 | ||||
|                         // Send to vertex shader
 | ||||
|                         Shader::OutputVertex output = Shader::Run(shader_unit, immediate_input, attribute_config.GetNumTotalAttributes()); | ||||
|                         Shader::OutputVertex output = Shader::Run(shader_unit, immediate_input, regs.vs.num_input_attributes+1); | ||||
| 
 | ||||
|                         // Send to renderer
 | ||||
|                         using Pica::Shader::OutputVertex; | ||||
|  | @ -146,7 +154,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|                             VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2); | ||||
|                         }; | ||||
| 
 | ||||
|                         g_state.immediate.primitive_assembler.SubmitVertex(output, AddTriangle); | ||||
|                         g_state.primitive_assembler.SubmitVertex(output, AddTriangle); | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|  | @ -154,9 +162,13 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|         } | ||||
| 
 | ||||
|         case PICA_REG_INDEX(gpu_mode): | ||||
|             if (regs.gpu_mode == Regs::GPUMode::Configuring && regs.vs_default_attributes_setup.index == 15) { | ||||
|             if (regs.gpu_mode == Regs::GPUMode::Configuring) { | ||||
|                 // Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring
 | ||||
|                 VideoCore::g_renderer->Rasterizer()->DrawTriangles(); | ||||
| 
 | ||||
|                 if (g_debug_context) { | ||||
|                     g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr); | ||||
|                 } | ||||
|             } | ||||
|             break; | ||||
| 
 | ||||
|  | @ -241,7 +253,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|             DebugUtils::GeometryDumper geometry_dumper; | ||||
|             PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(regs.triangle_topology.Value()); | ||||
| #endif | ||||
|             PrimitiveAssembler<Shader::OutputVertex> primitive_assembler(regs.triangle_topology.Value()); | ||||
|             PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler; | ||||
| 
 | ||||
|             if (g_debug_context) { | ||||
|                 for (int i = 0; i < 3; ++i) { | ||||
|  | @ -412,16 +424,10 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|                                                           range.second, range.first); | ||||
|             } | ||||
| 
 | ||||
|             VideoCore::g_renderer->Rasterizer()->DrawTriangles(); | ||||
| 
 | ||||
| #if PICA_DUMP_GEOMETRY | ||||
|             geometry_dumper.Dump(); | ||||
| #endif | ||||
| 
 | ||||
|             if (g_debug_context) { | ||||
|                 g_debug_context->OnEvent(DebugContext::Event::FinishedPrimitiveBatch, nullptr); | ||||
|             } | ||||
| 
 | ||||
|             break; | ||||
|         } | ||||
| 
 | ||||
|  |  | |||
|  | @ -493,12 +493,25 @@ std::string Regs::GetCommandName(int index) { | |||
| } | ||||
| 
 | ||||
| void Init() { | ||||
|     g_state.Reset(); | ||||
| } | ||||
| 
 | ||||
| void Shutdown() { | ||||
|     Shader::Shutdown(); | ||||
| } | ||||
| 
 | ||||
|     memset(&g_state, 0, sizeof(State)); | ||||
| template <typename T> | ||||
| void Zero(T& o) { | ||||
|     memset(&o, 0, sizeof(o)); | ||||
| } | ||||
| 
 | ||||
| void State::Reset() { | ||||
|     Zero(regs); | ||||
|     Zero(vs); | ||||
|     Zero(gs); | ||||
|     Zero(cmd_list); | ||||
|     Zero(immediate); | ||||
|     primitive_assembler.Reconfigure(Regs::TriangleTopology::List); | ||||
| } | ||||
| 
 | ||||
| } | ||||
|  |  | |||
|  | @ -1123,7 +1123,12 @@ struct Regs { | |||
|             BitField<24, 8, u32> w; | ||||
|         } int_uniforms[4]; | ||||
| 
 | ||||
|         INSERT_PADDING_WORDS(0x5); | ||||
|         INSERT_PADDING_WORDS(0x4); | ||||
| 
 | ||||
|         union { | ||||
|             // Number of input attributes to shader unit - 1
 | ||||
|             BitField<0, 4, u32> num_input_attributes; | ||||
|         }; | ||||
| 
 | ||||
|         // Offset to shader program entry point (in words)
 | ||||
|         BitField<0, 16, u32> main_offset; | ||||
|  |  | |||
|  | @ -12,6 +12,8 @@ namespace Pica { | |||
| 
 | ||||
| /// Struct used to describe current Pica state
 | ||||
| struct State { | ||||
|     void Reset(); | ||||
| 
 | ||||
|     /// Pica registers
 | ||||
|     Regs regs; | ||||
| 
 | ||||
|  | @ -46,13 +48,14 @@ struct State { | |||
| 
 | ||||
|     /// Struct used to describe immediate mode rendering state
 | ||||
|     struct ImmediateModeState { | ||||
|         Shader::InputVertex input; | ||||
|         // This is constructed with a dummy triangle topology
 | ||||
|         PrimitiveAssembler<Shader::OutputVertex> primitive_assembler; | ||||
|         int attribute_id = 0; | ||||
| 
 | ||||
|         ImmediateModeState() : primitive_assembler(Regs::TriangleTopology::List) {} | ||||
|         // Used to buffer partial vertices for immediate-mode rendering.
 | ||||
|         Shader::InputVertex input_vertex; | ||||
|         // Index of the next attribute to be loaded into `input_vertex`.
 | ||||
|         int current_attribute = 0; | ||||
|     } immediate; | ||||
| 
 | ||||
|     // This is constructed with a dummy triangle topology
 | ||||
|     PrimitiveAssembler<Shader::OutputVertex> primitive_assembler; | ||||
| }; | ||||
| 
 | ||||
| extern State g_state; ///< Current Pica state
 | ||||
|  |  | |||
|  | @ -20,7 +20,7 @@ struct PrimitiveAssembler { | |||
|                                                VertexType& v1, | ||||
|                                                VertexType& v2)>; | ||||
| 
 | ||||
|     PrimitiveAssembler(Regs::TriangleTopology topology); | ||||
|     PrimitiveAssembler(Regs::TriangleTopology topology = Regs::TriangleTopology::List); | ||||
| 
 | ||||
|     /*
 | ||||
|      * Queues a vertex, builds primitives from the vertex queue according to the given | ||||
|  |  | |||
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