service: Resolve trivially avoidable copies (#5237)

* am/am: Avoid redundant copy in GetProgramInfoFromCia()

We can just use a reference to the title metadata. Avoids copying
several data entries and std::vector instances that don't need to be
copied.

* hle/service: Avoid redundant copying of std::string

GetUserPath() returns the path as a reference, so we can make use of
said reference to avoid making copies.
This commit is contained in:
Mat M 2020-04-19 03:24:37 -04:00 committed by GitHub
parent e54b640e0b
commit 8014c67faa
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 22 additions and 18 deletions

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@ -134,7 +134,7 @@ void Module::Interface::CheckNew3DS(Kernel::HLERequestContext& ctx) {
}
static void WriteGameCoinData(GameCoin gamecoin_data) {
std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
const std::string& nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
FileSys::ArchiveFactory_ExtSaveData extdata_archive_factory(nand_directory, true);
FileSys::Path archive_path(ptm_shared_extdata_id);
@ -167,7 +167,7 @@ static void WriteGameCoinData(GameCoin gamecoin_data) {
}
static GameCoin ReadGameCoinData() {
std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
const std::string& nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
FileSys::ArchiveFactory_ExtSaveData extdata_archive_factory(nand_directory, true);
FileSys::Path archive_path(ptm_shared_extdata_id);
@ -197,10 +197,10 @@ static GameCoin ReadGameCoinData() {
Module::Module() {
// Open the SharedExtSaveData archive 0xF000000B and create the gamecoin.dat file if it doesn't
// exist
std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
const std::string& nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
FileSys::ArchiveFactory_ExtSaveData extdata_archive_factory(nand_directory, true);
FileSys::Path archive_path(ptm_shared_extdata_id);
auto archive_result = extdata_archive_factory.Open(archive_path, 0);
const FileSys::Path archive_path(ptm_shared_extdata_id);
const auto archive_result = extdata_archive_factory.Open(archive_path, 0);
// If the archive didn't exist, write the default game coin file
if (archive_result.Code() == FileSys::ERR_NOT_FORMATTED) {
WriteGameCoinData(default_game_coin);