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	gl_stream_buffer: Profile orphaning of stream buffer.
This serialize to the driver thread and so it may block for a while. So if it is in the benchmark, we get noticed if it happens too often.
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		|  | @ -6,9 +6,13 @@ | |||
| #include <vector> | ||||
| #include "common/alignment.h" | ||||
| #include "common/assert.h" | ||||
| #include "common/microprofile.h" | ||||
| #include "video_core/renderer_opengl/gl_state.h" | ||||
| #include "video_core/renderer_opengl/gl_stream_buffer.h" | ||||
| 
 | ||||
| MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning", | ||||
|                     MP_RGB(128, 128, 192)); | ||||
| 
 | ||||
| namespace OpenGL { | ||||
| 
 | ||||
| OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool array_buffer_for_amd, | ||||
|  | @ -76,6 +80,7 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a | |||
|     } | ||||
| 
 | ||||
|     if (invalidate || !persistent) { | ||||
|         MICROPROFILE_SCOPE(OpenGL_StreamBuffer); | ||||
|         GLbitfield flags = GL_MAP_WRITE_BIT | (persistent ? GL_MAP_PERSISTENT_BIT : 0) | | ||||
|                            (coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) | | ||||
|                            (invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT); | ||||
|  |  | |||
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