cheats: Use global cheat engine (#7291)

* cheats: Use global cheat engine

* cheats: Prevent wasted double-load of cheat file.

* android: Fix for cheat engine updates.

---------

Co-authored-by: GPUCode <geoster3d@gmail.com>
This commit is contained in:
Steveice10 2024-01-01 12:49:08 -08:00 committed by GitHub
parent 5a7f615da1
commit 7dd9174d31
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GPG key ID: 4AEE18F83AFDEB23
14 changed files with 120 additions and 125 deletions

View file

@ -10,7 +10,6 @@
#include "core/cheats/gateway_cheat.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/kernel/process.h"
namespace Cheats {
@ -18,11 +17,11 @@ namespace Cheats {
// we use the same value
constexpr u64 run_interval_ticks = 50'000'000;
CheatEngine::CheatEngine(u64 title_id_, Core::System& system_)
: system(system_), title_id{title_id_} {
LoadCheatFile();
CheatEngine::CheatEngine(Core::System& system_) : system{system_} {}
CheatEngine::~CheatEngine() {
if (system.IsPoweredOn()) {
Connect();
system.CoreTiming().UnscheduleEvent(event, 0);
}
}
@ -33,24 +32,18 @@ void CheatEngine::Connect() {
system.CoreTiming().ScheduleEvent(run_interval_ticks, event);
}
CheatEngine::~CheatEngine() {
if (system.IsPoweredOn()) {
system.CoreTiming().UnscheduleEvent(event, 0);
}
}
std::vector<std::shared_ptr<CheatBase>> CheatEngine::GetCheats() const {
std::shared_lock<std::shared_mutex> lock(cheats_list_mutex);
std::span<const std::shared_ptr<CheatBase>> CheatEngine::GetCheats() const {
std::shared_lock lock{cheats_list_mutex};
return cheats_list;
}
void CheatEngine::AddCheat(const std::shared_ptr<CheatBase>& cheat) {
std::unique_lock<std::shared_mutex> lock(cheats_list_mutex);
cheats_list.push_back(cheat);
void CheatEngine::AddCheat(std::shared_ptr<CheatBase>&& cheat) {
std::unique_lock lock{cheats_list_mutex};
cheats_list.push_back(std::move(cheat));
}
void CheatEngine::RemoveCheat(std::size_t index) {
std::unique_lock<std::shared_mutex> lock(cheats_list_mutex);
std::unique_lock lock{cheats_list_mutex};
if (index < 0 || index >= cheats_list.size()) {
LOG_ERROR(Core_Cheats, "Invalid index {}", index);
return;
@ -58,16 +51,16 @@ void CheatEngine::RemoveCheat(std::size_t index) {
cheats_list.erase(cheats_list.begin() + index);
}
void CheatEngine::UpdateCheat(std::size_t index, const std::shared_ptr<CheatBase>& new_cheat) {
std::unique_lock<std::shared_mutex> lock(cheats_list_mutex);
void CheatEngine::UpdateCheat(std::size_t index, std::shared_ptr<CheatBase>&& new_cheat) {
std::unique_lock lock{cheats_list_mutex};
if (index < 0 || index >= cheats_list.size()) {
LOG_ERROR(Core_Cheats, "Invalid index {}", index);
return;
}
cheats_list[index] = new_cheat;
cheats_list[index] = std::move(new_cheat);
}
void CheatEngine::SaveCheatFile() const {
void CheatEngine::SaveCheatFile(u64 title_id) const {
const std::string cheat_dir = FileUtil::GetUserPath(FileUtil::UserPath::CheatsDir);
const std::string filepath = fmt::format("{}{:016X}.txt", cheat_dir, title_id);
@ -82,7 +75,14 @@ void CheatEngine::SaveCheatFile() const {
}
}
void CheatEngine::LoadCheatFile() {
void CheatEngine::LoadCheatFile(u64 title_id) {
{
std::unique_lock lock{cheats_list_mutex};
if (loaded_title_id.has_value() && loaded_title_id == title_id) {
return;
}
}
const std::string cheat_dir = FileUtil::GetUserPath(FileUtil::UserPath::CheatsDir);
const std::string filepath = fmt::format("{}{:016X}.txt", cheat_dir, title_id);
@ -90,20 +90,22 @@ void CheatEngine::LoadCheatFile() {
FileUtil::CreateDir(cheat_dir);
}
if (!FileUtil::Exists(filepath))
if (!FileUtil::Exists(filepath)) {
return;
}
auto gateway_cheats = GatewayCheat::LoadFile(filepath);
{
std::unique_lock<std::shared_mutex> lock(cheats_list_mutex);
std::move(gateway_cheats.begin(), gateway_cheats.end(), std::back_inserter(cheats_list));
std::unique_lock lock{cheats_list_mutex};
loaded_title_id = title_id;
cheats_list = std::move(gateway_cheats);
}
}
void CheatEngine::RunCallback([[maybe_unused]] std::uintptr_t user_data, s64 cycles_late) {
{
std::shared_lock<std::shared_mutex> lock(cheats_list_mutex);
for (auto& cheat : cheats_list) {
std::shared_lock lock{cheats_list_mutex};
for (const auto& cheat : cheats_list) {
if (cheat->IsEnabled()) {
cheat->Execute(system);
}

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@ -5,7 +5,9 @@
#pragma once
#include <memory>
#include <optional>
#include <shared_mutex>
#include <span>
#include <vector>
#include "common/common_types.h"
@ -24,22 +26,39 @@ class CheatBase;
class CheatEngine {
public:
explicit CheatEngine(u64 title_id_, Core::System& system);
explicit CheatEngine(Core::System& system);
~CheatEngine();
/// Registers the cheat execution callback.
void Connect();
std::vector<std::shared_ptr<CheatBase>> GetCheats() const;
void AddCheat(const std::shared_ptr<CheatBase>& cheat);
/// Returns a span of the currently active cheats.
std::span<const std::shared_ptr<CheatBase>> GetCheats() const;
/// Adds a cheat to the cheat engine.
void AddCheat(std::shared_ptr<CheatBase>&& cheat);
/// Removes a cheat at the specified index in the cheats list.
void RemoveCheat(std::size_t index);
void UpdateCheat(std::size_t index, const std::shared_ptr<CheatBase>& new_cheat);
void SaveCheatFile() const;
/// Updates a cheat at the specified index in the cheats list.
void UpdateCheat(std::size_t index, std::shared_ptr<CheatBase>&& new_cheat);
/// Loads the cheat file from disk for the specified title id.
void LoadCheatFile(u64 title_id);
/// Saves currently active cheats to file for the specified title id.
void SaveCheatFile(u64 title_id) const;
private:
void LoadCheatFile();
/// The cheat execution callback.
void RunCallback(std::uintptr_t user_data, s64 cycles_late);
private:
Core::System& system;
Core::TimingEventType* event;
std::optional<u64> loaded_title_id;
std::vector<std::shared_ptr<CheatBase>> cheats_list;
mutable std::shared_mutex cheats_list_mutex;
Core::TimingEventType* event;
Core::System& system;
u64 title_id;
};
} // namespace Cheats

View file

@ -472,8 +472,8 @@ std::string GatewayCheat::ToString() const {
return result;
}
std::vector<std::unique_ptr<CheatBase>> GatewayCheat::LoadFile(const std::string& filepath) {
std::vector<std::unique_ptr<CheatBase>> cheats;
std::vector<std::shared_ptr<CheatBase>> GatewayCheat::LoadFile(const std::string& filepath) {
std::vector<std::shared_ptr<CheatBase>> cheats;
boost::iostreams::stream<boost::iostreams::file_descriptor_source> file;
FileUtil::OpenFStream<std::ios_base::in>(file, filepath);
@ -493,7 +493,7 @@ std::vector<std::unique_ptr<CheatBase>> GatewayCheat::LoadFile(const std::string
line = Common::StripSpaces(line); // remove spaces at front and end
if (line.length() >= 2 && line.front() == '[') {
if (!cheat_lines.empty()) {
cheats.push_back(std::make_unique<GatewayCheat>(name, cheat_lines, comments));
cheats.push_back(std::make_shared<GatewayCheat>(name, cheat_lines, comments));
cheats.back()->SetEnabled(enabled);
enabled = false;
}
@ -511,7 +511,7 @@ std::vector<std::unique_ptr<CheatBase>> GatewayCheat::LoadFile(const std::string
}
}
if (!cheat_lines.empty()) {
cheats.push_back(std::make_unique<GatewayCheat>(name, cheat_lines, comments));
cheats.push_back(std::make_shared<GatewayCheat>(name, cheat_lines, comments));
cheats.back()->SetEnabled(enabled);
}
return cheats;

View file

@ -77,7 +77,7 @@ public:
/// (there might be multiple lines of those hex numbers)
/// Comment lines start with a '*'
/// This function will pares the file for such structures
static std::vector<std::unique_ptr<CheatBase>> LoadFile(const std::string& filepath);
static std::vector<std::shared_ptr<CheatBase>> LoadFile(const std::string& filepath);
private:
std::atomic<bool> enabled = false;

View file

@ -72,7 +72,7 @@ Core::Timing& Global() {
return System::GetInstance().CoreTiming();
}
System::System() : movie{*this} {}
System::System() : movie{*this}, cheat_engine{*this} {}
System::~System() = default;
@ -320,7 +320,10 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
LOG_ERROR(Core, "Failed to find title id for ROM (Error {})",
static_cast<u32>(load_result));
}
cheat_engine = std::make_unique<Cheats::CheatEngine>(title_id, *this);
cheat_engine.LoadCheatFile(title_id);
cheat_engine.Connect();
perf_stats = std::make_unique<PerfStats>(title_id);
if (Settings::values.dump_textures) {
@ -502,11 +505,11 @@ const Memory::MemorySystem& System::Memory() const {
}
Cheats::CheatEngine& System::CheatEngine() {
return *cheat_engine;
return cheat_engine;
}
const Cheats::CheatEngine& System::CheatEngine() const {
return *cheat_engine;
return cheat_engine;
}
void System::RegisterVideoDumper(std::shared_ptr<VideoDumper::Backend> dumper) {
@ -560,7 +563,6 @@ void System::Shutdown(bool is_deserializing) {
if (!is_deserializing) {
GDBStub::Shutdown();
perf_stats.reset();
cheat_engine.reset();
app_loader.reset();
}
custom_tex_manager.reset();
@ -718,7 +720,7 @@ void System::serialize(Archive& ar, const unsigned int file_version) {
if (Archive::is_loading::value) {
timing->UnlockEventQueue();
memory->SetDSP(*dsp_core);
cheat_engine->Connect();
cheat_engine.Connect();
gpu->Sync();
// Re-register gpu callback, because gsp service changed after service_manager got

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@ -11,6 +11,7 @@
#include <boost/serialization/version.hpp>
#include "common/common_types.h"
#include "core/arm/arm_interface.h"
#include "core/cheats/cheats.h"
#include "core/movie.h"
#include "core/perf_stats.h"
@ -48,10 +49,6 @@ struct New3dsHwCapabilities;
enum class MemoryMode : u8;
} // namespace Kernel
namespace Cheats {
class CheatEngine;
}
namespace VideoDumper {
class Backend;
}
@ -401,7 +398,7 @@ private:
Core::Movie movie;
/// Cheats manager
std::unique_ptr<Cheats::CheatEngine> cheat_engine;
Cheats::CheatEngine cheat_engine;
/// Video dumper backend
std::shared_ptr<VideoDumper::Backend> video_dumper;