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	renderer_opengl: Apply styling suggestions
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					 3 changed files with 7 additions and 5 deletions
				
			
		|  | @ -27,7 +27,8 @@ public: | |||
|                              const OGLTexture& dst_tex, Common::Rectangle<u32> dst_rect) = 0; | ||||
| 
 | ||||
| protected: | ||||
|     OGLFramebuffer read_fbo, draw_fbo; | ||||
|     OGLFramebuffer read_fbo; | ||||
|     OGLFramebuffer draw_fbo; | ||||
| }; | ||||
| 
 | ||||
| using ReinterpreterList = std::vector<std::unique_ptr<FormatReinterpreterBase>>; | ||||
|  |  | |||
|  | @ -152,7 +152,7 @@ RasterizerOpenGL::RasterizerOpenGL(Frontend::EmuWindow& emu_window) | |||
|             std::make_unique<ShaderProgramManager>(emu_window, GLAD_GL_ARB_separate_shader_objects); | ||||
|     } | ||||
| #else | ||||
|     shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, true); | ||||
|     shader_program_manager = std::make_unique<ShaderProgramManager>(emu_window, !GLES); | ||||
| #endif | ||||
| 
 | ||||
|     glEnable(GL_BLEND); | ||||
|  |  | |||
|  | @ -6,13 +6,14 @@ | |||
| #include <vector> | ||||
| #include <fmt/chrono.h> | ||||
| #include "common/logging/log.h" | ||||
| #include "shaders/depth_to_color.frag" | ||||
| #include "shaders/depth_to_color.vert" | ||||
| #include "shaders/ds_to_color.frag" | ||||
| #include "video_core/rasterizer_cache/rasterizer_cache_utils.h" | ||||
| #include "video_core/renderer_opengl/gl_state.h" | ||||
| #include "video_core/renderer_opengl/texture_downloader_es.h" | ||||
| 
 | ||||
| #include "shaders/depth_to_color.frag" | ||||
| #include "shaders/depth_to_color.vert" | ||||
| #include "shaders/ds_to_color.frag" | ||||
| 
 | ||||
| namespace OpenGL { | ||||
| 
 | ||||
| /**
 | ||||
|  |  | |||
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