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	SwRasterizer/Lighting: Do not use global state in LookupLightingLut.
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					 2 changed files with 22 additions and 13 deletions
				
			
		|  | @ -79,7 +79,7 @@ struct State { | |||
|         std::array<ColorDifferenceEntry, 256> color_diff_table; | ||||
|     } proctex; | ||||
| 
 | ||||
|     struct { | ||||
|     struct Lighting { | ||||
|         union LutEntry { | ||||
|             // Used for raw access
 | ||||
|             u32 raw; | ||||
|  |  | |||
|  | @ -115,12 +115,15 @@ static std::tuple<float24, float24, PAddr> ConvertCubeCoord(float24 u, float24 v | |||
|     return std::make_tuple(x / z * half + half, y / z * half + half, addr); | ||||
| } | ||||
| 
 | ||||
| float LookupLightingLut(size_t lut_index, u8 index, float delta) { | ||||
|     ASSERT_MSG(lut_index < g_state.lighting.luts.size(), "Out of range lut"); | ||||
|     ASSERT_MSG(index < g_state.lighting.luts[0].size(), "Out of range index"); | ||||
| static float LookupLightingLut(const Pica::State::Lighting& lighting, size_t lut_index, u8 index, | ||||
|                         float delta) { | ||||
|     ASSERT_MSG(lut_index < lighting.luts.size(), "Out of range lut"); | ||||
|     ASSERT_MSG(index < lighting.luts[0].size(), "Out of range index"); | ||||
| 
 | ||||
|     float lut_value = g_state.lighting.luts[lut_index][index].ToFloat(); | ||||
|     float lut_diff = g_state.lighting.luts[lut_index][index].DiffToFloat(); | ||||
|     const auto& lut = lighting.luts[lut_index][index]; | ||||
| 
 | ||||
|     float lut_value = lut.ToFloat(); | ||||
|     float lut_diff = lut.DiffToFloat(); | ||||
| 
 | ||||
|     return lut_value + lut_diff * delta; | ||||
| } | ||||
|  | @ -184,7 +187,7 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
|             u8 lutindex = | ||||
|                 static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.f), 0.0f, 255.0f)); | ||||
|             float delta = sample_loc * 256 - lutindex; | ||||
|             dist_atten = LookupLightingLut(lut, lutindex, delta); | ||||
|             dist_atten = LookupLightingLut(g_state.lighting, lut, lutindex, delta); | ||||
|         } | ||||
| 
 | ||||
|         float clamp_highlights = 1.0f; | ||||
|  | @ -260,7 +263,8 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
| 
 | ||||
|             d0_lut_value = | ||||
|                 scale * | ||||
|                 LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::Distribution0), | ||||
|                 LookupLightingLut(g_state.lighting, | ||||
|                                   static_cast<size_t>(LightingRegs::LightingSampler::Distribution0), | ||||
|                                   index, delta); | ||||
|         } | ||||
| 
 | ||||
|  | @ -280,7 +284,8 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
| 
 | ||||
|             refl_value.x = | ||||
|                 scale * | ||||
|                 LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::ReflectRed), | ||||
|                 LookupLightingLut(g_state.lighting, | ||||
|                                   static_cast<size_t>(LightingRegs::LightingSampler::ReflectRed), | ||||
|                                   index, delta); | ||||
|         } else { | ||||
|             refl_value.x = 1.0f; | ||||
|  | @ -300,7 +305,8 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
| 
 | ||||
|             refl_value.y = | ||||
|                 scale * | ||||
|                 LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::ReflectGreen), | ||||
|                 LookupLightingLut(g_state.lighting, | ||||
|                                   static_cast<size_t>(LightingRegs::LightingSampler::ReflectGreen), | ||||
|                                   index, delta); | ||||
|         } else { | ||||
|             refl_value.y = refl_value.x; | ||||
|  | @ -320,7 +326,8 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
| 
 | ||||
|             refl_value.z = | ||||
|                 scale * | ||||
|                 LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::ReflectBlue), | ||||
|                 LookupLightingLut(g_state.lighting, | ||||
|                                   static_cast<size_t>(LightingRegs::LightingSampler::ReflectBlue), | ||||
|                                   index, delta); | ||||
|         } else { | ||||
|             refl_value.z = refl_value.x; | ||||
|  | @ -341,7 +348,8 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
| 
 | ||||
|             d1_lut_value = | ||||
|                 scale * | ||||
|                 LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::Distribution1), | ||||
|                 LookupLightingLut(g_state.lighting, | ||||
|                                   static_cast<size_t>(LightingRegs::LightingSampler::Distribution1), | ||||
|                                   index, delta); | ||||
|         } | ||||
| 
 | ||||
|  | @ -362,7 +370,8 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
| 
 | ||||
|             float lut_value = | ||||
|                 scale * | ||||
|                 LookupLightingLut(static_cast<size_t>(LightingRegs::LightingSampler::Fresnel), | ||||
|                 LookupLightingLut(g_state.lighting, | ||||
|                                   static_cast<size_t>(LightingRegs::LightingSampler::Fresnel), | ||||
|                                   index, delta); | ||||
| 
 | ||||
|             // Enabled for diffuse lighting alpha component
 | ||||
|  |  | |||
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