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	Pica: Further improve Tev emulation.
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					 3 changed files with 51 additions and 12 deletions
				
			
		|  | @ -573,20 +573,26 @@ void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig,6>& stages) | ||||||
|         const std::map<Source, std::string> source_map = { |         const std::map<Source, std::string> source_map = { | ||||||
|             { Source::PrimaryColor, "PrimaryColor" }, |             { Source::PrimaryColor, "PrimaryColor" }, | ||||||
|             { Source::Texture0, "Texture0" }, |             { Source::Texture0, "Texture0" }, | ||||||
|  |             { Source::Texture1, "Texture1" }, | ||||||
|  |             { Source::Texture2, "Texture2" }, | ||||||
|             { Source::Constant, "Constant" }, |             { Source::Constant, "Constant" }, | ||||||
|             { Source::Previous, "Previous" }, |             { Source::Previous, "Previous" }, | ||||||
|         }; |         }; | ||||||
| 
 | 
 | ||||||
|         const std::map<ColorModifier, std::string> color_modifier_map = { |         const std::map<ColorModifier, std::string> color_modifier_map = { | ||||||
|             { ColorModifier::SourceColor, { "%source.rgb" } } |             { ColorModifier::SourceColor, { "%source.rgb" } }, | ||||||
|  |             { ColorModifier::SourceAlpha, { "%source.aaa" } }, | ||||||
|         }; |         }; | ||||||
|         const std::map<AlphaModifier, std::string> alpha_modifier_map = { |         const std::map<AlphaModifier, std::string> alpha_modifier_map = { | ||||||
|             { AlphaModifier::SourceAlpha, "%source.a" } |             { AlphaModifier::SourceAlpha, "%source.a" }, | ||||||
|  |             { AlphaModifier::OneMinusSourceAlpha, "(255 - %source.a)" }, | ||||||
|         }; |         }; | ||||||
| 
 | 
 | ||||||
|         std::map<Operation, std::string> combiner_map = { |         std::map<Operation, std::string> combiner_map = { | ||||||
|             { Operation::Replace, "%source1" }, |             { Operation::Replace, "%source1" }, | ||||||
|             { Operation::Modulate, "(%source1 * %source2) / 255" }, |             { Operation::Modulate, "(%source1 * %source2) / 255" }, | ||||||
|  |             { Operation::Add, "(%source1 + %source2)" }, | ||||||
|  |             { Operation::Lerp, "lerp(%source1, %source2, %source3)" }, | ||||||
|         }; |         }; | ||||||
| 
 | 
 | ||||||
|         auto ReplacePattern = |         auto ReplacePattern = | ||||||
|  |  | ||||||
|  | @ -8,6 +8,7 @@ | ||||||
| #include <cstddef> | #include <cstddef> | ||||||
| #include <initializer_list> | #include <initializer_list> | ||||||
| #include <map> | #include <map> | ||||||
|  | #include <vector> | ||||||
| 
 | 
 | ||||||
| #include "common/bit_field.h" | #include "common/bit_field.h" | ||||||
| #include "common/common_types.h" | #include "common/common_types.h" | ||||||
|  |  | ||||||
|  | @ -225,28 +225,29 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | ||||||
|                 using AlphaModifier = Regs::TevStageConfig::AlphaModifier; |                 using AlphaModifier = Regs::TevStageConfig::AlphaModifier; | ||||||
|                 using Operation = Regs::TevStageConfig::Operation; |                 using Operation = Regs::TevStageConfig::Operation; | ||||||
| 
 | 
 | ||||||
|                 auto GetColorSource = [&](Source source) -> Math::Vec3<u8> { |                 auto GetColorSource = [&](Source source) -> Math::Vec4<u8> { | ||||||
|                     switch (source) { |                     switch (source) { | ||||||
|                     case Source::PrimaryColor: |                     case Source::PrimaryColor: | ||||||
|                         return primary_color.rgb(); |                         return primary_color; | ||||||
| 
 | 
 | ||||||
|                     case Source::Texture0: |                     case Source::Texture0: | ||||||
|                         return texture_color[0].rgb(); |                         return texture_color[0]; | ||||||
| 
 | 
 | ||||||
|                     case Source::Texture1: |                     case Source::Texture1: | ||||||
|                         return texture_color[1].rgb(); |                         return texture_color[1]; | ||||||
| 
 | 
 | ||||||
|                     case Source::Texture2: |                     case Source::Texture2: | ||||||
|                         return texture_color[2].rgb(); |                         return texture_color[2]; | ||||||
| 
 | 
 | ||||||
|                     case Source::Constant: |                     case Source::Constant: | ||||||
|                         return {tev_stage.const_r, tev_stage.const_g, tev_stage.const_b}; |                         return {tev_stage.const_r, tev_stage.const_g, tev_stage.const_b, tev_stage.const_a}; | ||||||
| 
 | 
 | ||||||
|                     case Source::Previous: |                     case Source::Previous: | ||||||
|                         return combiner_output.rgb(); |                         return combiner_output; | ||||||
| 
 | 
 | ||||||
|                     default: |                     default: | ||||||
|                         LOG_ERROR(HW_GPU, "Unknown color combiner source %d\n", (int)source); |                         LOG_ERROR(HW_GPU, "Unknown color combiner source %d\n", (int)source); | ||||||
|  |                         _dbg_assert_(HW_GPU, 0); | ||||||
|                         return {}; |                         return {}; | ||||||
|                     } |                     } | ||||||
|                 }; |                 }; | ||||||
|  | @ -273,17 +274,23 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | ||||||
| 
 | 
 | ||||||
|                     default: |                     default: | ||||||
|                         LOG_ERROR(HW_GPU, "Unknown alpha combiner source %d\n", (int)source); |                         LOG_ERROR(HW_GPU, "Unknown alpha combiner source %d\n", (int)source); | ||||||
|  |                         _dbg_assert_(HW_GPU, 0); | ||||||
|                         return 0; |                         return 0; | ||||||
|                     } |                     } | ||||||
|                 }; |                 }; | ||||||
| 
 | 
 | ||||||
|                 auto GetColorModifier = [](ColorModifier factor, const Math::Vec3<u8>& values) -> Math::Vec3<u8> { |                 auto GetColorModifier = [](ColorModifier factor, const Math::Vec4<u8>& values) -> Math::Vec3<u8> { | ||||||
|                     switch (factor) |                     switch (factor) | ||||||
|                     { |                     { | ||||||
|                     case ColorModifier::SourceColor: |                     case ColorModifier::SourceColor: | ||||||
|                         return values; |                         return values.rgb(); | ||||||
|  | 
 | ||||||
|  |                     case ColorModifier::SourceAlpha: | ||||||
|  |                         return { values.a(), values.a(), values.a() }; | ||||||
|  | 
 | ||||||
|                     default: |                     default: | ||||||
|                         LOG_ERROR(HW_GPU, "Unknown color factor %d\n", (int)factor); |                         LOG_ERROR(HW_GPU, "Unknown color factor %d\n", (int)factor); | ||||||
|  |                         _dbg_assert_(HW_GPU, 0); | ||||||
|                         return {}; |                         return {}; | ||||||
|                     } |                     } | ||||||
|                 }; |                 }; | ||||||
|  | @ -292,8 +299,13 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | ||||||
|                     switch (factor) { |                     switch (factor) { | ||||||
|                     case AlphaModifier::SourceAlpha: |                     case AlphaModifier::SourceAlpha: | ||||||
|                         return value; |                         return value; | ||||||
|  | 
 | ||||||
|  |                     case AlphaModifier::OneMinusSourceAlpha: | ||||||
|  |                         return 255 - value; | ||||||
|  | 
 | ||||||
|                     default: |                     default: | ||||||
|                         LOG_ERROR(HW_GPU, "Unknown color factor %d\n", (int)factor); |                         LOG_ERROR(HW_GPU, "Unknown alpha factor %d\n", (int)factor); | ||||||
|  |                         _dbg_assert_(HW_GPU, 0); | ||||||
|                         return 0; |                         return 0; | ||||||
|                     } |                     } | ||||||
|                 }; |                 }; | ||||||
|  | @ -306,8 +318,21 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | ||||||
|                     case Operation::Modulate: |                     case Operation::Modulate: | ||||||
|                         return ((input[0] * input[1]) / 255).Cast<u8>(); |                         return ((input[0] * input[1]) / 255).Cast<u8>(); | ||||||
| 
 | 
 | ||||||
|  |                     case Operation::Add: | ||||||
|  |                     { | ||||||
|  |                         auto result = input[0] + input[1]; | ||||||
|  |                         result.r() = std::min(255, result.r()); | ||||||
|  |                         result.g() = std::min(255, result.g()); | ||||||
|  |                         result.b() = std::min(255, result.b()); | ||||||
|  |                         return result.Cast<u8>(); | ||||||
|  |                     } | ||||||
|  | 
 | ||||||
|  |                     case Operation::Lerp: | ||||||
|  |                         return ((input[0] * input[2] + input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) / 255).Cast<u8>(); | ||||||
|  | 
 | ||||||
|                     default: |                     default: | ||||||
|                         LOG_ERROR(HW_GPU, "Unknown color combiner operation %d\n", (int)op); |                         LOG_ERROR(HW_GPU, "Unknown color combiner operation %d\n", (int)op); | ||||||
|  |                         _dbg_assert_(HW_GPU, 0); | ||||||
|                         return {}; |                         return {}; | ||||||
|                     } |                     } | ||||||
|                 }; |                 }; | ||||||
|  | @ -320,8 +345,15 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0, | ||||||
|                     case Operation::Modulate: |                     case Operation::Modulate: | ||||||
|                         return input[0] * input[1] / 255; |                         return input[0] * input[1] / 255; | ||||||
| 
 | 
 | ||||||
|  |                     case Operation::Add: | ||||||
|  |                         return std::min(255, input[0] + input[1]); | ||||||
|  | 
 | ||||||
|  |                     case Operation::Lerp: | ||||||
|  |                         return (input[0] * input[2] + input[1] * (255 - input[2])) / 255; | ||||||
|  | 
 | ||||||
|                     default: |                     default: | ||||||
|                         LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d\n", (int)op); |                         LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d\n", (int)op); | ||||||
|  |                         _dbg_assert_(HW_GPU, 0); | ||||||
|                         return 0; |                         return 0; | ||||||
|                     } |                     } | ||||||
|                 }; |                 }; | ||||||
|  |  | ||||||
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