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	Use SPSCQueue::PopWait in Scripting
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					 4 changed files with 5 additions and 15 deletions
				
			
		|  | @ -106,10 +106,8 @@ void RPCServer::HandleRequestsLoop() { | ||||||
| 
 | 
 | ||||||
|     LOG_INFO(RPC_Server, "Request handler started."); |     LOG_INFO(RPC_Server, "Request handler started."); | ||||||
| 
 | 
 | ||||||
|     while (true) { |     while (request_queue.PopWait(request_packet)) { | ||||||
|         std::unique_lock<std::mutex> lock(request_queue_mutex); |         if (!request_packet) { | ||||||
|         request_queue_cv.wait(lock, [&] { return !running || request_queue.Pop(request_packet); }); |  | ||||||
|         if (!running) { |  | ||||||
|             break; |             break; | ||||||
|         } |         } | ||||||
|         HandleSingleRequest(std::move(request_packet)); |         HandleSingleRequest(std::move(request_packet)); | ||||||
|  | @ -117,23 +115,18 @@ void RPCServer::HandleRequestsLoop() { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RPCServer::QueueRequest(std::unique_ptr<RPC::Packet> request) { | void RPCServer::QueueRequest(std::unique_ptr<RPC::Packet> request) { | ||||||
|     std::unique_lock<std::mutex> lock(request_queue_mutex); |  | ||||||
|     request_queue.Push(std::move(request)); |     request_queue.Push(std::move(request)); | ||||||
|     request_queue_cv.notify_one(); |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RPCServer::Start() { | void RPCServer::Start() { | ||||||
|     running = true; |  | ||||||
|     const auto threadFunction = [this]() { HandleRequestsLoop(); }; |     const auto threadFunction = [this]() { HandleRequestsLoop(); }; | ||||||
|     request_handler_thread = std::thread(threadFunction); |     request_handler_thread = std::thread(threadFunction); | ||||||
|     server.Start(); |     server.Start(); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RPCServer::Stop() { | void RPCServer::Stop() { | ||||||
|     running = false; |  | ||||||
|     request_queue_cv.notify_one(); |  | ||||||
|     request_handler_thread.join(); |  | ||||||
|     server.Stop(); |     server.Stop(); | ||||||
|  |     request_handler_thread.join(); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| }; // namespace RPC
 | }; // namespace RPC
 | ||||||
|  |  | ||||||
|  | @ -31,10 +31,7 @@ private: | ||||||
| 
 | 
 | ||||||
|     Server server; |     Server server; | ||||||
|     Common::SPSCQueue<std::unique_ptr<Packet>> request_queue; |     Common::SPSCQueue<std::unique_ptr<Packet>> request_queue; | ||||||
|     bool running = false; |  | ||||||
|     std::thread request_handler_thread; |     std::thread request_handler_thread; | ||||||
|     std::mutex request_queue_mutex; |  | ||||||
|     std::condition_variable request_queue_cv; |  | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| } // namespace RPC
 | } // namespace RPC
 | ||||||
|  |  | ||||||
|  | @ -1,6 +1,5 @@ | ||||||
| #include <functional> | #include <functional> | ||||||
| 
 | 
 | ||||||
| #include "common/threadsafe_queue.h" |  | ||||||
| #include "core/core.h" | #include "core/core.h" | ||||||
| #include "core/rpc/rpc_server.h" | #include "core/rpc/rpc_server.h" | ||||||
| #include "core/rpc/server.h" | #include "core/rpc/server.h" | ||||||
|  |  | ||||||
|  | @ -52,7 +52,8 @@ void ZMQServer::WorkerLoop() { | ||||||
|             LOG_WARNING(RPC_Server, "Failed to receive data on ZeroMQ socket"); |             LOG_WARNING(RPC_Server, "Failed to receive data on ZeroMQ socket"); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| 
 |     std::unique_ptr<Packet> end_packet = nullptr; | ||||||
|  |     new_request_callback(std::move(end_packet)); | ||||||
|     // Destroying the socket must be done by this thread.
 |     // Destroying the socket must be done by this thread.
 | ||||||
|     zmq_socket.reset(); |     zmq_socket.reset(); | ||||||
| } | } | ||||||
|  |  | ||||||
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