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	Replace MathUtil::Clamp with its std counterpart
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					 17 changed files with 49 additions and 72 deletions
				
			
		|  | @ -9,7 +9,6 @@ | |||
| #include "audio_core/codec.h" | ||||
| #include "common/assert.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/math_util.h" | ||||
| 
 | ||||
| namespace AudioCore { | ||||
| namespace Codec { | ||||
|  | @ -51,7 +50,7 @@ StereoBuffer16 DecodeADPCM(const u8* const data, const size_t sample_count, | |||
|             // Filter: y[n] = x[n] + 0.5 + c1 * y[n-1] + c2 * y[n-2]
 | ||||
|             int val = ((xn << 11) + 0x400 + coef1 * yn1 + coef2 * yn2) >> 11; | ||||
|             // Clamp to output range.
 | ||||
|             val = MathUtil::Clamp(val, -32768, 32767); | ||||
|             val = std::clamp(val, -32768, 32767); | ||||
|             // Advance output feedback.
 | ||||
|             yn2 = yn1; | ||||
|             yn1 = val; | ||||
|  |  | |||
|  | @ -8,7 +8,6 @@ | |||
| #include "audio_core/hle/filter.h" | ||||
| #include "audio_core/hle/shared_memory.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/math_util.h" | ||||
| 
 | ||||
| namespace AudioCore { | ||||
| namespace HLE { | ||||
|  | @ -68,7 +67,7 @@ std::array<s16, 2> SourceFilters::SimpleFilter::ProcessSample(const std::array<s | |||
|     std::array<s16, 2> y0; | ||||
|     for (size_t i = 0; i < 2; i++) { | ||||
|         const s32 tmp = (b0 * x0[i] + a1 * y1[i]) >> 15; | ||||
|         y0[i] = MathUtil::Clamp(tmp, -32768, 32767); | ||||
|         y0[i] = std::clamp(tmp, -32768, 32767); | ||||
|     } | ||||
| 
 | ||||
|     y1 = y0; | ||||
|  | @ -102,7 +101,7 @@ std::array<s16, 2> SourceFilters::BiquadFilter::ProcessSample(const std::array<s | |||
|     std::array<s16, 2> y0; | ||||
|     for (size_t i = 0; i < 2; i++) { | ||||
|         const s32 tmp = (b0 * x0[i] + b1 * x1[i] + b2 * x2[i] + a1 * y1[i] + a2 * y2[i]) >> 14; | ||||
|         y0[i] = MathUtil::Clamp(tmp, -32768, 32767); | ||||
|         y0[i] = std::clamp(tmp, -32768, 32767); | ||||
|     } | ||||
| 
 | ||||
|     x2 = x1; | ||||
|  |  | |||
|  | @ -7,7 +7,6 @@ | |||
| #include "audio_core/hle/mixers.h" | ||||
| #include "common/assert.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/math_util.h" | ||||
| 
 | ||||
| namespace AudioCore { | ||||
| namespace HLE { | ||||
|  | @ -87,7 +86,7 @@ void Mixers::ParseConfig(DspConfiguration& config) { | |||
| } | ||||
| 
 | ||||
| static s16 ClampToS16(s32 value) { | ||||
|     return static_cast<s16>(MathUtil::Clamp(value, -32768, 32767)); | ||||
|     return static_cast<s16>(std::clamp(value, -32768, 32767)); | ||||
| } | ||||
| 
 | ||||
| static std::array<s16, 2> AddAndClampToS16(const std::array<s16, 2>& a, | ||||
|  |  | |||
|  | @ -4,7 +4,6 @@ | |||
| 
 | ||||
| #include "audio_core/interpolate.h" | ||||
| #include "common/assert.h" | ||||
| #include "common/math_util.h" | ||||
| 
 | ||||
| namespace AudioCore { | ||||
| namespace AudioInterp { | ||||
|  | @ -63,8 +62,8 @@ void Linear(State& state, StereoBuffer16& input, float rate, StereoFrame16& outp | |||
|     StepOverSamples(state, input, rate, output, outputi, | ||||
|                     [](u64 fraction, const auto& x0, const auto& x1, const auto& x2) { | ||||
|                         // This is a saturated subtraction. (Verified by black-box fuzzing.)
 | ||||
|                         s64 delta0 = MathUtil::Clamp<s64>(x1[0] - x0[0], -32768, 32767); | ||||
|                         s64 delta1 = MathUtil::Clamp<s64>(x1[1] - x0[1], -32768, 32767); | ||||
|                         s64 delta0 = std::clamp<s64>(x1[0] - x0[0], -32768, 32767); | ||||
|                         s64 delta1 = std::clamp<s64>(x1[1] - x0[1], -32768, 32767); | ||||
| 
 | ||||
|                         return std::array<s16, 2>{ | ||||
|                             static_cast<s16>(x0[0] + fraction * delta0 / scale_factor), | ||||
|  |  | |||
|  | @ -10,7 +10,6 @@ | |||
| #include "audio_core/time_stretch.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/math_util.h" | ||||
| 
 | ||||
| using steady_clock = std::chrono::steady_clock; | ||||
| 
 | ||||
|  | @ -20,7 +19,7 @@ constexpr double MIN_RATIO = 0.1; | |||
| constexpr double MAX_RATIO = 100.0; | ||||
| 
 | ||||
| static double ClampRatio(double ratio) { | ||||
|     return MathUtil::Clamp(ratio, MIN_RATIO, MAX_RATIO); | ||||
|     return std::clamp(ratio, MIN_RATIO, MAX_RATIO); | ||||
| } | ||||
| 
 | ||||
| constexpr double MIN_DELAY_TIME = 0.05;            // Units: seconds
 | ||||
|  |  | |||
|  | @ -5,7 +5,6 @@ | |||
| #include <cstring> | ||||
| #include <QImage> | ||||
| #include "citra_qt/camera/camera_util.h" | ||||
| #include "common/math_util.h" | ||||
| #include "core/frontend/camera/factory.h" | ||||
| #include "core/frontend/camera/interface.h" | ||||
| 
 | ||||
|  | @ -191,9 +190,10 @@ std::vector<u16> Rgb2Yuv(const QImage& source, int width, int height) { | |||
|             if (write) { | ||||
|                 pu = (pu + u) / 2; | ||||
|                 pv = (pv + v) / 2; | ||||
|                 using MathUtil::Clamp; | ||||
|                 *(dest++) = static_cast<u16>(Clamp(py, 0, 0xFF) | (Clamp(pu, 0, 0xFF) << 8)); | ||||
|                 *(dest++) = static_cast<u16>(Clamp(y, 0, 0xFF) | (Clamp(pv, 0, 0xFF) << 8)); | ||||
|                 *(dest++) = | ||||
|                     static_cast<u16>(std::clamp(py, 0, 0xFF) | (std::clamp(pu, 0, 0xFF) << 8)); | ||||
|                 *(dest++) = | ||||
|                     static_cast<u16>(std::clamp(y, 0, 0xFF) | (std::clamp(pv, 0, 0xFF) << 8)); | ||||
|             } else { | ||||
|                 py = y; | ||||
|                 pu = u; | ||||
|  |  | |||
|  | @ -17,11 +17,6 @@ inline bool IntervalsIntersect(unsigned start0, unsigned length0, unsigned start | |||
|     return (std::max(start0, start1) < std::min(start0 + length0, start1 + length1)); | ||||
| } | ||||
| 
 | ||||
| template <typename T> | ||||
| inline T Clamp(const T val, const T& min, const T& max) { | ||||
|     return std::max(min, std::min(max, val)); | ||||
| } | ||||
| 
 | ||||
| template <class T> | ||||
| struct Rectangle { | ||||
|     T left; | ||||
|  |  | |||
|  | @ -9,7 +9,6 @@ | |||
| #include "common/assert.h" | ||||
| #include "common/color.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/math_util.h" | ||||
| #include "common/vector_math.h" | ||||
| #include "core/hle/service/y2r_u.h" | ||||
| #include "core/hw/y2r.h" | ||||
|  | @ -70,10 +69,9 @@ static void ConvertYUVToRGB(InputFormat input_format, const u8* input_Y, const u | |||
|             unsigned int tile = x / 8; | ||||
|             unsigned int tile_x = x % 8; | ||||
|             u32* out = &output[tile][y * 8 + tile_x]; | ||||
| 
 | ||||
|             using MathUtil::Clamp; | ||||
|             *out = ((u32)Clamp(r >> 5, 0, 0xFF) << 24) | ((u32)Clamp(g >> 5, 0, 0xFF) << 16) | | ||||
|                    ((u32)Clamp(b >> 5, 0, 0xFF) << 8); | ||||
|             *out = ((u32)std::clamp(r >> 5, 0, 0xFF) << 24) | | ||||
|                    ((u32)std::clamp(g >> 5, 0, 0xFF) << 16) | | ||||
|                    ((u32)std::clamp(b >> 5, 0, 0xFF) << 8); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -5,7 +5,6 @@ | |||
| #include <chrono> | ||||
| #include <mutex> | ||||
| #include <thread> | ||||
| #include "common/math_util.h" | ||||
| #include "core/hw/gpu.h" | ||||
| #include "core/perf_stats.h" | ||||
| #include "core/settings.h" | ||||
|  | @ -92,7 +91,7 @@ void FrameLimiter::DoFrameLimiting(u64 current_system_time_us) { | |||
|             (current_system_time_us - previous_system_time_us) / sleep_scale)); | ||||
|     frame_limiting_delta_err -= duration_cast<microseconds>(now - previous_walltime); | ||||
|     frame_limiting_delta_err = | ||||
|         MathUtil::Clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us); | ||||
|         std::clamp(frame_limiting_delta_err, -max_lag_time_us, max_lag_time_us); | ||||
| 
 | ||||
|     if (frame_limiting_delta_err > microseconds::zero()) { | ||||
|         std::this_thread::sleep_for(frame_limiting_delta_err); | ||||
|  |  | |||
|  | @ -44,7 +44,7 @@ public: | |||
|                 tilt_angle = 0; | ||||
|             } else { | ||||
|                 tilt_direction = mouse_move.Cast<float>(); | ||||
|                 tilt_angle = MathUtil::Clamp(tilt_direction.Normalize() * sensitivity, 0.0f, | ||||
|                 tilt_angle = std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, | ||||
|                                              MathUtil::PI * this->tilt_clamp / 180.0f); | ||||
|             } | ||||
|         } | ||||
|  |  | |||
|  | @ -10,7 +10,6 @@ | |||
| #include "common/alignment.h" | ||||
| #include "common/assert.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/math_util.h" | ||||
| #include "common/microprofile.h" | ||||
| #include "common/scope_exit.h" | ||||
| #include "common/vector_math.h" | ||||
|  | @ -534,16 +533,16 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) { | |||
|                               : (depth_surface == nullptr ? 1u : depth_surface->res_scale); | ||||
| 
 | ||||
|     MathUtil::Rectangle<u32> draw_rect{ | ||||
|         static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.left) + | ||||
|         static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + | ||||
|                                                   viewport_rect_unscaled.left * res_scale, | ||||
|                                               surfaces_rect.left, surfaces_rect.right)), // Left
 | ||||
|         static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + | ||||
|         static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + | ||||
|                                                   viewport_rect_unscaled.top * res_scale, | ||||
|                                               surfaces_rect.bottom, surfaces_rect.top)), // Top
 | ||||
|         static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.left) + | ||||
|         static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.left) + | ||||
|                                                   viewport_rect_unscaled.right * res_scale, | ||||
|                                               surfaces_rect.left, surfaces_rect.right)), // Right
 | ||||
|         static_cast<u32>(MathUtil::Clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + | ||||
|         static_cast<u32>(std::clamp<s32>(static_cast<s32>(surfaces_rect.bottom) + | ||||
|                                                   viewport_rect_unscaled.bottom * res_scale, | ||||
|                                               surfaces_rect.bottom, surfaces_rect.top))}; // Bottom
 | ||||
| 
 | ||||
|  |  | |||
|  | @ -18,7 +18,6 @@ | |||
| #include "common/bit_field.h" | ||||
| #include "common/color.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/math_util.h" | ||||
| #include "common/microprofile.h" | ||||
| #include "common/scope_exit.h" | ||||
| #include "common/vector_math.h" | ||||
|  | @ -1359,14 +1358,11 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces( | |||
|     } | ||||
| 
 | ||||
|     MathUtil::Rectangle<u32> viewport_clamped{ | ||||
|         static_cast<u32>(std::clamp(viewport_rect.left, 0, static_cast<s32>(config.GetWidth()))), | ||||
|         static_cast<u32>(std::clamp(viewport_rect.top, 0, static_cast<s32>(config.GetHeight()))), | ||||
|         static_cast<u32>(std::clamp(viewport_rect.right, 0, static_cast<s32>(config.GetWidth()))), | ||||
|         static_cast<u32>( | ||||
|             MathUtil::Clamp(viewport_rect.left, 0, static_cast<s32>(config.GetWidth()))), | ||||
|         static_cast<u32>( | ||||
|             MathUtil::Clamp(viewport_rect.top, 0, static_cast<s32>(config.GetHeight()))), | ||||
|         static_cast<u32>( | ||||
|             MathUtil::Clamp(viewport_rect.right, 0, static_cast<s32>(config.GetWidth()))), | ||||
|         static_cast<u32>( | ||||
|             MathUtil::Clamp(viewport_rect.bottom, 0, static_cast<s32>(config.GetHeight())))}; | ||||
|             std::clamp(viewport_rect.bottom, 0, static_cast<s32>(config.GetHeight())))}; | ||||
| 
 | ||||
|     // get color and depth surfaces
 | ||||
|     SurfaceParams color_params; | ||||
|  |  | |||
|  | @ -8,7 +8,6 @@ | |||
| #include "common/color.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/math_util.h" | ||||
| #include "common/vector_math.h" | ||||
| #include "core/hw/gpu.h" | ||||
| #include "core/memory.h" | ||||
|  | @ -301,8 +300,8 @@ Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4 | |||
|         UNIMPLEMENTED(); | ||||
|     } | ||||
| 
 | ||||
|     return Math::Vec4<u8>(MathUtil::Clamp(result.r(), 0, 255), MathUtil::Clamp(result.g(), 0, 255), | ||||
|                           MathUtil::Clamp(result.b(), 0, 255), MathUtil::Clamp(result.a(), 0, 255)); | ||||
|     return Math::Vec4<u8>(std::clamp(result.r(), 0, 255), std::clamp(result.g(), 0, 255), | ||||
|                           std::clamp(result.b(), 0, 255), std::clamp(result.a(), 0, 255)); | ||||
| }; | ||||
| 
 | ||||
| u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op) { | ||||
|  | @ -400,7 +399,7 @@ void DrawShadowMapPixel(int x, int y, u32 depth, u8 stencil) { | |||
|             float16 linear = float16::FromRaw(shadow.linear); | ||||
|             float16 x = float16::FromFloat32(static_cast<float>(depth) / ref_z); | ||||
|             float16 stencil_new = float16::FromFloat32(stencil) / (constant + linear * x); | ||||
|             stencil = static_cast<u8>(MathUtil::Clamp(stencil_new.ToFloat32(), 0.0f, 255.0f)); | ||||
|             stencil = static_cast<u8>(std::clamp(stencil_new.ToFloat32(), 0.0f, 255.0f)); | ||||
| 
 | ||||
|             if (stencil < ref_s) | ||||
|                 EncodeX24S8Shadow(stencil, dst_pixel); | ||||
|  |  | |||
|  | @ -2,7 +2,6 @@ | |||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include "common/math_util.h" | ||||
| #include "video_core/swrasterizer/lighting.h" | ||||
| 
 | ||||
| namespace Pica { | ||||
|  | @ -96,10 +95,10 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
|             size_t lut = | ||||
|                 static_cast<size_t>(LightingRegs::LightingSampler::DistanceAttenuation) + num; | ||||
| 
 | ||||
|             float sample_loc = MathUtil::Clamp(scale * distance + bias, 0.0f, 1.0f); | ||||
|             float sample_loc = std::clamp(scale * distance + bias, 0.0f, 1.0f); | ||||
| 
 | ||||
|             u8 lutindex = | ||||
|                 static_cast<u8>(MathUtil::Clamp(std::floor(sample_loc * 256.0f), 0.0f, 255.0f)); | ||||
|                 static_cast<u8>(std::clamp(std::floor(sample_loc * 256.0f), 0.0f, 255.0f)); | ||||
|             float delta = sample_loc * 256 - lutindex; | ||||
|             dist_atten = LookupLightingLut(lighting_state, lut, lutindex, delta); | ||||
|         } | ||||
|  | @ -158,11 +157,11 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
|                     result = std::max(result, 0.0f); | ||||
| 
 | ||||
|                 float flr = std::floor(result * 256.0f); | ||||
|                 index = static_cast<u8>(MathUtil::Clamp(flr, 0.0f, 255.0f)); | ||||
|                 index = static_cast<u8>(std::clamp(flr, 0.0f, 255.0f)); | ||||
|                 delta = result * 256 - index; | ||||
|             } else { | ||||
|                 float flr = std::floor(result * 128.0f); | ||||
|                 s8 signed_index = static_cast<s8>(MathUtil::Clamp(flr, -128.0f, 127.0f)); | ||||
|                 s8 signed_index = static_cast<s8>(std::clamp(flr, -128.0f, 127.0f)); | ||||
|                 delta = result * 128.0f - signed_index; | ||||
|                 index = static_cast<u8>(signed_index); | ||||
|             } | ||||
|  | @ -316,15 +315,15 @@ std::tuple<Math::Vec4<u8>, Math::Vec4<u8>> ComputeFragmentsColors( | |||
| 
 | ||||
|     diffuse_sum += Math::MakeVec(lighting.global_ambient.ToVec3f(), 0.0f); | ||||
| 
 | ||||
|     auto diffuse = Math::MakeVec<float>(MathUtil::Clamp(diffuse_sum.x, 0.0f, 1.0f) * 255, | ||||
|                                         MathUtil::Clamp(diffuse_sum.y, 0.0f, 1.0f) * 255, | ||||
|                                         MathUtil::Clamp(diffuse_sum.z, 0.0f, 1.0f) * 255, | ||||
|                                         MathUtil::Clamp(diffuse_sum.w, 0.0f, 1.0f) * 255) | ||||
|     auto diffuse = Math::MakeVec<float>(std::clamp(diffuse_sum.x, 0.0f, 1.0f) * 255, | ||||
|                                         std::clamp(diffuse_sum.y, 0.0f, 1.0f) * 255, | ||||
|                                         std::clamp(diffuse_sum.z, 0.0f, 1.0f) * 255, | ||||
|                                         std::clamp(diffuse_sum.w, 0.0f, 1.0f) * 255) | ||||
|                        .Cast<u8>(); | ||||
|     auto specular = Math::MakeVec<float>(MathUtil::Clamp(specular_sum.x, 0.0f, 1.0f) * 255, | ||||
|                                          MathUtil::Clamp(specular_sum.y, 0.0f, 1.0f) * 255, | ||||
|                                          MathUtil::Clamp(specular_sum.z, 0.0f, 1.0f) * 255, | ||||
|                                          MathUtil::Clamp(specular_sum.w, 0.0f, 1.0f) * 255) | ||||
|     auto specular = Math::MakeVec<float>(std::clamp(specular_sum.x, 0.0f, 1.0f) * 255, | ||||
|                                          std::clamp(specular_sum.y, 0.0f, 1.0f) * 255, | ||||
|                                          std::clamp(specular_sum.z, 0.0f, 1.0f) * 255, | ||||
|                                          std::clamp(specular_sum.w, 0.0f, 1.0f) * 255) | ||||
|                         .Cast<u8>(); | ||||
|     return std::make_tuple(diffuse, specular); | ||||
| } | ||||
|  |  | |||
|  | @ -11,7 +11,6 @@ | |||
| #include "common/color.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/math_util.h" | ||||
| #include "common/microprofile.h" | ||||
| #include "common/quaternion.h" | ||||
| #include "common/vector_math.h" | ||||
|  | @ -271,7 +270,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve | |||
|             } | ||||
| 
 | ||||
|             // Clamp the result
 | ||||
|             depth = MathUtil::Clamp(depth, 0.0f, 1.0f); | ||||
|             depth = std::clamp(depth, 0.0f, 1.0f); | ||||
| 
 | ||||
|             // Perspective correct attribute interpolation:
 | ||||
|             // Attribute values cannot be calculated by simple linear interpolation since
 | ||||
|  | @ -645,11 +644,11 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve | |||
|                 } | ||||
| 
 | ||||
|                 // Generate clamped fog factor from LUT for given fog index
 | ||||
|                 float fog_i = MathUtil::Clamp(floorf(fog_index), 0.0f, 127.0f); | ||||
|                 float fog_i = std::clamp(floorf(fog_index), 0.0f, 127.0f); | ||||
|                 float fog_f = fog_index - fog_i; | ||||
|                 const auto& fog_lut_entry = g_state.fog.lut[static_cast<unsigned int>(fog_i)]; | ||||
|                 float fog_factor = fog_lut_entry.ToFloat() + fog_lut_entry.DiffToFloat() * fog_f; | ||||
|                 fog_factor = MathUtil::Clamp(fog_factor, 0.0f, 1.0f); | ||||
|                 fog_factor = std::clamp(fog_factor, 0.0f, 1.0f); | ||||
| 
 | ||||
|                 // Blend the fog
 | ||||
|                 for (unsigned i = 0; i < 3; i++) { | ||||
|  |  | |||
|  | @ -6,7 +6,6 @@ | |||
| 
 | ||||
| #include "common/assert.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/math_util.h" | ||||
| #include "common/vector_math.h" | ||||
| #include "video_core/regs_texturing.h" | ||||
| #include "video_core/swrasterizer/texturing.h" | ||||
|  | @ -148,9 +147,9 @@ Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> i | |||
|         // (byte) 128 is correct
 | ||||
|         auto result = | ||||
|             input[0].Cast<int>() + input[1].Cast<int>() - Math::MakeVec<int>(128, 128, 128); | ||||
|         result.r() = MathUtil::Clamp<int>(result.r(), 0, 255); | ||||
|         result.g() = MathUtil::Clamp<int>(result.g(), 0, 255); | ||||
|         result.b() = MathUtil::Clamp<int>(result.b(), 0, 255); | ||||
|         result.r() = std::clamp<int>(result.r(), 0, 255); | ||||
|         result.g() = std::clamp<int>(result.g(), 0, 255); | ||||
|         result.b() = std::clamp<int>(result.b(), 0, 255); | ||||
|         return result.Cast<u8>(); | ||||
|     } | ||||
| 
 | ||||
|  | @ -218,7 +217,7 @@ u8 AlphaCombine(TevStageConfig::Operation op, const std::array<u8, 3>& input) { | |||
|     case Operation::AddSigned: { | ||||
|         // TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct
 | ||||
|         auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128; | ||||
|         return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255)); | ||||
|         return static_cast<u8>(std::clamp<int>(result, 0, 255)); | ||||
|     } | ||||
| 
 | ||||
|     case Operation::Lerp: | ||||
|  |  | |||
|  | @ -6,7 +6,6 @@ | |||
| #include "common/bit_field.h" | ||||
| #include "common/color.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/math_util.h" | ||||
| #include "common/vector_math.h" | ||||
| #include "video_core/texture/etc1.h" | ||||
| 
 | ||||
|  | @ -110,9 +109,9 @@ union ETC1Tile { | |||
|         if (GetNegationFlag(texel)) | ||||
|             modifier *= -1; | ||||
| 
 | ||||
|         ret.r() = MathUtil::Clamp(ret.r() + modifier, 0, 255); | ||||
|         ret.g() = MathUtil::Clamp(ret.g() + modifier, 0, 255); | ||||
|         ret.b() = MathUtil::Clamp(ret.b() + modifier, 0, 255); | ||||
|         ret.r() = std::clamp(ret.r() + modifier, 0, 255); | ||||
|         ret.g() = std::clamp(ret.g() + modifier, 0, 255); | ||||
|         ret.b() = std::clamp(ret.b() + modifier, 0, 255); | ||||
| 
 | ||||
|         return ret.Cast<u8>(); | ||||
|     } | ||||
|  |  | |||
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