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	renderer_software: Fix screen rendering (#6664)
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					 4 changed files with 28 additions and 34 deletions
				
			
		|  | @ -23,10 +23,8 @@ void RendererSoftware::SwapBuffers() { | |||
| } | ||||
| 
 | ||||
| void RendererSoftware::PrepareRenderTarget() { | ||||
|     for (int i : {0, 1, 2}) { | ||||
|     for (u32 i = 0; i < 3; i++) { | ||||
|         const int fb_id = i == 2 ? 1 : 0; | ||||
|         const auto& framebuffer = GPU::g_regs.framebuffer_config[fb_id]; | ||||
|         auto& info = screen_infos[i]; | ||||
| 
 | ||||
|         u32 lcd_color_addr = | ||||
|             (fb_id == 0) ? LCD_REG_INDEX(color_fill_top) : LCD_REG_INDEX(color_fill_bottom); | ||||
|  | @ -35,33 +33,29 @@ void RendererSoftware::PrepareRenderTarget() { | |||
|         LCD::Read(color_fill.raw, lcd_color_addr); | ||||
| 
 | ||||
|         if (!color_fill.is_enabled) { | ||||
|             const u32 old_width = std::exchange(info.width, framebuffer.width); | ||||
|             const u32 old_height = std::exchange(info.height, framebuffer.height); | ||||
|             if (framebuffer.width != old_width || framebuffer.height != old_height) [[unlikely]] { | ||||
|                 info.pixels.resize(framebuffer.width * framebuffer.height * 4); | ||||
|             } | ||||
|             CopyPixels(i); | ||||
|             LoadFBToScreenInfo(i); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void RendererSoftware::CopyPixels(int i) { | ||||
| void RendererSoftware::LoadFBToScreenInfo(int i) { | ||||
|     const u32 fb_id = i == 2 ? 1 : 0; | ||||
|     const auto& framebuffer = GPU::g_regs.framebuffer_config[fb_id]; | ||||
|     auto& info = screen_infos[i]; | ||||
| 
 | ||||
|     const PAddr framebuffer_addr = | ||||
|         framebuffer.active_fb == 0 ? framebuffer.address_left1 : framebuffer.address_left2; | ||||
|     const s32 bpp = GPU::Regs::BytesPerPixel(framebuffer.color_format); | ||||
|     const u8* framebuffer_data = memory.GetPhysicalPointer(framebuffer_addr); | ||||
| 
 | ||||
|     const s32 stride = framebuffer.stride; | ||||
|     const s32 height = framebuffer.height; | ||||
|     ASSERT(stride * height != 0); | ||||
|     const s32 pixel_stride = framebuffer.stride / bpp; | ||||
|     info.height = framebuffer.height; | ||||
|     info.width = pixel_stride; | ||||
|     info.pixels.resize(info.width * info.height * 4); | ||||
| 
 | ||||
|     u32 output_offset = 0; | ||||
|     for (u32 y = 0; y < framebuffer.height; y++) { | ||||
|         for (u32 x = 0; x < framebuffer.width; x++) { | ||||
|             const u8* pixel = framebuffer_data + (y * stride + x) * bpp; | ||||
|     for (u32 y = 0; y < info.height; y++) { | ||||
|         for (u32 x = 0; x < info.width; x++) { | ||||
|             const u8* pixel = framebuffer_data + (y * pixel_stride + pixel_stride - x) * bpp; | ||||
|             const Common::Vec4 color = [&] { | ||||
|                 switch (framebuffer.color_format) { | ||||
|                 case GPU::Regs::PixelFormat::RGBA8: | ||||
|  | @ -77,9 +71,9 @@ void RendererSoftware::CopyPixels(int i) { | |||
|                 } | ||||
|                 UNREACHABLE(); | ||||
|             }(); | ||||
|             u8* dest = screen_infos[i].pixels.data() + output_offset; | ||||
|             const u32 output_offset = (x * info.height + y) * 4; | ||||
|             u8* dest = info.pixels.data() + output_offset; | ||||
|             std::memcpy(dest, color.AsArray(), sizeof(color)); | ||||
|             output_offset += sizeof(color); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -38,7 +38,7 @@ public: | |||
| 
 | ||||
| private: | ||||
|     void PrepareRenderTarget(); | ||||
|     void CopyPixels(int i); | ||||
|     void LoadFBToScreenInfo(int i); | ||||
| 
 | ||||
| private: | ||||
|     Memory::MemorySystem& memory; | ||||
|  |  | |||
|  | @ -399,8 +399,9 @@ void RasterizerSoftware::ProcessTriangle(const Vertex& v0, const Vertex& v1, con | |||
|             const f24 tc0_w = get_interpolated_attribute(v0.tc0_w, v1.tc0_w, v2.tc0_w); | ||||
|             const auto texture_color = TextureColor(uv, textures, tc0_w); | ||||
| 
 | ||||
|             Common::Vec4<u8> primary_fragment_color{0, 0, 0, 0}; | ||||
|             Common::Vec4<u8> secondary_fragment_color{0, 0, 0, 0}; | ||||
|             Common::Vec4<u8> primary_fragment_color = {0, 0, 0, 0}; | ||||
|             Common::Vec4<u8> secondary_fragment_color = {0, 0, 0, 0}; | ||||
| 
 | ||||
|             if (!regs.lighting.disable) { | ||||
|                 const auto normquat = | ||||
|                     Common::Quaternion<f32>{ | ||||
|  | @ -421,9 +422,8 @@ void RasterizerSoftware::ProcessTriangle(const Vertex& v0, const Vertex& v1, con | |||
|             } | ||||
| 
 | ||||
|             // Write the TEV stages.
 | ||||
|             Common::Vec4<u8> combiner_output = | ||||
|                 WriteTevConfig(texture_color, tev_stages, primary_color, primary_fragment_color, | ||||
|                                secondary_fragment_color); | ||||
|             WriteTevConfig(texture_color, tev_stages, primary_color, primary_fragment_color, | ||||
|                            secondary_fragment_color); | ||||
| 
 | ||||
|             const auto& output_merger = regs.framebuffer.output_merger; | ||||
|             if (output_merger.fragment_operation_mode == | ||||
|  | @ -663,11 +663,11 @@ Common::Vec4<u8> RasterizerSoftware::PixelColor(u16 x, u16 y, | |||
|     return result; | ||||
| } | ||||
| 
 | ||||
| Common::Vec4<u8> RasterizerSoftware::WriteTevConfig( | ||||
| void RasterizerSoftware::WriteTevConfig( | ||||
|     std::span<const Common::Vec4<u8>, 4> texture_color, | ||||
|     std::span<const Pica::TexturingRegs::TevStageConfig, 6> tev_stages, | ||||
|     Common::Vec4<u8> primary_color, Common::Vec4<u8> primary_fragment_color, | ||||
|     Common::Vec4<u8> secondary_fragment_color) const { | ||||
|     Common::Vec4<u8> secondary_fragment_color) { | ||||
|     /**
 | ||||
|      * Texture environment - consists of 6 stages of color and alpha combining. | ||||
|      * Color combiners take three input color values from some source (e.g. interpolated | ||||
|  | @ -676,7 +676,6 @@ Common::Vec4<u8> RasterizerSoftware::WriteTevConfig( | |||
|      * with some basic arithmetic. Alpha combiners can be configured separately but work | ||||
|      * analogously. | ||||
|      **/ | ||||
|     Common::Vec4<u8> combiner_output; | ||||
|     Common::Vec4<u8> combiner_buffer = {0, 0, 0, 0}; | ||||
|     Common::Vec4<u8> next_combiner_buffer = | ||||
|         Common::MakeVec(regs.texturing.tev_combiner_buffer_color.r.Value(), | ||||
|  | @ -767,7 +766,6 @@ Common::Vec4<u8> RasterizerSoftware::WriteTevConfig( | |||
|             next_combiner_buffer.a() = combiner_output.a(); | ||||
|         } | ||||
|     } | ||||
|     return combiner_output; | ||||
| } | ||||
| 
 | ||||
| void RasterizerSoftware::WriteFog(Common::Vec4<u8>& combiner_output, float depth) const { | ||||
|  |  | |||
|  | @ -55,11 +55,10 @@ private: | |||
|     Common::Vec4<u8> PixelColor(u16 x, u16 y, Common::Vec4<u8>& combiner_output) const; | ||||
| 
 | ||||
|     /// Emulates the TEV configuration and returns the combiner output.
 | ||||
|     Common::Vec4<u8> WriteTevConfig( | ||||
|         std::span<const Common::Vec4<u8>, 4> texture_color, | ||||
|         std::span<const Pica::TexturingRegs::TevStageConfig, 6> tev_stages, | ||||
|         Common::Vec4<u8> primary_color, Common::Vec4<u8> primary_fragment_color, | ||||
|         Common::Vec4<u8> secondary_fragment_color) const; | ||||
|     void WriteTevConfig(std::span<const Common::Vec4<u8>, 4> texture_color, | ||||
|                         std::span<const Pica::TexturingRegs::TevStageConfig, 6> tev_stages, | ||||
|                         Common::Vec4<u8> primary_color, Common::Vec4<u8> primary_fragment_color, | ||||
|                         Common::Vec4<u8> secondary_fragment_color); | ||||
| 
 | ||||
|     /// Blends fog to the combiner output if enabled.
 | ||||
|     void WriteFog(Common::Vec4<u8>& combiner_output, float depth) const; | ||||
|  | @ -75,6 +74,9 @@ private: | |||
|     Pica::State& state; | ||||
|     const Pica::Regs& regs; | ||||
|     Framebuffer fb; | ||||
|     // Kirby Blowout Blast relies on the combiner output of a previous draw
 | ||||
|     // in order to render the sky correctly.
 | ||||
|     Common::Vec4<u8> combiner_output{}; | ||||
| }; | ||||
| 
 | ||||
| } // namespace SwRenderer
 | ||||
|  |  | |||
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