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	gl_rasterizer.cpp: don't check for GL_ARB_copy_image when using GLES
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					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -62,7 +62,7 @@ RasterizerOpenGL::RasterizerOpenGL() | |||
|                     "Shadow might not be able to render because of unsupported OpenGL extensions."); | ||||
|     } | ||||
| 
 | ||||
|     if (!GLAD_GL_ARB_copy_image) { | ||||
|     if (!GLAD_GL_ARB_copy_image && !GLES) { | ||||
|         LOG_WARNING(Render_OpenGL, | ||||
|                     "ARB_copy_image not supported. Some games might produce artifacts."); | ||||
|     } | ||||
|  | @ -782,7 +782,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) { | |||
|     } | ||||
| 
 | ||||
|     OGLTexture temp_tex; | ||||
|     if (need_duplicate_texture && GLAD_GL_ARB_copy_image) { | ||||
|     if (need_duplicate_texture && (GLAD_GL_ARB_copy_image || GLES)) { | ||||
|         // The game is trying to use a surface as a texture and framebuffer at the same time
 | ||||
|         // which causes unpredictable behavior on the host.
 | ||||
|         // Making a copy to sample from eliminates this issue and seems to be fairly cheap.
 | ||||
|  |  | |||
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